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Posted on 10-09-11, 05:53 pm
Panser


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Start level with camera scroll to mario
Posted on 10-09-11, 08:02 pm
Buster Beetle


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Set the view to a stick to bottom value 15.

See if there are coordinates set for camera x and camera y. For now set those to zero if they are not already.
Posted on 10-11-11, 03:29 pm
Panser


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Sorry but the crash remaning,we put area 1 of tower W5?
Posted on 10-11-11, 04:57 pm (rev. 1)
Buster Beetle


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Did you build the view within 16 tiles of another view? Or the edge of the editor map? These could cause this issue.

The Tower is no different from any other levels so that would not be a factor.

Oh, try adding object 2 tiles from the tileset 0. Put them at the top left corners...or close to where there are not any other tiles. As long as they are within the 16x16 block of each block in that view. The game will not scroll into an area that doesn't have a solid tile of some kind or an object 2 if there are now solid tiles.
Posted on 10-11-11, 05:16 pm


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It is also fine, if ya just put objects (any object) in every 16x16 block the editor should scroll in.
No need to put object 2, since they do the same, than normal objects.
Posted on 10-11-11, 05:19 pm
Roy Koopa


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But they are invisible You dont have to create a new invisible object
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Posted on 10-11-11, 05:29 pm


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Posted by ray
But they are invisible You dont have to create a new invisible object

Exactly that's, why they made object 2 in the jyotyu Tileset, I think.
And if you put it on an other block (Hide an other block behind object 2) it is still invisible and the "behind" block gets shown.
Posted on 10-11-11, 05:39 pm
Roy Koopa


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That is pointless xD Then I would only place Object 2 ... <_<
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Posted on 10-11-11, 05:46 pm
Buster Beetle


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If you put any 00 00 00 00 object in, the camera won't scroll. It has to be one of the types of solid blocks.
Posted on 10-11-11, 06:19 pm


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Posted by luckwii
If you put any 00 00 00 00 object in, the camera won't scroll. It has to be one of the types of solid blocks.

oh yeah, just forgot to mention.
BTW:
Posted on 10-12-11, 07:11 pm
Panser


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What number is in tileset?
Posted on 10-12-11, 07:16 pm


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Posted by Gerry
What number is in tileset?

It is in the Tileset 0: "Jyotyu Tileset"
And the Objectnumber: 2
Posted on 10-12-11, 07:50 pm
Panser


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ok.I have put the object 2:

bug remaning
Posted on 10-12-11, 08:09 pm


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Send the level file, please.
Then I will have a look at it, since I am not like searching in the screenshot, whats going wrong here.
Posted on 10-13-11, 04:24 am
Roy Koopa


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I think I know why. You've set the "Camera Stick to bottom lenght" at 230. I never tested it, but that can be the reason Try setting it to 15.
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Posted on 10-13-11, 12:52 pm
Panser


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http://www.mediafire.com/?p8qnmey9i5ilzbm I have also try with 15 but bug remaning
Posted on 10-13-11, 03:44 pm


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Posted by ray
I think I know why. You've set the "Camera Stick to bottom lenght" at 230. I never tested it, but that can be the reason Try setting it to 15.

Not to 15, but to 255.
This way the view can go 255 blocks up. Otherwise only 15.
Posted on 10-13-11, 03:47 pm
Roy Koopa


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Hmmm when I set it to 15, all works fine (In my levels ) But ok
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Posted on 10-13-11, 03:49 pm


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Posted by ray
Hmmm when I set it to 15, all works fine (In my levels ) But ok

Me too, but that what I wrote above is Dirbaio's explaination. (I love that smiley)
Posted on 10-13-11, 05:13 pm (rev. 1)
Buster Beetle


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Posted by NsmB_PrO
Posted by ray
Try setting it to 15.

Not to 15, but to 255.
This way the view can go 255 blocks up. Otherwise only 15.


No that is not the case.

15 is infinite, I use it in all my levels. It goes 0-15, these are tiles the camera can scroll to the bottom. Past that is infinite.

I am looking at your nml.

You built your level on the edge of the map. Do not buildd anything withing the outer 16x16 blocks. There will be random bugs if you do.

You have your views too close together.

The views not centered in the map 16X16 blocks. Make the views multiples of 16 unless there is a reason not to. Snap them to the grid so they are centered and not hanging into other views. Try and keep the ground on the bottom of the 16x16 map.

You set the stick to bottom to 222. Read the above^. Past 15 is redundant.
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