Posted on 01-20-18, 09:04 pm
Morton Koopa
Once upon a time there was a tiger.

Karma: 4194
Posts: 2319/2423
Since: 01-17-13
your image throws a 403 error. the embed fails as well.

the tile being part of Jyotyu shouldn't mess up anything, but remember the empty tiles are pipe tiles.


as for the title UI,
UI_O_menu_title_o_d_ncg.bin, d_2d_UI_O_menu_title_o_d_ncl.bin
and
UI_O_menu_select_o_d_ncg.bin, d_2d_UI_O_menu_select_o_d_ncl.bin


please look around the files on your own before to ask.
Posted on 01-20-18, 10:16 pm
Newcomer
I'm sorru i sukk nyaa

Karma: 11
Posts: 6/9
Since: 08-07-17
Oh well, Thanks anyway, Thierry. I guess I'll just add it to the tileset I'm using, since it appears that the tile behaviors for Jyotyu are hard-coded (or just isn't changeable through the editor).
_________________________
Working on an untitled hack.
Posted on 01-20-18, 10:21 pm
Morton Koopa
Once upon a time there was a tiger.

Karma: 4194
Posts: 2320/2423
Since: 01-17-13
Posted by Keeper
it appears that the tile behaviors for Jyotyu are hard-coded (or just isn't changeable through the editor)

nope. I also just remembered I tested the tile behavior in Jyotyu out of laziness, so nope.
Posted on 01-20-18, 10:31 pm
Newcomer
I'm sorru i sukk nyaa

Karma: 11
Posts: 7/9
Since: 08-07-17
Huh. I must've been doing something wrong, then.
_________________________
Working on an untitled hack.
Posted on 01-22-18, 01:00 am
Dry Bones
Now part of NSMBHD for more than 2 years. Time flies.

Karma: 1334
Posts: 547/646
Since: 02-12-16
tile behaviours of jyotyu are stored in the overlay. they are changeable using the editor tho.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 01-23-18, 05:05 pm
Goomba
A Metroid Fan and NSMB(DS) Romhacker

Karma: 45
Posts: 17/27
Since: 11-25-17
Is there a way to open and play .swar and or .swav files?
Because I want to change the Sfx in the game
_________________________
Currently working on " Another New Super Mario Bros Romhack " a MvsL co-op and versus hack/mod (co-op and versus will be separate hacks)

My YouToube Chanal(Germany):
https://www.youtube.com/channel/UCLSz-x4Drsx3FS-O4LY_YQw
Posted on 01-23-18, 08:41 pm
Ninji
Ultimate Beta Restorer

Karma: 530
Posts: 209/237
Since: 11-20-15
You can play SWAV files in SWARs using MKDS Course Modifier.

Alternatively, you can extract SWARs as SWAVs or WAVs using Kiwi DS.
_________________________
MEOW MEOW
Posted on 01-24-18, 05:46 pm (rev. 1 by  ProfessorDoktorGamer on 01-24-18, 05:47 pm)
Goomba
A Metroid Fan and NSMB(DS) Romhacker

Karma: 45
Posts: 18/27
Since: 11-25-17
alright thanks.
But one more question,
because the link for the bat script of the Adding files to the ROM tutorial from  skawo no longer works.
I wonder how do I add files to the Rom now, if the link doesn`t work anymore.
_________________________
Currently working on " Another New Super Mario Bros Romhack " a MvsL co-op and versus hack/mod (co-op and versus will be separate hacks)

My YouToube Chanal(Germany):
https://www.youtube.com/channel/UCLSz-x4Drsx3FS-O4LY_YQw
Posted on 01-24-18, 05:53 pm
Ninji
Ultimate Beta Restorer

Karma: 530
Posts: 210/237
Since: 11-20-15
Should be possible with Every File Explorer. (make a backup in case of something goes wrong)
_________________________
MEOW MEOW
Posted on 01-24-18, 06:02 pm
Goomba
A Metroid Fan and NSMB(DS) Romhacker

Karma: 45
Posts: 19/27
Since: 11-25-17
OK thanks. one last thing.
How do I change the sound effects in the game?
I mean, how do you convert these into a windows etc.
file format, so you can edit these files.
_________________________
Currently working on " Another New Super Mario Bros Romhack " a MvsL co-op and versus hack/mod (co-op and versus will be separate hacks)

My YouToube Chanal(Germany):
https://www.youtube.com/channel/UCLSz-x4Drsx3FS-O4LY_YQw
Posted on 01-24-18, 06:16 pm
Ninji
Ultimate Beta Restorer

Karma: 530
Posts: 211/237
Since: 11-20-15
You can convert them to .wav using MKDS Course Modifier; open the SDAT, go to a SWAR, right click the SWAV and click "Extract as WAV".
For Kiwi DS: open the SDAT, right click a SWAR and click "Extract as WAV files".

As for changing the SFX, you can extract your desired SWAR as SWAVs using Kiwi DS, take a sound effect you want to implement in-game (it must be a .wav file), convert it to SWAV using wav2swav. Then you can repack the SWAR using swav2swar, but replace the original SWAV file that you want to replace, with your new one.
_________________________
MEOW MEOW
Posted on 01-24-18, 06:23 pm
Goomba
A Metroid Fan and NSMB(DS) Romhacker

Karma: 45
Posts: 20/27
Since: 11-25-17
Thank you very much
_________________________
Currently working on " Another New Super Mario Bros Romhack " a MvsL co-op and versus hack/mod (co-op and versus will be separate hacks)

My YouToube Chanal(Germany):
https://www.youtube.com/channel/UCLSz-x4Drsx3FS-O4LY_YQw
Posted on 01-24-18, 09:17 pm
Paratroopa
Someone who speaks Portuguese

Karma: 410
Posts: 138/151
Since: 11-02-16
Ambiance, Do you know why your MKDS Alpha Replica crashes on Real DS?
Posted on 01-25-18, 11:13 am
Ninji
Ultimate Beta Restorer

Karma: 530
Posts: 212/237
Since: 11-20-15
I don't, but when I'm about to release the hack, I'm going to extract all the files from the hack and insert them into a clean ROM to see if that works.
_________________________
MEOW MEOW
Posted on 02-14-18, 01:52 am
Red Goomba


Karma: 18
Posts: 24/43
Since: 12-29-17
When I try to compile the Super Level Intro this error comes up:
make[1]: /c/Users/*******/OneDrive/Documents/NSMB: No such file or directory
make[1]: *** No rule to make target `/c/Users/*******/OneDrive/Documents/NSMB'. Stop.
make: *** [build] Error 2
Press any key to continue . . .
I have modified my MakeFile, and followed multiple tutorial. Please help!
By the way the little * things are to cross out my name.
_________________________
Working on something.
Posted on 02-14-18, 10:45 am
Administrator

Karma: 6469
Posts: 1115/1291
Since: 06-09-12
Either you don't have devkitpro installed or the path to the patch template has spacces or any other special chars.

To test if devkitARM is properly installed type "SET DEVKITARM" into cmd. If it returns a valid path to the devkitATM install dir you are good.
_________________________
GitHub - Kuribo64 - YouTube
Posted on 02-14-18, 09:36 pm
Red Goomba


Karma: 18
Posts: 25/43
Since: 12-29-17
Thanks! I had spaces in my path. Thank you!
_________________________
Working on something.
Posted on 02-20-18, 04:33 pm
Goomba
A Metroid Fan and NSMB(DS) Romhacker

Karma: 45
Posts: 27/27
Since: 11-25-17
Are there any limitations on how fast a .mid or a .sseq may be in bpm? (I use FL Studio)
_________________________
Currently working on " Another New Super Mario Bros Romhack " a MvsL co-op and versus hack/mod (co-op and versus will be separate hacks)

My YouToube Chanal(Germany):
https://www.youtube.com/channel/UCLSz-x4Drsx3FS-O4LY_YQw
Posted on 02-21-18, 06:09 am
Mole


Karma: 1525
Posts: 338/355
Since: 08-17-15
255 I think
_________________________
I hack games, then I play them!
Posted on 02-24-18, 12:41 am (rev. 1 by DerpFox Game Studios on 02-24-18, 04:09 am)
Red Goomba


Karma: 18
Posts: 36/43
Since: 12-29-17
On another Music related question, I had ported a song to NSMB, but how do I loop it? I'm a noob to this stuff and I was just wondering.
Edit: Ignore this I wasn't looking hard enough for a tutorial.
_________________________
Working on something.