cros107 |
Posted on 09-06-16, 03:01 pm
|
Fuzzy
Will never finish a hack Karma: 1873 Posts: 286/778 Since: 03-25-16 |
Get desmume for DS emulation. Unless you're talking about newer wii, if so maybe ask on rvlution
_________________________ hey look, I did a thing |
MarioKart7z |
Posted on 09-15-16, 04:48 pm (rev. 2 by ImageBot on 11-21-16, 03:24 am)
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 127/328 Since: 08-20-16 |
So... Uh... I tried using MeroMero's airship tileset, however...
The front BG appears as a garbled mess, and some of the tiles are messed up. And yes i used the required BGs. Is is because i edited the Map16 a little to add a tile i felt was missing? (i didn't edit the graphics only the Map16) EDIT: I re-imported everything, but not much changed:
rip signature
|
Albertocml |
Posted on 09-15-16, 04:51 pm (rev. 2 by Albertocml on 09-15-16, 04:58 pm)
|
Newcomer
you are fucking dense. Karma: -81 Posts: 7/7 Since: 09-14-16 |
That image is like a glitch on that tileset.
WOW _________________________ Hello there! Visit and register at WiiHacks! http://www.wiihackinggames.rf.gd/mybb/index.php |
Arisotura |
Posted on 09-15-16, 05:12 pm
|
☭ coffee and cream
Karma: 10542 Posts: 2073/2780 Since: 06-26-11 |
MarioKart7z |
Posted on 09-15-16, 05:22 pm (rev. 2 by ImageBot on 11-21-16, 03:24 am)
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 128/328 Since: 08-20-16 |
Shitfuckles, it looks like i chose a tileset slot with randomization, RIP me.
EDIT: Yyyyup, using tileset slot 21 (Unused bonus room) instead of slot 36 (ugly-ass underground recolor) fixed the tiles, but not the BG. DX
rip signature
|
Sherry_ |
Posted on 09-15-16, 05:51 pm
|
Karma: 1430 Posts: 310/355 Since: 05-26-15 |
Try to import everything in slot 42.
As far as I remember, MeroMero used that slot in his hack. |
MeroMero |
Posted on 09-15-16, 06:24 pm (rev. 1 by MeroMero on 09-15-16, 06:24 pm)
|
Death by cuteness
Karma: 6589 Posts: 586/598 Since: 05-01-13 |
Well, Airship Top BG is actually fucked up somehow…
A chance I still had the working file. Post updated: http://nsmbhd.net/post/49051/ I also updated Airship tileset to prevent tile randomization from affecting current tiles. Also look there to get an idea on how to change BG and FG animations: http://nsmbhd.net/thread/3283-animate-any-background-tutorial/ |
MarioKart7z |
Posted on 09-16-16, 12:55 pm
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 132/328 Since: 08-20-16 |
Posted by MeroMero Well, Airship Top BG is actually fucked up somehow… A chance I still had the working file. Post updated: http://nsmbhd.net/post/49051/ I also updated Airship tileset to prevent tile randomization from affecting current tiles. Also look there to get an idea on how to change BG and FG animations: http://nsmbhd.net/thread/3283-animate-any-background-tutorial/ I re-downloaded and re-imported the files, but no, Top BG is still fucked up and the tiles are still affected by randomization (shightly less now, tho)...
rip signature
|
MeroMero |
Posted on 09-16-16, 01:36 pm
|
Death by cuteness
Karma: 6589 Posts: 587/598 Since: 05-01-13 |
About randomization:
Don't import the Airship tileset on slot 3, 35, 36 or 73, and this is because tiles 48 to 53 are also randomized on those 4 slots. I recommend you to import the tileset into slot 22, the same goes for the FG and the BG (for the last two, you might want to import them into slot 16 as well for safety measures). |
MarioKart7z |
Posted on 09-16-16, 02:18 pm
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 133/328 Since: 08-20-16 |
Posted by MeroMero About randomization: Don't import the Airship tileset on slot 3, 35, 36 or 73, and this is because tiles 48 to 53 are also randomized on those 4 slots. I recommend you to import the tileset into slot 22, the same goes for the FG and the BG (for the last two, you might want to import them into slot 16 as well for safety measures). Top BG is on slot 22 AND 16, and both are fucked up (and slot 16 has the rocks falling from the sky thingy) Bottom BG is on slot 36 (replacing the glitchy stalagmite bottom BG) and it works 100% fine
rip signature
|
MarioKart7z |
Posted on 09-18-16, 11:28 am
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 136/328 Since: 08-20-16 |
So, uhh, no response?
rip signature
|
MarioFanatic64 |
Posted on 09-18-16, 11:38 am
|
Roy Koopa
The guy who does things. Karma: 12749 Posts: 2224/2796 Since: 07-01-11 |
If someone has an answer they will reply.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
TruelyJohn64 |
Posted on 09-18-16, 01:23 pm
|
(Words)
Karma: 755 Posts: 101/265 Since: 01-03-16 |
Import the BG over slot 15 or 56, the clouds are animated and I think that's the reason why it doesn't work.
Also be please patient, not everyone has the time and stuff like this occasionally gets forgotten. _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
MarioKart7z |
Posted on 09-18-16, 02:31 pm
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 137/328 Since: 08-20-16 |
Posted by TruelyJohn64 Import the BG over slot 15 or 56, the clouds are animated and I think that's the reason why it doesn't work. Also be please patient, not everyone has the time and stuff like this occasionally gets forgotten. *ahem ahem* MeroMero, the creator of bthe airship BGs and the tileset, specifically said to assign to both backgrounds the same animation ID as the outside volcano BGs (more specifically, the ones that spawn raining rocks) The airsip BGs are also supposed to look like those volcano backgrounds, except without the volcanos, just the red clouds. So no, the animation can't be it.
rip signature
|
ThePartyPixel |
Posted on 09-27-16, 02:32 pm
|
Goomba
Karma: 4 Posts: 19/27 Since: 08-18-16 |
May I please have an explanation for Progress Paths and Checkpoints? I don't exactly know how to use them. When I place a progress path, the Mario(or Luigi) icon either stays at the end or beginning of the path and flashes. As for checkpoints...I can't make them work no matter what I try. Mario always starts at the beginning of the stage even after I change the entrance value(forgot what the actual name was)
|
MarioKart7z |
Posted on 09-27-16, 04:33 pm (rev. 1 by MarioKart7z on 09-27-16, 04:33 pm)
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 156/328 Since: 08-20-16 |
Posted by ThePartyPixel May I please have an explanation for Progress Paths and Checkpoints? I don't exactly know how to use them. When I place a progress path, the Mario(or Luigi) icon either stays at the end or beginning of the path and flashes. As for checkpoints...I can't make them work no matter what I try. Mario always starts at the beginning of the stage even after I change the entrance value(forgot what the actual name was) Place the progress path (make sure it's a PROGRESS path, not a regular path) below the starting entrance, then take note of the Path ID. Now select your view, and set the view's Progress Path ID to the one you noted. Now select the path (it should have only 1 node), and 2 "+" icons appear beside it. The left one places a new node behind the selected node, and the right one places one in front. Click the right one and place the new node right under the left tile of the flagpole's base. If your level has multiple views, then place the new node below the door/pipe/whatever and repeat the process for the new view. For checkpoints, put an entrance (type doesn't matter) where you want Mario to spawn after hitting midpoint, then take note of the Entrance ID, and put that on the level settings, where it says "Midway Point Entrance" or something like that. You're welcome.
rip signature
|
MarioKart7z |
Posted on 09-30-16, 05:55 pm
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 176/328 Since: 08-20-16 |
Is there any way to apply the quicksand animations to other tileset slots?
rip signature
|
Hiccup |
Posted on 09-30-16, 09:21 pm
|
Birdo
Karma: 2789 Posts: 1899/2091 Since: 06-26-11 |
Pretty sure there is a thread for a "tileset animations ASM hack" that may be of use.
|
Asprok |
Posted on 09-30-16, 09:31 pm
|
Passed away in 2017
Karma: 999 Posts: 253/380 Since: 03-04-14 |
I think he meant if there was a way to assign one animation to several tilesets—which I think you can't.
I could not… |
Ndymario |
Posted on 10-01-16, 07:32 am (rev. 1 by Ndymario on 10-01-16, 07:33 am)
|
Super Koopa
That MvL Hacker Karma: 1701 Posts: 111/833 Since: 04-11-15 |
Fixed _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |