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Posted on 10-11-11, 01:56 am (rev. 1)
Buster Beetle


Karma: 379
Posts: 332/464
Since: 06-29-11
Bowser Jr. has his own camera controls. When you enter the room the camera scrolls if you do not have an exact 256x192 room and view. Does anyone have an idea of what makes these controls work? Any way to stop them from scrolling like mad? I gotta come up with something for these fights to control the cameras. So if you have any ideas...
Posted on 10-11-11, 02:10 am
Fuzzy
Full mod

Karma: 1183
Posts: 240/785
Since: 06-28-11
It looks like it just has to have a height of 192. The World 3 Tower, 4 Tower, and 6 Tower 2, don't have widths of 256. As for testing the camera, I'd say make an exact copy of an existing Bowser Jr. fight and modify it until something goes wrong.
Posted on 10-11-11, 09:46 am
Buster Beetle


Karma: 379
Posts: 333/464
Since: 06-29-11
Got it semi fixed. My level starts from the left and Bowser Jr. is on the right. Using a 276 sprite with a keep from going left setting fixed it. There has to be another way to do it cleaner than how I have it, although so far it does not look bad now. The 276 was set on the far left of the last 16x16 block. Bowser Jr was on the tile on the right of the 16x16.
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