Pages: « 567891011 »
    Title Started by Replies Views Last post
Stop Mario in the level  Gerry 14 6222 10-31-11, 08:46 pm
by  Gerry »
autoscroll bug without sprite [1 2]  Gerry 26 10170 10-28-11, 05:11 pm
by  Gerry »
nsmb ds making a conected pipe Help!!! moviestars 6 3054 10-27-11, 05:52 pm
by  Freeze »
276 sprite theory post luckwii 3 1925 10-20-11, 11:04 pm
by luckwii »
Sprite 305 and 306 wrong path and create loop  Gerry 17 5901 10-18-11, 05:08 pm
by  Gerry »
Making camera move after flag? LeWario 6 2895 10-13-11, 11:29 pm
by LeWario »
The "Sprite 83" Thread. [1 2 3] LeWario 52 14628 10-13-11, 04:38 am
by LeWario »
Sprite 109 Amp electric ball luckwii 2 1874 10-13-11, 04:15 am
by luckwii »
object folder spare palettes? luckwii 4 2743 10-12-11, 02:03 pm
by  Freeze »
Bowser Jr. views luckwii 2 1740 10-11-11, 09:46 am
by luckwii »
Midway entrance  gridatttack 5 3640 10-10-11, 04:27 pm
by  ray »
wtf is wrong with my podoboos? Maonic 7 3199 10-09-11, 06:43 pm
by  Freeze »
position entrance pipe right,left and up  Gerry 13 5165 10-07-11, 08:51 pm
by  Piranhaplant »
Help... ? Maonic 8 3177 10-07-11, 04:31 pm
by  ray »
Changing backgrounds in view settings luckwii 3 2403 10-06-11, 05:39 pm
by  ray »
Camera Scroll with activator?  ray 3 2095 10-04-11, 10:43 pm
by luckwii »
Sprite 168 Zone activation switch luckwii 1 1545 10-04-11, 04:02 am
by luckwii »
Vine sprite hit block animation luckwii 9 3426 10-02-11, 03:04 pm
by  ray »
fixedtrash How to change the starting position of BG's? coolas1 2 2180 09-28-11, 10:36 pm
by coolas1 »
Sprite sound set data added to Sprite DB luckwii 7 2863 09-28-11, 07:24 pm
by  Freeze »
object 1 to keep Mario out of 16x16 map block luckwii 4 2769 09-25-11, 02:09 pm
by luckwii »
The "Class ID 31" Thread LeWario 2 2043 09-23-11, 10:48 pm
by LeWario »
Sprite rendering problem :/  ray 2 2026 09-22-11, 04:27 am
by  ray »
Red coin rings luckwii 3 1941 09-19-11, 05:21 pm
by  Freeze »
Getting closer to figure out the camera scroll stops luckwii 2 1769 09-19-11, 12:55 am
by luckwii »
yes you read it right, warp to level has activator ID luckwii 8 3272 09-17-11, 02:59 pm
by luckwii »
Speed and time settings luckwii 1 1499 09-16-11, 09:30 pm
by  Piranhaplant »
Signed value? luckwii 1 1519 09-13-11, 06:27 pm
by  Dirbaio »
Changing the database sprite field order luckwii 7 2584 09-13-11, 04:39 am
by luckwii »
New Sprite Database [1 2]  Dirbaio 33 9066 09-12-11, 03:55 pm
by  Dirbaio »
The "Sprite 270" Thread LeWario 3 2244 09-10-11, 07:07 pm
by  Dirbaio »
MvsL Tileset editing question  ray 11 3771 09-09-11, 02:38 pm
by  ray »
Made a sprite/level test level luckwii 0 1561 09-07-11, 07:04 pm
by luckwii »
having trouble activating 102 small spiked ball with Mario in zone luckwii 13 4182 09-06-11, 02:46 am
by luckwii »
sprite database luckwii 8 2819 09-05-11, 11:38 am
by luckwii »
Need to find block animation for vine block luckwii 0 1462 09-05-11, 02:58 am
by luckwii »
every warp go to start point unknown object 2 2196 09-03-11, 12:50 am
by  ray »
Wraps around!? unknown object 9 4161 08-31-11, 04:20 pm
by  ray »
Questions about Sprite DB LeWario 4 2219 08-31-11, 10:11 am
by  Dirbaio »
Level Design Tips&Tricks  Dirbaio 6 3465 08-27-11, 06:18 pm
by  ray »
Sprite resizing done by game itself luckwii 0 1740 08-26-11, 09:01 am
by luckwii »
183 Lakitu Spawner luckwii 5 2987 08-22-11, 01:10 pm
by  Dirbaio »
warp to level sprite height change luckwii 0 1690 08-22-11, 12:15 pm
by luckwii »
sprite 168 data wrong? luckwii 1 1735 08-21-11, 08:24 pm
by  Dirbaio »
Trying to kill Bowseer Jr. with 147 bump from below platform luckwii 3 2558 08-18-11, 04:33 pm
by  ray »
Random dirt tiles? LeWario 4 2530 08-15-11, 04:47 pm
by  ray »
Sprite 175 LeWario 7 3329 08-12-11, 05:32 am
by LeWario »
problem Sprite 166 (RANDOM)  Freeze 2 2256 08-09-11, 11:40 am
by  Freeze »
Blooper triggering event ID luckwii 3 2209 08-08-11, 12:44 pm
by  ray »
Sprite 291 LeWario 1 1701 08-06-11, 05:40 pm
by  Freeze »
Pages: « 567891011 »