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Posted on 09-24-11, 11:27 pm (rev. 1)
Buster Beetle


Karma: 379
Posts: 291/464
Since: 06-29-11
It seems that Amp will cancel out activator IDs in any area I put them in. Anyone have Amp working, and activators in the same view?


Posted on 09-25-11, 10:59 am
Red Paragoomba
SKJmin is a moron, so I'm SKJmoron!

Karma: -417
Posts: 51/58
Since: 06-27-11
Posted by luckwii
It seems that Amp will cancel out activator IDs in any area I put them in. Anyone have Amp working, and activators in the same view?



Look in my 4-1
Posted on 10-13-11, 04:15 am
Buster Beetle


Karma: 379
Posts: 342/464
Since: 06-29-11
My mistake, what I had was a zone surrounding the whole area. I forget to set the enemy zone ID. So when I created my 109 sprites, they were telling the 168 sprite to wait until they were destroyed. So my other IDs were not working.
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