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luckwii |
Posted on 09-24-11, 11:27 pm (rev. 1)
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Buster Beetle
Karma: 379 Posts: 291/464 Since: 06-29-11 |
It seems that Amp will cancel out activator IDs in any area I put them in. Anyone have Amp working, and activators in the same view?
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SKJmin |
Posted on 09-25-11, 10:59 am
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Red Paragoomba
SKJmin is a moron, so I'm SKJmoron! Karma: -417 Posts: 51/58 Since: 06-27-11 |
Posted by luckwii It seems that Amp will cancel out activator IDs in any area I put them in. Anyone have Amp working, and activators in the same view? Look in my 4-1 |
luckwii |
Posted on 10-13-11, 04:15 am
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Buster Beetle
Karma: 379 Posts: 342/464 Since: 06-29-11 |
My mistake, what I had was a zone surrounding the whole area. I forget to set the enemy zone ID. So when I created my 109 sprites, they were telling the 168 sprite to wait until they were destroyed. So my other IDs were not working.
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