Posted on 09-27-18, 08:41 pm
Newcomer


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Since: 09-25-18
Before Save: http://prntscr.com/kzjt57
After Save: http://prntscr.com/kzjs21

I edited the grass texture and whenever I saved it that happened. I am kinda new to nsmb hacking I'm not too sure what happened.
Posted on 09-27-18, 10:40 pm
Administrator

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NSMBe's NSBTX editor has some bugs as you can see.

You can use an old version of MKDS Course Modifier to edit those (the newer versions broke some stuff for some reason).

You can download an old version here: https://nsmbhd.net/file/fLiDUCFloUvdd9LN/mkdscm_old.tar.gz
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Posted on 09-28-18, 04:02 am
Newcomer


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Since: 09-25-18
Okay thanks for the help I will try that out right now.
Posted on 09-29-18, 11:46 am


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Since: 07-29-18
how do you change the icon and title of the game?
Posted on 09-29-18, 12:01 pm
Paragoomba


Karma: 65
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Since: 09-23-17
You edit header, which is possible using Tinke.
Posted on 09-29-18, 09:56 pm
Bandit
Swagmaster

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To edit the game's icon:
https://www.youtube.com/watch?v=HDxEfiQgMeE

To edit the title logo on the title screen:
https://nsmbhd.net/thread/2064-nsmb-titlescreen-editor/ Credits to RicBent
___________________________________________________________


New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 10-27-18, 08:20 pm
Goomba


Karma: 97
Posts: 11/23
Since: 07-13-18
I have a problem with the behavior of poisoned water.
When the level starts the poisoned water acts normally and when you fall into it you die.
The problem occurs when you enter a door that leads to the same view: the water becomes swimmable.

This is a simple level that shows this bug - 1-1.nml

I would like to know if there is a fix to this even with the use of an ASM hack.
Posted on 12-22-18, 04:26 am (rev. 1 by ShyToad on 12-22-18, 04:31 am)


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Since: 12-22-18
I have a question, are there any World map editors? One where I'd be able add secrets exits to a world or increase the map size of a world horizontally and vertically? Also is there a way to add music to NSMBW without having to replace others?
Posted on 12-22-18, 05:32 am
Porcupo
What if I were to purchase fast food and disguise it as my own cooking?

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Posted by ShyToad
I have a question, are there any World map editors? One where I'd be able add secrets exits to a world or increase the map size of a world horizontally and vertically?


https://nsmbhd.net/thread/3727-goombatlas-the-nsmb-worldmap-editor-wip/

I hope that this is what you're looking for.
--___________
-/-----------------\
/-------------------\
|------|------|------|
|--------------------|
|---\________/---|
\-------------------/
-\___________/
Posted on 12-22-18, 05:41 pm (rev. 1 by ShyToad on 12-22-18, 05:43 pm)


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Since: 12-22-18
Posted by Ezradekezra
Posted by ShyToad
I have a question, are there any World map editors? One where I'd be able add secrets exits to a world or increase the map size of a world horizontally and vertically?


https://nsmbhd.net/thread/3727-goombatlas-the-nsmb-worldmap-editor-wip/

I hope that this is what you're looking for.


Let me correct myself, are there any world map editors for NSMBW?
Posted on 12-22-18, 06:59 pm
(Words)

Karma: 603
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Yes, but this isn't a NSMBWii forum
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Posted on 12-22-18, 07:05 pm


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Since: 12-22-18
Posted by TruelyJohn64
Yes, but this isn't a NSMBWii forum

Oh.
Posted on 01-27-19, 03:30 am
Goomba
In denial that someday the NSMB betas would be found since 2014

Karma: 15
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Since: 03-09-14
I can't seem to understand how the player model/animation files work and are compressed/decompressed. When I LZ decompress the player files in NSMBe they still have the .bin extension. The only way I found to rip all the .nsbmd and .nsbca files from the decompressed LZ .bin files is to use this program called Apicula to rip the files from the NSMB ROM. There I got these:



So what I don't get is how to re-pack these. Is the .bin file format some sort of DS archive because the player .bin files don't match the ripped files structure and have different names. Can someone show me how to open the .bins to find the .nsbmd and .nsbca files without using an extractor like Apicula? I want to be able to open the .bins to edit the .nsbmd and .nsbca files inside them so I can modify animation data.
Posted on 01-27-19, 02:57 pm
Administrator

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The .bin player model files are just lz compressed regular nsbmd files. There are buttons in NSMBe to decompress/compress those. Remember that you cannot edit them even after decompressing. NSMBe still thinks that they are .bin files. So I recommend exporting the model after decompressing, editing it with an external tool like MKDS Course Modifier then reimport it, recompress it (important!) and you are done
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Posted on 01-28-19, 10:43 am
Goomba
In denial that someday the NSMB betas would be found since 2014

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Since: 03-09-14
Thanks! I have another question. How can you overwrite an animation in an .nsbca with an animation from another .nsbca?
Posted on 02-10-19, 10:19 pm
Goomba


Karma: 110
Posts: 30/31
Since: 03-27-14
How does the game store bools in memory? Like, what form will they take? Will a value of false be 00 and a value of true be 01 or is it something else?
Posted on 02-10-19, 10:39 pm
Administrator

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Boolean variables are stored as bytes as that is the smallest addressable unit. 0 is "false" and 1 is "true". In pretty much all cases values greater than 1 will also be interpreted as "true".
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Posted on 02-10-19, 10:43 pm
Goomba


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Posted by RicBent
Boolean variables are stored as bytes as that is the smallest addressable unit. 0 is "false" and 1 is "true". In pretty much all cases values greater than 1 will also be interpreted as "true".


That's what I assumed but I thought it couldn't hurt to ask. Thank you.
Posted on 02-14-19, 04:36 pm
Shyguy
I like all of you!

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I have a question: I have a Nintendo 2DS, and I was wondering, will this work on the 2DS since it can play DS games?
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Posted on 02-15-19, 12:37 am
Pokey
That MvL Hacker

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If you have a way to play DS ROMS (R4 Card, or Homebrew app), then yes
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