Pages: 1
MarioSunshine |
Posted on 12-02-11, 06:45 am (rev. 1)
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 55/950 Since: 11-13-11 |
I've got trouble editing sprite 298 because the I don't know ratio of time and speed and distance.(this sprite use them)
Like for actual world, we have ratio Speed= Distance/Time. So we can find out relation between time and distance and speed. For example, When I edited its speed to 1 and distance to 5, I want to know what time it will use to move, we have to find formula for that. If someone has tricks/suggestion to calculate those, please let me know! I tried to understand from original levels, but no ideas. I tried to substitute its time to seconds, distance to meters, speed to m/s. I also tried by draw a timeline to find out but it happened different from my thought(theory). I needed your help. Note: If this problem still unsolved, never mind. I can accepted it. (with my sadness and tears ) _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
luckwii |
Posted on 12-03-11, 01:02 am (rev. 1)
|
Buster Beetle
Karma: 379 Posts: 426/464 Since: 06-29-11 |
The different sprites use varying speed settings. There isn't much consistency to set a formula to. Your best bet is to test and tune as you go. I made myself a test level to test sprites that makes this easier.
-Add a pipe by what you are testing and link it from another pipe at the level start. -Add enemies last, they can slow you down. -Look at the sprites in NSMB to compare. If you do find new values, or better ways to explain these values, add them to the sprite DB. A lot of the DB edits you see me do are things I was working on in my hack. You have a digital notepad somewhat by using the database. Just keep the entries in the DB short, descriptive as possible, and consistent. Most of the time I have Desmume open in one window, and the editor in the other. Make you changes, save, and then reload Desmume. While in the same level use a savestate and try whatever you are working on at different angles or multiple times. But don't forget to reload Desmume after making a change. Savestates don't reload it. Close it then re-open. |
Dirbaio |
Posted on 12-04-11, 11:15 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1242/4457 Since: 06-08-11 |
Posted by luckwii But don't forget to reload Desmume after making a change. Savestates don't reload it. Close it then re-open. You can just re-open the ROM and changes are reloaded. (NOT reset the rom, go to File -> Recent ROM's -> whatever.nds) |
Pages: 1