Mr. Ztardust |
Posted on 09-06-24, 05:40 pm
|
Ninji
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 652 Posts: 204/225 Since: 02-02-24 |
Yes, it'll still take you to the following world, I dunno if there's any other hacks that do this, but NSMB5: Clone Tag Team 2 does it, in all castles (except for the first and final castles) instead of bosses, you get to rooms with enemies that you must kill in order to make a door appear that'll take you to a room with the flagpole, however, some things you must take into consideration is that the level will not end until Mario/Luigi hit a solid tile that stop them, and you'll still get to the following world even if you put a secret exit flagpole (obviously, secret exit flagpoles don't work in levels that don't have secret exits, lol)
_________________________ My YouTube Channel |
Staryu Trek |
Posted on 09-06-24, 05:52 pm
|
Paratroopa
Wild á EPKMN9♀ . appeared! Karma: 166 Posts: 70/142 Since: 08-24-24 |
Posted by Mr. Ztardust Yes, it'll still take you to the following world (...) in all castles (except for the first and final castles) instead of bosses, you get to rooms with enemies that you must kill in order to make a door appear that'll take you to a room with the flagpole however, some things you must take into consideration is that the level will not end until Mario/Luigi hit a solid tile that stop them and you'll still get to the following world even if you put a secret exit flagpole (obviously, secret exit flagpoles don't work in levels that don't have secret exits, lol) |
KingYoshi |
Posted on 09-06-24, 08:12 pm
|
Fire Snake
Eugene Karma: 3810 Posts: 1153/1156 Since: 11-29-11 |
I believe secret exit flags actually do work in the sense that the game won't crash or do something else that's strange. I think it just takes you to the next world just like the normal flag.
|
Staryu Trek |
Posted on 09-06-24, 08:29 pm
|
Paratroopa
Wild á EPKMN9♀ . appeared! Karma: 166 Posts: 71/142 Since: 08-24-24 |
Ehh, KingYoshi, Mr. Ztardust already mentioned that secret exits in castles take you to the next world like the normal exits:
Posted by Mr. Ztardust (...) you'll still get to the following world even if you put a secret exit flagpole |
Keeper |
Posted on 09-06-24, 09:27 pm
|
Mole
I do things sometimes Karma: 1037 Posts: 353/366 Since: 08-07-17 |
regarding flagpoles in castle levels, in addition to what ztardusts already mentioned i believe if you grab the flag as mini mario youll be taken to the secret world
Posted by Staryu Trek Also, it would be nice if we figured out how to give courses without secret exits in the vanilla game, like W1-1, functional secret exits. I'm pretty sure the data for normal and secret exits is stored in some kind of table or something, so it should be possible to hex edit that. Correct me if I'm wrong. |
Staryu Trek |
Posted on 09-06-24, 10:07 pm
|
Paratroopa
Wild á EPKMN9♀ . appeared! Karma: 166 Posts: 72/142 Since: 08-24-24 |
Posted by Keeper regarding flagpoles in castle levels, in addition to what ztardusts already mentioned i believe if you grab the flag as mini mario youll be taken to the secret world Posted by Staryu Trek blarg |
Mr. Ztardust |
Posted on 09-06-24, 11:17 pm
|
Ninji
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 652 Posts: 205/225 Since: 02-02-24 |
Posted by Staryu Trek Posted by Keeper Posted by Staryu Trek blarg It is difficult though , very few people have done it afaik _________________________ My YouTube Channel |
Staryu Trek |
Posted on 09-07-24, 07:41 am (rev. 1 by Staryu Trek on 09-07-24, 07:47 am)
|
Paratroopa
Wild á EPKMN9♀ . appeared! Karma: 166 Posts: 73/142 Since: 08-24-24 |
Lol, you accidentally wrote your post in my quote, and my post in Keeper's quote!
|
Staryu Trek |
Posted on 09-20-24, 12:01 pm
|
Paratroopa
Wild á EPKMN9♀ . appeared! Karma: 166 Posts: 124/142 Since: 08-24-24 |
Just curious, and wanting to return the focus of this board to NSMB after the drama I caused yesterday. I apologize for that. So: I know that if you put tiles with lava behaviour and tiles with water behaviour in the same view, the water will glitch out and act like lava. But what if you have a room in a castle. In that room is a massive stretch of lava blocking your progress. There's also a ? Switch in the room. You press it. All lava tiles get removed and replaced with tiles with water behaviour. Given that the lava and water tiles aren't in the same view simultaneously except during the switch-around, would this make the water behave properly, allowing the player to swim in it to the other side instead of being instakilled? It would be a nice gimmick.
|
Keeper |
Posted on 09-21-24, 02:35 am
|
Mole
I do things sometimes Karma: 1037 Posts: 361/366 Since: 08-07-17 |
to my understanding having a lava stage object will make water tiles behave like lava, but lava tiles can coexist with water and water tiles
|
Staryu Trek |
Posted on 09-21-24, 06:24 am
|
Paratroopa
Wild á EPKMN9♀ . appeared! Karma: 166 Posts: 125/142 Since: 08-24-24 |
Posted by Keeper to my understanding having a lava stage object will make water tiles behave like lava, but lava tiles can coexist with water and water tiles |