Asprok |
Posted on 09-02-16, 01:14 am
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Passed away in 2017
Karma: 999 Posts: 204/380 Since: 03-04-14 |
Thanks for pointing that out. I thought he knew that he had to export them as images.
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ThePartyPixel |
Posted on 09-02-16, 01:19 am
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Goomba
Karma: 4 Posts: 16/27 Since: 08-18-16 |
Posted by Thierry No. You can't edit NMTs with some whatever software. They aren't plain images, not even close. .nmt files are only for importing back into a tileset slot using NSMBe. To import the graphics into a image editor, you have to go into NSMBe's tileset editor, open a tileset, go to graphics, and export the image. You can later reimport the image you edited. |
MarioKart7z |
Posted on 09-02-16, 08:28 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 66/328 Since: 08-20-16 |
Posted by skawo Does it fix the plants if you remove all of the signs? Yes, removing the signboards does fix it.
rip signature
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skawo |
Posted on 09-02-16, 09:11 am (rev. 1 by skawo on 09-02-16, 09:12 am)
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Karma: 19807 Posts: 632/1100 Since: 04-02-13 |
Then it's Mero's code.
You can fix it by reloading the plants again in the actor spawner code, but that's a very hacky solution. |
MarioKart7z |
Posted on 09-03-16, 09:15 am (rev. 2 by MarioKart7z on 09-03-16, 10:52 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 72/328 Since: 08-20-16 |
Epic fail on my part, i was modifying the desert tileset but the image i imported was the wrong size so now it's all screwed up... Can i have a freshly exported image of the vanilla desert tileset? (both palettes)
EDIT: Solved, all that was screwed up was palette 2, since i removed the palm tree from the tileset i no longer need palette 2
rip signature
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ThePartyPixel |
Posted on 09-03-16, 03:02 pm
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Goomba
Karma: 4 Posts: 17/27 Since: 08-18-16 |
2 questions
1.what kind of music files can i import 2.how do i make the camera zoom out |
Hiccup |
Posted on 09-03-16, 03:19 pm
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Birdo
Karma: 2789 Posts: 1826/2091 Since: 06-26-11 |
1. midis converted to SSEQs
2. Using the zoom sprite |
pinet |
Posted on 09-03-16, 03:21 pm (rev. 1 by pinet on 09-03-16, 03:22 pm)
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Karma: 1064 Posts: 157/200 Since: 02-02-15 |
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Asprok |
Posted on 09-03-16, 04:17 pm
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Passed away in 2017
Karma: 999 Posts: 216/380 Since: 03-04-14 |
What about my problem, though?
Posted by Asproek Why do I keep getting this? Every time I try to compile, that comes up. |
pinet |
Posted on 09-03-16, 05:21 pm
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Karma: 1064 Posts: 159/200 Since: 02-02-15 |
Hello Asproek,
I also had a similar problem when trying to compile this feature. I tried two or three times, then gave up. I chose not to ask before because I was afraid to look too dumb, and being banned. However, since you posted the problem too, I take courage and I share the same question as you. [] -P |
Asprok |
Posted on 09-03-16, 07:06 pm
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Passed away in 2017
Karma: 999 Posts: 217/380 Since: 03-04-14 |
Posted by pinet Hello Asproek, I also had a similar problem when trying to compile this feature. I tried two or three times, then gave up. I chose not to ask before because I was afraid to look too dumb, and being banned. However, since you posted the problem too, I take courage and I share the same question as you. [] -P That's an exaggeration. You're not automatically dumb for not understanding or being unable to complete the procedure to insert ASM hacks, even less so would it be a reason for a ban. You're a normal human being, so don't worry about that bit. And yes, I don't know how to solve this. I've tried several times to no avail. And the worst part is that this doesn't only happen to me with the actor spawner. |
cros107 |
Posted on 09-03-16, 07:29 pm
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 280/778 Since: 03-25-16 |
I believe there are a couple threads about this problem already, one of which is by me. Check them out, they'll probably solve your problem.
_________________________ hey look, I did a thing |
Asprok |
Posted on 09-03-16, 08:51 pm
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Passed away in 2017
Karma: 999 Posts: 218/380 Since: 03-04-14 |
Posted by cros107 I believe there are a couple threads about this problem already, one of which is by me. Check them out, they'll probably solve your problem. Believe me, I searched for a solution like a frenetic, but I couldn't find anything. skawo's solution in your thread didn't seem to work, sadly. |
skawo |
Posted on 09-03-16, 09:06 pm
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Karma: 19807 Posts: 650/1100 Since: 04-02-13 |
Those aren't errors. Those are warnings. Find the actual error and I'll tell you what's wrong.
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Asprok |
Posted on 09-03-16, 09:16 pm
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Passed away in 2017
Karma: 999 Posts: 219/380 Since: 03-04-14 |
So did it actually compile correctly?
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Hiccup |
Posted on 09-03-16, 09:22 pm
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Birdo
Karma: 2789 Posts: 1828/2091 Since: 06-26-11 |
There is only one way to find out; make a level that uses the actor spanwer, and see if it works.
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skawo |
Posted on 09-03-16, 09:32 pm
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Karma: 19807 Posts: 651/1100 Since: 04-02-13 |
No, it didn't compile.
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pinet |
Posted on 09-03-16, 11:20 pm (rev. 1 by pinet on 09-04-16, 01:38 am)
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Karma: 1064 Posts: 161/200 Since: 02-02-15 |
Posted by cros107 I believe there are a couple threads about this problem already, one of which is by me. Check them out, they'll probably solve your problem. Hello Cros107, I did a search using the site tool, but unfortunately found no answer to this specific ASM. You know inform, if not too much trouble, in which thread we could find on the information above? Already sorry for the inconvenience. I wish you a Spock salute. EDIT: In time, Asproek found a step-by-step to reproduce the MarioMaster's Actor/Sprite Spawner solution. It works. But thanks in same way. [] -P |
cros107 |
Posted on 09-04-16, 06:02 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 282/778 Since: 03-25-16 |
http://nsmbhd.net/thread/3520-errors-when-trying-to-insert-animations-cpp/
This was mine. Pretty sure there's another out there. _________________________ hey look, I did a thing |
pinet |
Posted on 09-04-16, 12:23 pm
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Karma: 1064 Posts: 164/200 Since: 02-02-15 |
Thank you for share this link Cros107,
It will be helpful in answering some of my other questions, like the Tileset Animations Hack. However, the specific feature of MarioMaster's Actor/Sprite Spawner involves other aspects such as the use of special version of the editor and the analysis of various types of sprites/particles. But don't worry, Asproek found the solution to me. I wish you the Admiral Sea. [] -P |