Pages: 1
Posted on 09-15-11, 11:47 am
Buster Beetle


Karma: 379
Posts: 268/464
Since: 06-29-11
This will add a lot of possibilities.
Posted on 09-15-11, 02:16 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 862/4457
Since: 06-08-11

Wow
And what's exactly the input/output ID?
It can be enabled/disabled with an activator?

And the output ID? I have no idea what could be its use. Is it that it's activated when Mario enters the sprite?
Posted on 09-15-11, 03:09 pm
Roy Koopa


Karma: 4011
Posts: 661/2722
Since: 06-26-11
Yeah, thats nice. I think nearly everything could have a activator ID xD This will solve a problem of SKJ perhaps...
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 09-15-11, 10:02 pm
Buster Beetle


Karma: 379
Posts: 269/464
Since: 06-29-11
Posted by Dirbaio

Wow
And what's exactly the input/output ID?
It can be enabled/disabled with an activator?

And the output ID? I have no idea what could be its use. Is it that it's activated when Mario enters the sprite?


The input ID will allow the warp to work.

The output can trigger another sprite, say a group of 197s to block a path or what not.
Posted on 09-15-11, 11:23 pm (rev. 1)
Banned for being a complete idiot.

Karma: 529
Posts: 411/987
Since: 07-09-11
Wow! This is awesome.

You're contributing to this DB like crazy!
It's very nice of you to do this.

Posted by ray
Yeah, thats nice. I think nearly everything could have a activator ID xD This will solve a problem of SKJ perhaps...

I hope we could find one for Sprite 83 soon if there is one.
Posted on 09-16-11, 01:03 am (rev. 1)
Buster Beetle


Karma: 379
Posts: 270/464
Since: 06-29-11
Posted by ELMario
Wow! This is awesome.

You're contributing to this DB like crazy!
It's very nice of you to do this.

Posted by ray
Yeah, thats nice. I think nearly everything could have a activator ID xD This will solve a problem of SKJ perhaps...

I hope we could find one for Sprite 83 soon if there is one.


It does not appear to have an ID...but now you can make a room to warp to that spawns items. Just remember to put your 83 and this room in a different area than the warp. That way, it will respawn infinitely.

Posted by ray
Yeah, thats nice. I think nearly everything could have a activator ID xD This will solve a problem of SKJ perhaps...

Hey ray, get ahold of SKJ, I have his problem almost all the way solved. But there is one more thing to work out with the sprites. Maybe I can me you both over at MSN.
Posted on 09-16-11, 04:26 am
Roy Koopa


Karma: 4011
Posts: 663/2722
Since: 06-26-11
You mean the warp to level problem in the desert level?
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 09-16-11, 04:53 am
Buster Beetle


Karma: 379
Posts: 272/464
Since: 06-29-11
Posted by ray
You mean the warp to level problem in the desert level?


No, I was referring to something else. But with the new data, he should be able to fix his problem in the desert.
Posted on 09-17-11, 02:59 pm
Buster Beetle


Karma: 379
Posts: 273/464
Since: 06-29-11
Posted by Dirbaio

Wow
And what's exactly the input/output ID?
It can be enabled/disabled with an activator?

And the output ID? I have no idea what could be its use. Is it that it's activated when Mario enters the sprite?


I messed around with the output ID. It is possible it can work, but so far I can only make it work as an input ID enable. So for now I made it a checkbox with a value 1 option for enable.
Pages: 1