Gerry |
Posted on 10-09-11, 05:53 pm
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Panser
Karma: 382 Posts: 56/335 Since: 06-28-11 |
Start level with camera scroll to mario |
luckwii |
Posted on 10-09-11, 08:02 pm
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Buster Beetle
Karma: 379 Posts: 327/464 Since: 06-29-11 |
Set the view to a stick to bottom value 15.
See if there are coordinates set for camera x and camera y. For now set those to zero if they are not already. |
Gerry |
Posted on 10-11-11, 03:29 pm
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Panser
Karma: 382 Posts: 58/335 Since: 06-28-11 |
Sorry but the crash remaning,we put area 1 of tower W5?
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luckwii |
Posted on 10-11-11, 04:57 pm (rev. 1)
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Buster Beetle
Karma: 379 Posts: 336/464 Since: 06-29-11 |
Did you build the view within 16 tiles of another view? Or the edge of the editor map? These could cause this issue.
The Tower is no different from any other levels so that would not be a factor. Oh, try adding object 2 tiles from the tileset 0. Put them at the top left corners...or close to where there are not any other tiles. As long as they are within the 16x16 block of each block in that view. The game will not scroll into an area that doesn't have a solid tile of some kind or an object 2 if there are now solid tiles. |
Freeze |
Posted on 10-11-11, 05:16 pm
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Karma: 3752 Posts: 488/2112 Since: 06-28-11 |
ray |
Posted on 10-11-11, 05:19 pm
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Roy Koopa
Karma: 4011 Posts: 793/2722 Since: 06-26-11 |
But they are invisible You dont have to create a new invisible object
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 10-11-11, 05:29 pm
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Karma: 3752 Posts: 489/2112 Since: 06-28-11 |
Posted by ray But they are invisible You dont have to create a new invisible object Exactly that's, why they made object 2 in the jyotyu Tileset, I think. And if you put it on an other block (Hide an other block behind object 2) it is still invisible and the "behind" block gets shown. |
ray |
Posted on 10-11-11, 05:39 pm
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Roy Koopa
Karma: 4011 Posts: 794/2722 Since: 06-26-11 |
That is pointless xD Then I would only place Object 2 ... <_<
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
luckwii |
Posted on 10-11-11, 05:46 pm
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Buster Beetle
Karma: 379 Posts: 337/464 Since: 06-29-11 |
If you put any 00 00 00 00 object in, the camera won't scroll. It has to be one of the types of solid blocks.
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Freeze |
Posted on 10-11-11, 06:19 pm
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Karma: 3752 Posts: 490/2112 Since: 06-28-11 |
Posted by luckwii If you put any 00 00 00 00 object in, the camera won't scroll. It has to be one of the types of solid blocks. oh yeah, just forgot to mention. BTW: |
Gerry |
Posted on 10-12-11, 07:11 pm
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Panser
Karma: 382 Posts: 59/335 Since: 06-28-11 |
What number is in tileset?
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Freeze |
Posted on 10-12-11, 07:16 pm
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Karma: 3752 Posts: 499/2112 Since: 06-28-11 |
Posted by Gerry What number is in tileset? It is in the Tileset 0: "Jyotyu Tileset" And the Objectnumber: 2 |
Gerry |
Posted on 10-12-11, 07:50 pm
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Panser
Karma: 382 Posts: 60/335 Since: 06-28-11 |
ok.I have put the object 2:
bug remaning |
Freeze |
Posted on 10-12-11, 08:09 pm
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Karma: 3752 Posts: 501/2112 Since: 06-28-11 |
ray |
Posted on 10-13-11, 04:24 am
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Roy Koopa
Karma: 4011 Posts: 800/2722 Since: 06-26-11 |
I think I know why. You've set the "Camera Stick to bottom lenght" at 230. I never tested it, but that can be the reason Try setting it to 15.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Gerry |
Posted on 10-13-11, 12:52 pm
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Panser
Karma: 382 Posts: 61/335 Since: 06-28-11 |
http://www.mediafire.com/?p8qnmey9i5ilzbm
I have also try with 15 but bug remaning
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Freeze |
Posted on 10-13-11, 03:44 pm
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Karma: 3752 Posts: 506/2112 Since: 06-28-11 |
Posted by ray I think I know why. You've set the "Camera Stick to bottom lenght" at 230. I never tested it, but that can be the reason Try setting it to 15. Not to 15, but to 255. This way the view can go 255 blocks up. Otherwise only 15. |
ray |
Posted on 10-13-11, 03:47 pm
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Roy Koopa
Karma: 4011 Posts: 807/2722 Since: 06-26-11 |
Hmmm when I set it to 15, all works fine (In my levels ) But ok
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 10-13-11, 03:49 pm
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Karma: 3752 Posts: 508/2112 Since: 06-28-11 |
Posted by ray Hmmm when I set it to 15, all works fine (In my levels ) But ok Me too, but that what I wrote above is Dirbaio's explaination. (I love that smiley) |
luckwii |
Posted on 10-13-11, 05:13 pm (rev. 1)
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Buster Beetle
Karma: 379 Posts: 347/464 Since: 06-29-11 |
Posted by NsmB_PrO Posted by ray Try setting it to 15. Not to 15, but to 255. This way the view can go 255 blocks up. Otherwise only 15. No that is not the case. 15 is infinite, I use it in all my levels. It goes 0-15, these are tiles the camera can scroll to the bottom. Past that is infinite. I am looking at your nml. You built your level on the edge of the map. Do not buildd anything withing the outer 16x16 blocks. There will be random bugs if you do. You have your views too close together. The views not centered in the map 16X16 blocks. Make the views multiples of 16 unless there is a reason not to. Snap them to the grid so they are centered and not hanging into other views. Try and keep the ground on the bottom of the 16x16 map. You set the stick to bottom to 222. Read the above^. Past 15 is redundant. |