Pages: 1
Posted on 11-20-11, 05:51 am
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 27/950
Since: 11-13-11
Switch function help!
I'm confused what does THIS do

And also, What is the Input ID of Sprites 168 function?
Does it does like Input ID of switches?
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 11-20-11, 09:17 am
Roy Koopa


Karma: 4011
Posts: 1004/2722
Since: 06-26-11
Input: The switch has to be activated with the Input ID (So if you want that you dont have to jump on the switch, you can activate the switch with a Input ID)

Output: Thats the Activation ID which the Switch will give. So if you jump on it, the Output ID will be activated.

I hope you understand
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 11-20-11, 12:38 pm
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 28/950
Since: 11-13-11
Oh, Ok,
But, umm..., actually I just want to ask about Toggle Input/Output

Like for One time use, Switch will sent out Output Id only once, either forever or not.
For Toggle Start/stop, switch will sent out Output Id for amount of time, then reset. (go back to the time before hit it), right?
But how about Toggle Input/Output? Is that is when a switch send out Output ID, but can be reset by another one, not itself? That's what I'm confused.

And I cannot make the sprite 168 works when I've insert Input Id, don't know why , so I asked the 2nd question.

Hope you understand me too..

BTW thank you for replying to me
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 11-20-11, 03:26 pm
Banned for being a complete idiot.

Karma: 529
Posts: 571/987
Since: 07-09-11
Umm.... why would you need to do that? Aren't there sprites to allow you to send different outputs depending on the inputs? Like the AND or OR and such?

For the sprite 168 thing, ask luckwii.
Posted on 11-20-11, 09:50 pm (rev. 1)
Buster Beetle


Karma: 379
Posts: 386/464
Since: 06-29-11
The sprite data is not 100% accurate yet, but is close. There are a million combinations of input/output sprites, and all the different settings change things as well.

For the toggle input/output, this will toggle the switch numbers. So when you hit the switch the number of the input will be the output, and vice versa. Again, this will change if the switch is timed, one time use, etc. So you have to apply the other logic around it. An example of the toggle setting being used is in the sewer level where the water rises twice, and then falls again. In order to understand it in this spot, draw up a logic map with the different settings at the different times and modes of the switches. Then it will make sense.

Posted by ELMario
Umm.... why would you need to do that? Aren't there sprites to allow you to send different outputs depending on the inputs? Like the AND or OR and such?

For the sprite 168 thing, ask luckwii.


Somewhat, but in this case the toggle input output will simplify tying two or more switches together, at the same time having them affect each other. With the and/or they may or may not have an effect on each other. Always depends on settings.
Pages: 1