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Posted on 10-13-11, 05:47 pm
Panser


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I have using this sprite in castle w6 but this not function that setting are similar w8 final castle
throughout.
Posted on 10-13-11, 06:42 pm


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It is working fine for me. Look in W8 Finalcastle again and try to see the problem.
Or give a Screenshot and the values. Only then somebody is able to help you.
Posted on 10-13-11, 06:46 pm
Panser


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Posted on 10-13-11, 06:53 pm


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Please gimme also the data of the 306 sprite.
Also a tip: This 305 Sprite is not placed very well. You will get graphical glitches once you enter the wrong path, since the tiles change completely.
Posted on 10-13-11, 07:01 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Hmmm yes.

Also, I think that these have to be aligned to a 16x16 tile boundary. Not entirely sure though
Anyone has more info on this? Those sprites are weirdass

Posted on 10-13-11, 07:03 pm
Panser


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If you want area 1 of my level
http://www.mediafire.com/?cpg388wt6ev88n0
Posted on 10-13-11, 07:57 pm


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Posted by Dirbaio
Hmmm yes.

Also, I think that these have to be aligned to a 16x16 tile boundary. Not entirely sure though
Anyone has more info on this? Those sprites are weirdass


I got them to work very often. I will see, what I can do. But that has to wait until tomorrow after school.
Posted on 10-15-11, 11:03 pm
Birdo


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About the sprite, I cant get it to work other than the original level, so use the final castle part with the sprites.
Maybe the level need a special data?
_________________________

Posted on 10-16-11, 06:13 am


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Posted by gridatttack
About the sprite, I cant get it to work other than the original level, so use the final castle part with the sprites.
Maybe the level need a special data?

Nope. I got it to work in 2-Castle, too.
But you are right. Probably all Castles have that "Special Data" in it.
Posted on 10-16-11, 05:39 pm
Birdo


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Posted by NsmB_PrO
Posted by gridatttack
About the sprite, I cant get it to work other than the original level, so use the final castle part with the sprites.
Maybe the level need a special data?

Nope. I got it to work in 2-Castle, too.
But you are right. Probably all Castles have that "Special Data" in it.


Maybe they have special data, as I tried using them on 5-A and the sprites didn't work
_________________________

Posted on 10-16-11, 05:47 pm
Buster Beetle


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From what I have seen, castles take data from the tiles in the map16. So it may require the tileset from the final castle to work.
Posted on 10-16-11, 05:51 pm
Roy Koopa


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Nope, we got them working in Castle 1 with the normal Tileset
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-16-11, 05:54 pm
Panser


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I use grassland tileset now I create tileset castle
Posted on 10-16-11, 06:29 pm
Buster Beetle


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Posted by ray
Nope, we got them working in Castle 1 with the normal Tileset


Still a castle tileset...Point being, I think the data may be in the tileset. Or the sprite is loaded from one of the castle sprite sets.
Posted on 10-16-11, 06:44 pm


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Posted by luckwii
Posted by ray
Nope, we got them working in Castle 1 with the normal Tileset


Still a castle tileset...Point being, I think the data may be in the tileset. Or the sprite is loaded from one of the castle sprite sets.

Our castle Tileset (ripped from NSMBW) is in the (36: Underground-Darkblue) Slot. We don't use the normal caslte tileset slot (Tileset number = 1)
Posted on 10-16-11, 06:51 pm
Birdo


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May it even be a special data to the level? I tried using it in the W4 tower and got no result...so it may not be on the tileset. I used the W8 final castle part 2 and then changed tileset and it worked.
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Posted on 10-16-11, 07:08 pm (rev. 1)
Panser


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provated on tileset catle 1 but bug remaning

regards the path? but in the final castle the path are not prolonged
Posted on 10-18-11, 05:08 pm
Panser


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there are solution?
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