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luckwii |
Posted on 10-11-11, 06:20 pm
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Buster Beetle
Karma: 379 Posts: 338/464 Since: 06-29-11 |
In the object folder, there are the I_enemy palettes. I am not sure what the 256 is, but the others are shared it seems in data for the most part. But in that I_enemy256 it looks like there are spare palettes that are not used. Is that what this is?
Also, would it be possible for the editor to know if a pixel in the palette is used by anything? Similar to how it can tell if a tile type is used? Are these palettes used only in the object folder? |
Dirbaio |
Posted on 10-11-11, 06:27 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 970/4457 Since: 06-08-11 |
Posted by luckwii In the object folder, there are the I_enemy palettes. I am not sure what the 256 is, but the others are shared it seems in data for the most part. But in that I_enemy256 it looks like there are spare palettes that are not used. Is that what this is? That palette is used for stuff like goombas and koopas, but it's a multipalette file, and I dont know if many palettes are used. I think some of them were just garbage, so they may very well be unused. Though to take advantage of them one would need ASM hacking to make sprites render with another palette. Not sure how can this be done... Posted by luckwii
Also, would it be possible for the editor to know if a pixel in the palette is used by anything? Similar to how it can tell if a tile type is used? Probably not, unless we make a reaaaally exhaustive graphic file database that maps every palette to all the files that use it, and check automatically that. And that would only give us a handful of free palette colors... IMO, it's not worth it. It would need a huge amount of code. Posted by luckwii
Are these palettes used only in the object folder? I think so. Unless Nintendo is really messy and mixes up tileset/bg palettes with enemy palettes... |
Freeze |
Posted on 10-11-11, 06:31 pm
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Karma: 3752 Posts: 491/2112 Since: 06-28-11 |
luckwii |
Posted on 10-11-11, 09:32 pm
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Buster Beetle
Karma: 379 Posts: 339/464 Since: 06-29-11 |
Posted by NsmB_PrO Some of the enemy folder's textures are using the jyotyu palletes. For example the I_item_ncg.bin Yeah, I have seen those...But the ones I am thinking it may be using is the UI files. There are some missing palettes there. I need to change the colors of one or two pixels using the control click method. |
Freeze |
Posted on 10-12-11, 02:03 pm
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Karma: 3752 Posts: 493/2112 Since: 06-28-11 |
Posted by luckwii Yeah, I have seen those...But the ones I am thinking it may be using is the UI files. There are some missing palettes there. I need to change the colors of one or two pixels using the control click method. Also realized that. Nintendo made the order of NSMB really bad (in my eyes). |
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