Ndymario |
Posted on 02-03-17, 05:42 am (rev. 1 by Ndymario on 02-03-17, 05:43 am)
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 277/833 Since: 04-11-15 |
1) Uhh...a lot of ASM hacking
2) I think some has done that before. Was it MarioFanatic64? /Ndymario thinks...\ _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
SuperML |
Posted on 02-03-17, 09:00 pm
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Flurry
Karma: 783 Posts: 35/256 Since: 12-29-16 |
Sierra |
Posted on 02-06-17, 10:08 pm (rev. 1 by Sierra on 02-06-17, 10:09 pm)
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Karma: 278 Posts: 28/47 Since: 07-20-16 |
I'm having trouble replacing *blie_coin.nsbmd*, every single time, doesn't matter what model I replace it with, it crashes my game.... any ideas why?
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Asprok |
Posted on 02-06-17, 11:24 pm (rev. 1 by Asprok on 02-06-17, 11:25 pm)
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Passed away in 2017
Karma: 999 Posts: 367/380 Since: 03-04-14 |
Your model must be the problem. Have you tried replacing the file with your custom Star Coin model, just recoloured? I tried using the Shine Sprite from here, importing it over both coin.nsbmd and blie_coin.nsbmd, then I exported blie_coin.nsbmd's palette, recoloured it with GIMP and imported the bitmap – it worked normally. I also tested replacing blie_coin.nsbmd with kuribo.nsbmd and km1_dorifu.nsbmd and it worked just fine.
By the way, I'm not experienced in model hacking at all, so maybe others could help. I could not… |
Sierra |
Posted on 02-07-17, 12:36 am
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Karma: 278 Posts: 29/47 Since: 07-20-16 |
anyone know where the electricity effect that surrounds the amp is located?
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poudink |
Posted on 02-07-17, 12:49 am
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 213/1447 Since: 02-12-16 |
Asprok |
Posted on 02-07-17, 01:00 am
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Passed away in 2017
Karma: 999 Posts: 368/380 Since: 03-04-14 |
Probably elec.nsbmd. I might point out, you should try to look for files yourself and follow my advice here, which applies for all kinds of NSMB hackers, not only newcomers or newbies.
I could not… |
Sierra |
Posted on 02-08-17, 04:50 am (rev. 1 by Sierra on 02-08-17, 04:50 am)
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Karma: 278 Posts: 33/47 Since: 07-20-16 |
okay, so I've tried looking through almost every graphics file, and I can't find that little starcoin image that pops up at the buttom once its been collected... I even tried what Asprok said, and that didn't work, sooo... if anyone knew where that was, that would be great! thats the last thing I need to complete my custom HUD
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poudink |
Posted on 02-08-17, 12:26 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 216/1447 Since: 02-12-16 |
Sherry_ |
Posted on 02-08-17, 12:29 pm (rev. 1 by Sherry_ on 02-08-17, 12:52 pm)
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Karma: 1430 Posts: 345/355 Since: 05-26-15 |
Posted by Sierra okay, so I've tried looking through almost every graphics file, and I can't find that little starcoin image that pops up at the buttom once its been collected... I even tried what Asprok said, and that didn't work, sooo... if anyone knew where that was, that would be great! thats the last thing I need to complete my custom HUD I don't remember the exact name, but it's stored in the uiStudio folder. Try the one said by Poudnik. |
poudink |
Posted on 02-08-17, 12:37 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 217/1447 Since: 02-12-16 |
Sierra |
Posted on 02-08-17, 04:41 pm
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Karma: 278 Posts: 35/47 Since: 07-20-16 |
that wasn't it... I already tried changing that, but there was no result in game...
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Asprok |
Posted on 02-08-17, 08:12 pm
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Passed away in 2017
Karma: 999 Posts: 369/380 Since: 03-04-14 |
Posted by poudink Does anyone know where the jyotyu tileset's water graphics are located? Posted by Sierra […] I can't find that little starcoin image that pops up at the buttom once its been collected... Palette: /uiStudio/UI_O_1P_game_in_o_ud_ncl.bin I could not… |
Sierra |
Posted on 02-08-17, 09:23 pm (rev. 2 by Sierra on 02-08-17, 11:28 pm)
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Karma: 278 Posts: 38/47 Since: 07-20-16 |
thank you!
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Sierra |
Posted on 02-11-17, 08:02 pm
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Karma: 278 Posts: 42/47 Since: 07-20-16 |
Where are the other touchscreen background themes from the blue toad house?
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poudink |
Posted on 02-11-17, 08:21 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 219/1447 Since: 02-12-16 |
Hers: https://nsmbhd.net/thread/3289-how-to-edit-bottom-screen-background-of-blue-house-tutorial/
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
gridatttack |
Posted on 02-14-17, 03:07 am
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Birdo
Karma: 3316 Posts: 1926/2026 Since: 06-28-11 |
So I just noted you can test levels without exiting the emulator and starting it again. I found out that you can do some edits while the game is running on the world map and once you enter the level, the changes will take place.
Please tell me I wasn't the only one just noting this now... (I guess it just stuck, since editing SNES games like SMK and SMW do require to exit the game and load it again) _________________________ |
Thierry |
Posted on 02-14-17, 11:20 am
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この記号は… 解読できないよ…
Karma: 6330 Posts: 2091/2786 Since: 01-17-13 |
Did you test this thoroughly?
I tried on both DeSmuME and No$GBA with no results whatsoever. Also if this were true, it would be interesting since you could change more than just the levels, and then see if it works without the need to restart. |
poudink |
Posted on 02-14-17, 01:29 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 225/1447 Since: 02-12-16 |
MarioKart7z |
Posted on 02-14-17, 02:01 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 310/328 Since: 08-20-16 |
Posted by gridatttack So I just noted you can test levels without exiting the emulator and starting it again. I found out that you can do some edits while the game is running on the world map and once you enter the level, the changes will take place. Please tell me I wasn't the only one just noting this now... (I guess it just stuck, since editing SNES games like SMK and SMW do require to exit the game and load it again) I've been doing that for a long, LOOOONG time...
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