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Posted on 07-05-11, 06:24 pm
Paragoomba


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How do you make a ? Switch turn the screen upside-down?
Posted on 07-05-11, 06:28 pm
Super Mario
( ͡° ͜ʖ ͡°)

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I think it was a specific activator. Look at 8-final castle to see how it's done.

But you'll also need two views for it, one rightside-up and the other upside-down. It's quite complicated.
Posted on 07-05-11, 07:00 pm
Roy Koopa


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Posted by Dirbaio
I think it was a specific activator. Look at 8-final castle to see how it's done.

But you'll also need two views for it, one rightside-up and the other upside-down. It's quite complicated.


Thre's no view for the upside down room. Thats so strange...
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Posted on 07-05-11, 07:02 pm
Super Mario
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Oh, true. There's no view, but the level is there
We need to investigate this
Posted on 07-05-11, 07:07 pm
Birdo


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Posted by Dirbaio
Oh, true. There's no view, but the level is there
We need to investigate this


IIRC this has something to do with the levels block data. (the hex edit thing)
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Posted on 07-06-11, 04:21 am (rev. 2)
Buster Beetle


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I think it can only be done in that level. I would imagine that there would be a lot of changes to make it work in a different level.
Posted on 07-06-11, 10:01 am
Super Mario
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I dunno. The easiest way to test it would be exporting the 8-final castle, importing it in another level and testing it.
Posted on 07-06-11, 11:38 am (rev. 1)
Paragoomba


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I guess. I might use that for World 4's castle.

EDIT: It still doesn't work. '
Posted on 09-08-11, 02:24 am
Red Paragoomba
SKJmin is a moron, so I'm SKJmoron!

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You can look in my hack [New Super Mario bros. 3]
I got it to work, but I forgot how...

8-Final Castle!
Posted on 09-08-11, 04:33 am
Roy Koopa


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But SKJmin... He dont want to have the turning rooms in 8-Final castle. And yours are the original ones, only edited Thats easy
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Posted on 10-13-11, 04:17 am
Buster Beetle


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I think it may be the castle tiles that allows this swap. Some objects in tilesets contain data. The switch activates the data for the purple and green tiles. Notice that you can stand on those tiles in W-8-final castle-1. So they are hard coded already with data for solid tiles, even though in map16 they are 00 00 00 00. This may be why it only works in this level....or with this tileset.
Posted on 12-14-11, 07:48 pm
Goomba


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Since: 11-04-11
i think that the upside down part doesnt have a view because it take the
"first view" and mves it along with mario over to reverse though i could be wrong
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Posted on 12-14-11, 07:51 pm


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Posted by ferret224
i think that the upside down part doesnt have a view because it take the
"first view" and mves it along with mario over to reverse though i could be wrong

AWWW. Please do not bump such old threads like this one is. Thanks.
Posted on 12-14-11, 08:14 pm
Goomba


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didnt mean to just thought id contribute cause id like to know too.
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Posted on 12-14-11, 08:22 pm


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Yeah, don't worry about it. Next time you will do better.
Hmmm... There is another thread having this topic, I think. Probably I can find it.
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