poudink |
Posted on 11-08-20, 05:57 am (rev. 3 by poudink on 11-08-20, 06:00 am)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1148/1447 Since: 02-12-16 |
it's always the very first thing in the rom when you use a hex editor actually. well, it is a header after all. NSMBe seems to only care about the "A2DE" (if using US rom) part (NewerDS changes everything else and opens just fine) so I think offsets 0xC to 0xF are the only things you have to change.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
FNAFOnFire |
Posted on 11-08-20, 07:34 pm
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Karma: -14 Posts: 2/3 Since: 11-08-20 |
What the signature is for me is "NEW MARIO...A85P01"
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poudink |
Posted on 11-08-20, 08:04 pm (rev. 2 by poudink on 11-08-20, 08:04 pm)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1150/1447 Since: 02-12-16 |
FNAFOnFire |
Posted on 11-08-20, 08:50 pm
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Karma: -14 Posts: 3/3 Since: 11-08-20 |
THANKS IT HAS EVERYTHING NOW
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bleeb |
Posted on 11-25-20, 02:11 am
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Karma: 2 Posts: 1/3 Since: 11-25-20 |
Hey could anybody make a NSMBU snow theme for me? The music that is. I need a new sseq, and sbnk
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Keeper |
Posted on 11-25-20, 02:39 am
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Mole
I do things sometimes Karma: 983 Posts: 137/361 Since: 08-07-17 |
Unfortunately, this thread is for help and questions for when you don't know what to do or how to do something, not requests. Welcome to the board btw!
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bonmario |
Posted on 11-15-21, 09:58 pm
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Karma: 3 Posts: 2/4 Since: 11-15-21 |
https://cdn.discordapp.com/attachments/896521468261842984/909566728252571698/IMG_7495.mov does anybody know how to solve this problem (Sound effects won't play)
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poudink |
Posted on 11-16-21, 08:50 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1434/1447 Since: 02-12-16 |
hacksheh |
Posted on 02-20-22, 02:39 pm
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Karma: 13 Posts: 4/6 Since: 07-21-19 |
is there a way to have the game recognise 240 star coins are collected and change something, for example in a level?
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coolamp |
Posted on 04-30-22, 06:37 pm
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Karma: 8 Posts: 2/12 Since: 04-28-22 |
Can I set certain tiles to kill the player instantly on contact?
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OfuzzyboiO |
Posted on 04-30-22, 06:44 pm
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Snifit
Goomba's run the world... Karma: 339 Posts: 85/284 Since: 08-27-20 |
Posted by coolamp Can I set certain tiles to kill the player instantly on contact? Yes, go to tile sets, select the tile set your using, then select tile behaviors tab, select a tile, change the tile to a "harmful tile", then select Instant Kill property _________________________ Current Hack Progress World 1 - Complete World 2 - W2 Castle World 3 - World 4 - World 5 - World 6 - World 7 - World 8 - Game's Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
coolamp |
Posted on 04-30-22, 08:29 pm
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Karma: 8 Posts: 4/12 Since: 04-28-22 |
Thank you! it works
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OfuzzyboiO |
Posted on 04-30-22, 08:37 pm
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Snifit
Goomba's run the world... Karma: 339 Posts: 87/284 Since: 08-27-20 |
Posted by coolamp Thank you! it works Your Welcome! _________________________ Current Hack Progress World 1 - Complete World 2 - W2 Castle World 3 - World 4 - World 5 - World 6 - World 7 - World 8 - Game's Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
coolamp |
Posted on 05-01-22, 03:20 pm
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Karma: 8 Posts: 7/12 Since: 04-28-22 |
Is there an object that behaves like a koopa or beetle shell but does not wake up?
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OfuzzyboiO |
Posted on 05-01-22, 04:06 pm
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Snifit
Goomba's run the world... Karma: 339 Posts: 90/284 Since: 08-27-20 |
Posted by coolamp Is there an object that behaves like a koopa or beetle shell but does not wake up? Yes, click the "in shell" option with a regular koopa. _________________________ Current Hack Progress World 1 - Complete World 2 - W2 Castle World 3 - World 4 - World 5 - World 6 - World 7 - World 8 - Game's Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
coolamp |
Posted on 05-01-22, 04:14 pm
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Karma: 8 Posts: 9/12 Since: 04-28-22 |
Ah, thanks! also is there a way to make an event that instakills the player?
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Hiccup |
Posted on 05-02-22, 03:21 pm
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Birdo
Karma: 2789 Posts: 2089/2091 Since: 06-26-11 |
Posted by coolamp Ah, thanks! also is there a way to make an event that instakills the player? You could probably make lava/poison water rise quickly from the bottom of the stage (or even from below the view) when an event is triggered. |
coolamp |
Posted on 05-02-22, 04:09 pm
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Karma: 8 Posts: 11/12 Since: 04-28-22 |
I know it's stupid to ask a question and then answer it myself, but after thinking about it more I figured the best way would be to set one of the tile god blocks as an instakill block and then cover the screen in it. I may use rising lava because it's more elegant, not sure.
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ruigi |
Posted on 06-09-22, 05:53 am
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Secret Locker
Karma: 81 Posts: 4/14 Since: 04-01-18 |
Are the four bytes at address 0x1000 of the rom supposed to be all zeroes?
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BL4ZED |
Posted on 06-09-22, 08:20 am
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Beezo
something that resembles the blaze of a fire Karma: 545 Posts: 442/497 Since: 03-18-21 |
Posted by hacksheh is there a way to have the game recognise 240 star coins are collected and change something, for example in a level? Yo, can someone answer this question? I would like to know the answer as well |