RicBent |
Posted on 08-21-16, 11:18 am
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Mariomaster
Karma: 8553 Posts: 634/1681 Since: 06-09-12 |
cros107 |
Posted on 08-21-16, 11:19 am (rev. 1 by cros107 on 08-21-16, 11:20 am)
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 237/778 Since: 03-25-16 |
That's strange... You installed the NDS toolchain, right?
And you didn't enter a custom path to install to? Edit: Ninja'd, mariomaster's probably right. _________________________ hey look, I did a thing |
RicBent |
Posted on 08-21-16, 11:20 am (rev. 1 by RicBent on 08-21-16, 12:00 pm)
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Mariomaster
Karma: 8553 Posts: 635/1681 Since: 06-09-12 |
MarioKart7z |
Posted on 08-21-16, 11:22 am (rev. 2 by MarioKart7z on 08-21-16, 11:23 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 7/328 Since: 08-20-16 |
But wait... Windows 8 names the Programs folder "Program Files"
So am i screwed just because i'm using Windows 8? And also, the devkitPro folder is in the C: root, not in the programs folder, so why is it asking me this?
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cros107 |
Posted on 08-21-16, 11:24 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 238/778 Since: 03-25-16 |
Me?
I didn't ignore it, I just pressed "post" straight after the ninja'd warning :p And MarioKart7z, I'm pretty sure that's normal. _________________________ hey look, I did a thing |
MarioKart7z |
Posted on 08-21-16, 11:32 am (rev. 2 by MarioKart7z on 08-21-16, 11:49 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 8/328 Since: 08-20-16 |
Posted by cros107 Me? I didn't ignore it, I just pressed "post" straight after the ninja'd warning :p And MarioKart7z, I'm pretty sure that's normal. So what exactly am i supposed to do? I can't rename Program Files because it would screw my PC EDIT: Oh wait, i just have to move the DeSmuMe folder somewhere else, don't i EDIT 2: So now when i click run make and insert button, all patches in the source folder get applied as i expected. It throws a little error when it tries to apply the actor spawner patch, however. And when i try to run the ROM, i don't see the effects of ANY of the patches! Is it because i'm using a PAL rom? Do i absolutely HAVE to use a NTSC rom?
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RicBent |
Posted on 08-21-16, 11:49 am (rev. 1 by RicBent on 08-21-16, 11:50 am)
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Mariomaster
Karma: 8553 Posts: 636/1681 Since: 06-09-12 |
Did you even try reading this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/
What the hell are you trying to do with desmume? _________________________ GitHub - Kuribo64 - YouTube |
MarioKart7z |
Posted on 08-21-16, 11:55 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 9/328 Since: 08-20-16 |
Posted by Mariomaster Did you even try reading this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/ What the hell are you trying to do with desmume? So do i have to convert all the .s files into .elf?
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RicBent |
Posted on 08-21-16, 11:57 am
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Mariomaster
Karma: 8553 Posts: 637/1681 Since: 06-09-12 |
cros107 |
Posted on 08-21-16, 11:58 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 239/778 Since: 03-25-16 |
IDK what you are doing either, but yeah, I think the areaoffs.txt only lists the offsets for NTSC roms, and a lot of ASM hacks use the areaoffs. I don't know if an NTSC rom is required, but you should use one, just in case. Also please read the tutorial, if you follow it you shouldn't really be having these problems.
_________________________ hey look, I did a thing |
MarioKart7z |
Posted on 08-21-16, 12:03 pm (rev. 4 by ImageBot on 11-21-16, 03:23 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 10/328 Since: 08-20-16 |
I read it, and i don't see anything that i haven't already done yet.
Here's what my source folder looks like Anything wrong? Also: Posted by MarioKart7z EDIT 2: So now when i click run make and insert button, all patches in the source folder get applied as i expected. It throws a little error when it tries to apply the actor spawner patch, however. And when i try to run the ROM, i don't see the effects of ANY of the patches! Is it because i'm using a PAL rom? Do i absolutely HAVE to use a NTSC rom? EDIT: Ninja'd. I guess i have to use a NTSC rom. But what about all the level edits i've already done? Can i just export the course files and import them into the clean NTSC rom? EDIT 2: So i imported almost everything from the old ROM... except tile behaviours. Where are tile behaviours stored? I edited a lot of tileset with custom tiles (example: ramp versions of the Jyotyu top-solid platforms) but all their tile behaviours got reset when i imported
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RicBent |
Posted on 08-21-16, 12:23 pm (rev. 1 by RicBent on 08-21-16, 12:23 pm)
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Mariomaster
Karma: 8553 Posts: 638/1681 Since: 06-09-12 |
MarioKart7z |
Posted on 08-21-16, 12:25 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 11/328 Since: 08-20-16 |
Posted by Mariomaster Yes, US rom only. Both regions use the same level formats. Behaviors ae stored in the tilests obviously. Well i imported the tileset files (and by "tileset files" i mean all the folders that had BGM in their name) but the tile behaviours didn't get imported properly and they all reset (only the custom ones tho, vanilla tiles remained unchanged)
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RicBent |
Posted on 08-21-16, 12:27 pm
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Mariomaster
Karma: 8553 Posts: 639/1681 Since: 06-09-12 |
MarioKart7z |
Posted on 08-21-16, 03:22 pm (rev. 3 by ImageBot on 11-21-16, 03:23 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 13/328 Since: 08-20-16 |
Okay so now i want to apply the xdelta patch from here http://nsmbhd.net/thread/3477-asm-hacks-ready-for-importing-download/ before applying all the ASM patches. However, when i try to patch my rom with good ol' command-line xdelta (xdeltaUI never seems to work for me) all i get is a rom file that's a third of the size of the original rom and it can't be run by DeSmuMe nor edited with NSMBe5. Anyone knows the exact command line i have to type? Right now i'm using this line:
"xdelta3-3.0.11-x86_64.exe" -s "NSMB (U).xdelta" "NSMB (U).nds" "NSMB (U) (Modded).nds" EDIT: Argh! Even with the NTSC rom, NONE of the patches i apply seem to work!!!! This is how the DOS prompt looks like after clicking run make and insert: As for the looks of it, the actorspawner patch is being applied first and it throws an error, preventing all the other patches from even being touched... Do i have to remove all the files that don't end with .s?
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ThePartyPixel |
Posted on 08-21-16, 07:10 pm
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Goomba
Karma: 4 Posts: 8/27 Since: 08-18-16 |
so..may i have some help please
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Asprok |
Posted on 08-21-16, 07:15 pm
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Passed away in 2017
Karma: 999 Posts: 167/380 Since: 03-04-14 |
Help with what? You have to specify your problems in detail, not just saying, "I have a problem. Guess what it is and help me".
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ThePartyPixel |
Posted on 08-22-16, 03:02 am
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Goomba
Karma: 4 Posts: 9/27 Since: 08-18-16 |
@asproek go back one page, you'll see
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Asprok |
Posted on 08-22-16, 03:12 am
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Passed away in 2017
Karma: 999 Posts: 168/380 Since: 03-04-14 |
Posted by ThePartyPixel Posted by cros107 Soo... could you fix it? done …then I don't understand why you posted that. |
MarioKart7z |
Posted on 08-22-16, 06:41 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 14/328 Since: 08-20-16 |
Erm guys?
Posted by MarioKart7z Okay so now i want to apply the xdelta patch from here http://nsmbhd.net/thread/3477-asm-hacks-ready-for-importing-download/ before applying all the ASM patches. However, when i try to patch my rom with good ol' command-line xdelta (xdeltaUI never seems to work for me) all i get is a rom file that's a third of the size of the original rom and it can't be run by DeSmuMe nor edited with NSMBe5. Anyone knows the exact command line i have to type? Right now i'm using this line: "xdelta3-3.0.11-x86_64.exe" -s "NSMB (U).xdelta" "NSMB (U).nds" "NSMB (U) (Modded).nds" EDIT: Argh! Even with the NTSC rom, NONE of the patches i apply seem to work!!!! This is how the DOS prompt looks like after clicking run make and insert: As for the looks of it, the actorspawner patch is being applied first and it throws an error, preventing all the other patches from even being touched... Do i have to remove all the files that don't end with .s?
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