Posted on 06-12-22, 01:17 pm


Karma: 1
Posts: 1/1
Since: 06-22-19
I need to change my profile name but I can't find the option. Can someone help me?
Posted on 06-12-22, 05:28 pm
Secret Locker

Karma: 81
Posts: 5/14
Since: 04-01-18
oh wait they just change when i open the file in nsmbe nvm (nanomachines vs machines)
Posted on 06-12-22, 08:10 pm
Buzzy Beetle


Karma: 935
Posts: 370/396
Since: 11-20-15
Posted by PhoMaxPipe
I need to change my profile name but I can't find the option. Can someone help me?


You'll need to ask an admin (i.e. RicBent) to change your nickname.
_________________________
Posted on 08-01-22, 04:54 pm


Karma: 7
Posts: 3/7
Since: 01-07-22
I am not sure if this is the right place to ask but all of a sudden, my hack isnt loading. When I enter the first level, it just doesnt load. The entrances are connected well (I know that because it worked before with all the entrances that I put till now) I am making a remix of Super Mario Endless Earth mostly for my entertainment, I dont think ill post it due to me being a beginner and also copyright reasons probably. If you know anything about how that game works, please help!
Posted on 08-01-22, 05:03 pm
Mole
Goomba's run the world...

Karma: 463
Posts: 106/358
Since: 08-27-20
Posted by Bobcat
I am not sure if this is the right place to ask but all of a sudden, my hack isnt loading. When I enter the first level, it just doesnt load. The entrances are connected well (I know that because it worked before with all the entrances that I put till now) I am making a remix of Super Mario Endless Earth mostly for my entertainment, I dont think ill post it due to me being a beginner and also copyright reasons probably. If you know anything about how that game works, please help!

Did you change the start entrance? Also if you are using desmume the hack doesn't load the first level if you turned on speedups.
recommend using melon ds for endless earth
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Hacks Channel:
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Posted on 11-26-22, 04:52 pm (rev. 2 by SonateR12 on 12-03-22, 11:58 am)


Karma: 11
Posts: 1/1
Since: 08-28-22
Does anybody know, where descriptions to minigames are? Not in ARM9, not in .narc files in ARCHIVE folder. I couldn't find anything about it on the web. So, what's the deal?
Pardon for my bad English, it's not my native language
EDIT: it's in ARM9, compressed like in SM64DS
Posted on 01-04-23, 11:58 am


Karma: 1
Posts: 1/1
Since: 01-04-23
Does anyone know how to make sseq songs ?
Posted on 01-04-23, 07:00 pm
what the hell

Karma: 523
Posts: 24/357
Since: 11-07-22
Posted by WarioWarrior
Does anyone know how to make sseq songs ?


Well either make a midi, or take an already made midi file and replace the instruments with their corresponding ones in the original sseq file, then import it using Nitro Studio



This text may or may not be centered...,,,,....



Posted on 03-05-23, 06:59 pm (rev. 1 by General_blob66 on 03-05-23, 07:00 pm)


Karma: 1
Posts: 1/1
Since: 03-05-23
is there someone who is willing to make custom world maps for me, because honestly i am scared to do it myself and mess up. i do have requests for which themes, but i will let you do anything with the map within the themes. level/path locations don't have to change and it doesn't matter if there is animation or not, as long as some of the maps have different models and arent just texture changes.
Posted on 04-01-23, 02:03 pm


Karma: 1
Posts: 1/1
Since: 04-01-23
Hi guys! I'm new here, I only wanted to mod my game to be able to save anywhere anytime since I'm a very casual gamer, and I can't for the life of me figure out how to use and edit overlays. If necessary, my rom is PAL/Europe.
Hope somebody can help, thanks in advance!
Posted on 04-03-23, 12:33 pm
Buzzy Beetle
I do things sometimes

Karma: 1165
Posts: 256/385
Since: 08-07-17
i presume youre trying to do the thing from here, right? as it says, you need a version of nsmbe that can decompress overlays (the post suggests r356, but id recommend this one) and a hex editor.
Posted on 05-17-23, 12:37 pm (rev. 1 by iLikeTerrain on 05-17-23, 06:38 pm)
Newcomer


Karma: 4
Posts: 1/6
Since: 05-07-23
Is there a thing for castles that force you to go from one area and not the other? (for example, 2-castle goes from area 2 to area 3, not area 1 to area 3)

The way I currently have (from area 1 to area 3) doesn't work, as I am left with a black screen (already checked my entrances and views, so I don't think it could be anything else)

edit:
The answer seems to be no, but I don't know why it never worked.
Ended up just importing the same level area and changing it again.

Posted on 05-21-23, 11:51 pm
Newcomer


Karma: 4
Posts: 2/6
Since: 05-07-23
Question on changing music:
Is there a known max length a custom song can be? (Could it be 5 minutes, 9 minutes, or even 20 minutes?)
I tried searching around, but I don't think anyone asked that before.
Posted on 06-09-23, 02:22 pm
Mole
Goomba's run the world...

Karma: 463
Posts: 152/358
Since: 08-27-20
Posted by iLikeTerrain
Question on changing music:
Is there a known max length a custom song can be? (Could it be 5 minutes, 9 minutes, or even 20 minutes?)
I tried searching around, but I don't think anyone asked that before.

Not really, but it may not load or glitch out and stuff, so I don't recommend making a 20-minute-long song. Keep in mind that the DS has limits and isn't the most modern technology.
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Hacks Channel:
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Posted on 10-14-23, 12:21 pm


Karma: 10
Posts: 4/5
Since: 09-04-23
I wanna add a tileset to another. But the lz77 compress button is gone according to someone. What do I do to add a tileset into another? I'm worried I might mess up my game
Posted on 02-07-24, 12:59 pm


Karma: 6
Posts: 1/1
Since: 02-07-24
I am new the the NSMBU AND MARIO WONDER rom hack community and was wondering if with the mig switch releasing if we will be able to play rom hacks on native unmodded hardware, Just wondeing if this will be possible
Posted on 02-07-24, 01:43 pm
Snifit
Don't click here

Karma: 245
Posts: 172/293
Since: 03-12-23
Posted by ProfXGaming
I am new the the NSMBU AND MARIO WONDER rom hack community and was wondering if with the mig switch releasing if we will be able to play rom hacks on native unmodded hardware, Just wondeing if this will be possible


Maybe, if it works like the R4

This forum is for NSMBDS hacking.

Check out my mod, New Mini SMB!
Posted on 04-17-24, 11:34 pm


Karma: 1
Posts: 1/1
Since: 04-17-24
Hi , Im new here in the rom hacking community and i wanted to ask since nsmbds is build from super mario 64 ds , is it possible to export the wing cap models , and other character models in nsmbds.
Posted on 04-18-24, 01:56 am
この記号は… 解読できないよ…


Karma: 6447
Posts: 2725/2797
Since: 01-17-13
Posted by Dirbaio
Probably not. SM64 uses a different 3D model format (BMD), that appears to be an earlier version of the format NSMB uses (NSBMD). Not sure to what extent they're compatible/convertible. But even if it's possible, animations and such won't probably match...

Posted by TheKoopaKingdom
I don't know anything about 3D model formats, but I do know one thing: NSBMD stands for Nitro Resource Binary Model, and BMD stands for Binary Model

Posted by Dirbaio
They're different formats, the SM64DS formats seem to be earlier versions of their NitroSystem variants, and they're not compatible.

SM64DS was one of the earliest games released for the NDS. Clearly, Nintendo hadn't even finished developing their libraries by that time

Due to them being incompatible, you cannot hotswap models between both games.

If you wanted to play as Wario, you can download this mod.
Otherwise, you'll have to follow this advanced tutorial to import models in NSMB. Note that if you want to use SM64DS models, you'll have to extract them from that game first or get them from here.

This won't be easy if you're new to ROMhacking, so by all means good luck.
Posted on 09-06-24, 05:12 pm
Flurry
Working on New Super Mario Bros.: Blasting off Again!

Karma: 536
Posts: 69/258
Since: 08-24-24
Posted by Staryu Trek
×
_


I don't currently hack NSMB, but I'm curious: if you set the normal exit of a castle to be a flagpole instead of a boss (so without a boss in the flagpole room), would completing the course (by grabbing the flagpole) still take you to the next world? So say I've wiped W1 Bowser's code and wrote a new one from scratch (always easier than modifying existing code), making it a mere enemy. I defeat this enemy, triggering an event: the appearance of a warp pipe. I enter the warp pipe and get taken to the flagpole room. I grab the flagpole and Mario does whatever he does after he grabs the flagpole. Then the game returns to W1's worldmap. Would Mario now go to World 2 or not? Just wondering, because it's an idea that popped up in my head about how custom bosses could be made easier to implement.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
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he's rly nice
  
SM64DS body horror (hacking fail)fail
  
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