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Posted on 09-22-11, 11:54 pm (rev. 1)
Banned for being a complete idiot.

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Since: 07-09-11
Yes. Another similar one.
00 00 00 08 00 02 -> Coin
00 00 00 00 10 89 -> Fireflower from bottom screen that follows you
More to come...
Thanks Dirbaio for your ASM code!

Surprising discovery: The last nibble of sprite 83 and this class id modify the same thing! So that means, you can modify the second sprite data with B (koopa shell) and have it spawn as if it was from the bottom screen!
Does Sprite 83 create a sprite with class id 31 and share it's last nibble with it?

I wounder if there are other relationships.
Posted on 09-23-11, 04:11 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Sprite 83 *does* create a Class 31 And it probably passes the last byte/nybble too.

The reason why you're getting the animation like it was coming out of the bottom screen is because Class 31 is also used when spawning powerups from the bottom screen
Posted on 09-23-11, 10:48 pm (rev. 1)
Banned for being a complete idiot.

Karma: 529
Posts: 436/987
Since: 07-09-11
Posted by Dirbaio
The reason why you're getting the animation like it was coming out of the bottom screen is because Class 31 is also used when spawning powerups from the bottom screen

Posted by ELMario
Thanks Dirbaio for your ASM code!

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