Posted on 01-20-18, 09:04 pm
この記号は… 解読できないよ…


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your image throws a 403 error. the embed fails as well.

the tile being part of Jyotyu shouldn't mess up anything, but remember the empty tiles are pipe tiles.


as for the title UI,
UI_O_menu_title_o_d_ncg.bin, d_2d_UI_O_menu_title_o_d_ncl.bin
and
UI_O_menu_select_o_d_ncg.bin, d_2d_UI_O_menu_select_o_d_ncl.bin


please look around the files on your own before to ask.
Posted on 01-20-18, 10:16 pm
Mole
I do things sometimes

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Oh well, Thanks anyway, Thierry. I guess I'll just add it to the tileset I'm using, since it appears that the tile behaviors for Jyotyu are hard-coded (or just isn't changeable through the editor).
Posted on 01-20-18, 10:21 pm
この記号は… 解読できないよ…


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Posted by Keeper
it appears that the tile behaviors for Jyotyu are hard-coded (or just isn't changeable through the editor)

nope. I also just remembered I tested the tile behavior in Jyotyu out of laziness, so nope.
Posted on 01-20-18, 10:31 pm
Mole
I do things sometimes

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Huh. I must've been doing something wrong, then.
Posted on 01-22-18, 01:00 am
Giant Red Paratroopa
Not Edible

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tile behaviours of jyotyu are stored in the overlay. they are changeable using the editor tho.
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Posted on 01-23-18, 05:05 pm
Paragoomba
F-Zero DSX lead develloper

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Is there a way to open and play .swar and or .swav files?
Because I want to change the Sfx in the game
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Posted on 01-23-18, 08:41 pm
Buzzy Beetle


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You can play SWAV files in SWARs using MKDS Course Modifier.

Alternatively, you can extract SWARs as SWAVs or WAVs using Kiwi DS.
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Posted on 01-24-18, 05:46 pm (rev. 1 by ProfessorDoktorGamer on 01-24-18, 05:47 pm)
Paragoomba
F-Zero DSX lead develloper

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alright thanks.
But one more question,
because the link for the bat script of the Adding files to the ROM tutorial from  skawo no longer works.
I wonder how do I add files to the Rom now, if the link doesn`t work anymore.
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Posted on 01-24-18, 05:53 pm
Buzzy Beetle


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Should be possible with Every File Explorer. (make a backup in case of something goes wrong)
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Posted on 01-24-18, 06:02 pm
Paragoomba
F-Zero DSX lead develloper

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OK thanks. one last thing.
How do I change the sound effects in the game?
I mean, how do you convert these into a windows etc.
file format, so you can edit these files.
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Posted on 01-24-18, 06:16 pm
Buzzy Beetle


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You can convert them to .wav using MKDS Course Modifier; open the SDAT, go to a SWAR, right click the SWAV and click "Extract as WAV".
For Kiwi DS: open the SDAT, right click a SWAR and click "Extract as WAV files".

As for changing the SFX, you can extract your desired SWAR as SWAVs using Kiwi DS, take a sound effect you want to implement in-game (it must be a .wav file), convert it to SWAV using wav2swav. Then you can repack the SWAR using swav2swar, but replace the original SWAV file that you want to replace, with your new one.
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Posted on 01-24-18, 06:23 pm
Paragoomba
F-Zero DSX lead develloper

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Thank you very much
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Posted on 01-24-18, 09:17 pm
Red Paratroopa
Someone who speaks Portuguese

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Ambiance, Do you know why your MKDS Alpha Replica crashes on Real DS?
Posted on 01-25-18, 11:13 am
Buzzy Beetle


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I don't, but when I'm about to release the hack, I'm going to extract all the files from the hack and insert them into a clean ROM to see if that works.
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Posted on 02-14-18, 01:52 am
Red Goomba


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When I try to compile the Super Level Intro this error comes up:
make[1]: /c/Users/*******/OneDrive/Documents/NSMB: No such file or directory
make[1]: *** No rule to make target `/c/Users/*******/OneDrive/Documents/NSMB'. Stop.
make: *** [build] Error 2
Press any key to continue . . .
I have modified my MakeFile, and followed multiple tutorial. Please help!
By the way the little * things are to cross out my name.
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Posted on 02-14-18, 10:45 am
Mariomaster

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Either you don't have devkitpro installed or the path to the patch template has spacces or any other special chars.

To test if devkitARM is properly installed type "SET DEVKITARM" into cmd. If it returns a valid path to the devkitATM install dir you are good.
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Posted on 02-14-18, 09:36 pm
Red Goomba


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Thanks! I had spaces in my path. Thank you!
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Posted on 02-20-18, 04:33 pm
Paragoomba
F-Zero DSX lead develloper

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Are there any limitations on how fast a .mid or a .sseq may be in bpm? (I use FL Studio)
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Posted on 02-21-18, 06:09 am
Nipper Plant


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255 I think
Posted on 02-24-18, 12:41 am (rev. 1 by DerpFox Game Studios on 02-24-18, 04:09 am)
Red Goomba


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On another Music related question, I had ported a song to NSMB, but how do I loop it? I'm a noob to this stuff and I was just wondering.
Edit: Ignore this I wasn't looking hard enough for a tutorial.
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