Posted on 08-21-16, 11:18 am
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You can't have spaces in the path.
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Posted on 08-21-16, 11:19 am (rev. 1 by  cros107 on 08-21-16, 11:20 am)
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That's strange... You installed the NDS toolchain, right?

And you didn't enter a custom path to install to?

Edit: Ninja'd, mariomaster's probably right.
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Posted on 08-21-16, 11:20 am (rev. 1 by RicBent on 08-21-16, 12:00 pm)
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No. Everything is correct. He just has spaces in the path xD
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Posted on 08-21-16, 11:22 am (rev. 2 by  MarioKart7z on 08-21-16, 11:23 am)
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But wait... Windows 8 names the Programs folder "Program Files"
So am i screwed just because i'm using Windows 8?
And also, the devkitPro folder is in the C: root, not in the programs folder, so why is it asking me this?
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Posted on 08-21-16, 11:24 am
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Me?

I didn't ignore it, I just pressed "post" straight after the ninja'd warning :p

And MarioKart7z, I'm pretty sure that's normal.
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Posted on 08-21-16, 11:32 am (rev. 2 by  MarioKart7z on 08-21-16, 11:49 am)
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Posted by cros107
Me?

I didn't ignore it, I just pressed "post" straight after the ninja'd warning :p

And MarioKart7z, I'm pretty sure that's normal.

So what exactly am i supposed to do? I can't rename Program Files because it would screw my PC

EDIT: Oh wait, i just have to move the DeSmuMe folder somewhere else, don't i

EDIT 2: So now when i click run make and insert button, all patches in the source folder get applied as i expected. It throws a little error when it tries to apply the actor spawner patch, however. And when i try to run the ROM, i don't see the effects of ANY of the patches! Is it because i'm using a PAL rom? Do i absolutely HAVE to use a NTSC rom?
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Posted on 08-21-16, 11:49 am (rev. 1 by RicBent on 08-21-16, 11:50 am)
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Did you even try reading this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/

What the hell are you trying to do with desmume?
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Posted on 08-21-16, 11:55 am
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Posted by Mariomaster
Did you even try reading this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/

What the hell are you trying to do with desmume?

So do i have to convert all the .s files into .elf?
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Posted on 08-21-16, 11:57 am
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The hell no. READ the linked tutorial.
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Posted on 08-21-16, 11:58 am
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IDK what you are doing either, but yeah, I think the areaoffs.txt only lists the offsets for NTSC roms, and a lot of ASM hacks use the areaoffs. I don't know if an NTSC rom is required, but you should use one, just in case. Also please read the tutorial, if you follow it you shouldn't really be having these problems.
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Posted on 08-21-16, 12:03 pm (rev. 4 by ImageBot on 11-21-16, 03:23 am)
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I read it, and i don't see anything that i haven't already done yet.
Here's what my source folder looks like

Anything wrong?

Also:
Posted by MarioKart7z
EDIT 2: So now when i click run make and insert button, all patches in the source folder get applied as i expected. It throws a little error when it tries to apply the actor spawner patch, however. And when i try to run the ROM, i don't see the effects of ANY of the patches! Is it because i'm using a PAL rom? Do i absolutely HAVE to use a NTSC rom?

EDIT: Ninja'd. I guess i have to use a NTSC rom. But what about all the level edits i've already done? Can i just export the course files and import them into the clean NTSC rom?

EDIT 2: So i imported almost everything from the old ROM... except tile behaviours. Where are tile behaviours stored? I edited a lot of tileset with custom tiles (example: ramp versions of the Jyotyu top-solid platforms) but all their tile behaviours got reset when i imported
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Posted on 08-21-16, 12:23 pm (rev. 1 by RicBent on 08-21-16, 12:23 pm)
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Yes, US rom only. Both regions use the same level formats.

Behaviors ae stored in the tilests obviously.
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Posted on 08-21-16, 12:25 pm
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Posted by Mariomaster
Yes, US rom only. Both regions use the same level formats.

Behaviors ae stored in the tilests obviously.

Well i imported the tileset files (and by "tileset files" i mean all the folders that had BGM in their name) but the tile behaviours didn't get imported properly and they all reset (only the custom ones tho, vanilla tiles remained unchanged)
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Posted on 08-21-16, 12:27 pm
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You don't have to export the files one by one. There are Export/Import buttons on the Tilesets tab
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Posted on 08-21-16, 03:22 pm (rev. 3 by ImageBot on 11-21-16, 03:23 am)
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Okay so now i want to apply the xdelta patch from here http://nsmbhd.net/thread/3477-asm-hacks-ready-for-importing-download/ before applying all the ASM patches. However, when i try to patch my rom with good ol' command-line xdelta (xdeltaUI never seems to work for me) all i get is a rom file that's a third of the size of the original rom and it can't be run by DeSmuMe nor edited with NSMBe5. Anyone knows the exact command line i have to type? Right now i'm using this line:

"xdelta3-3.0.11-x86_64.exe" -s "NSMB (U).xdelta" "NSMB (U).nds" "NSMB (U) (Modded).nds"

EDIT: Argh! Even with the NTSC rom, NONE of the patches i apply seem to work!!!!
This is how the DOS prompt looks like after clicking run make and insert:

As for the looks of it, the actorspawner patch is being applied first and it throws an error, preventing all the other patches from even being touched... Do i have to remove all the files that don't end with .s?
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Posted on 08-21-16, 07:10 pm
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so..may i have some help please
Posted on 08-21-16, 07:15 pm
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Help with what? You have to specify your problems in detail, not just saying, "I have a problem. Guess what it is and help me".
Posted on 08-22-16, 03:02 am
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@asproek go back one page, you'll see
Posted on 08-22-16, 03:12 am
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Posted by ThePartyPixel
Posted by cros107
Soo... could you fix it?

done

…then I don't understand why you posted that.
Posted on 08-22-16, 06:41 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Erm guys?

Posted by MarioKart7z
Okay so now i want to apply the xdelta patch from here http://nsmbhd.net/thread/3477-asm-hacks-ready-for-importing-download/ before applying all the ASM patches. However, when i try to patch my rom with good ol' command-line xdelta (xdeltaUI never seems to work for me) all i get is a rom file that's a third of the size of the original rom and it can't be run by DeSmuMe nor edited with NSMBe5. Anyone knows the exact command line i have to type? Right now i'm using this line:

"xdelta3-3.0.11-x86_64.exe" -s "NSMB (U).xdelta" "NSMB (U).nds" "NSMB (U) (Modded).nds"

EDIT: Argh! Even with the NTSC rom, NONE of the patches i apply seem to work!!!!
This is how the DOS prompt looks like after clicking run make and insert:

As for the looks of it, the actorspawner patch is being applied first and it throws an error, preventing all the other patches from even being touched... Do i have to remove all the files that don't end with .s?

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