Posted on 01-05-18, 09:03 am (rev. 1 by  user123123 on 01-05-18, 09:05 am)
Cheep-cheep
Beyond DS

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On the invisible nodes, i.e. World 1-。, there is a patch of empty ground. I would like to do the following things:
Add a patch of empty ground in front of orange mushroom house
Remove patch of ground under the node where the red flying ? block is at.


How do I remove the cannon model from the world map?

Does anyone have the locations of these files? If yes, how to edit the files?

Thank you!
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Posted on 01-05-18, 12:30 pm
Dry Bones
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I may be wrong, but the cannon is apart of the map

The patch of ground is apart of the map
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Posted on 01-05-18, 12:58 pm
I am seeking what I need

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I am not sure there's grass textures under the cannon model. But if they're there, I suppose you can just replace the cannon's textures (which are indeed in the map model) with transparent ones — unless that causes the model to become completely white. Then you'll probably need to edit the map model.
Posted on 01-09-18, 03:05 am (rev. 1 by DerpFox Game Studios on 01-09-18, 03:06 am)
Red Goomba


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You could always retexture it to be invisible. Not sure what's under it, but if you could do that... I guess you're trying to make it a normal level? Anyway, just retexture it.
Edit: I forgot, there might not even be a cannon model in the first place... I'm not sure, and I'm on my phone so I can't check...
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Posted on 01-09-18, 07:53 am
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Beyond DS

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yes, I find the model
it is in /FILESYSTEM/root/map/w1.nsbmd/
but I have no clue how to edit it...
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Posted on 01-10-18, 11:19 am


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I would like to congratulate you guys for the perfect game that you have created! Well done!
Just one thing. I have detected that in the world 1-5, just in the middle of the level, the camera lags a bit. I am wondering if there is a fault there or not and if this can be fixed. Thank you.
Posted on 01-10-18, 04:12 pm
Cheep-cheep
Beyond DS

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I am not sure there's grass textures under the cannon model. But if they're there, I suppose you can just replace the cannon's textures (which are indeed in the map model) with transparent ones — unless that causes the model to become completely white. Then you'll probably need to edit the map model.

You are partly correct.
I replace each texture in the NSBMD file and I found that c_test3 is the file where the cannon colours are stored. I replaced the texture with transparent ones, and the result:


Alt text: awesomecannon.png

I replaced the cannon with green colour, same as the ground. I got a pure black model of the original cannon somehow.

No screenshots here.

So, just leave it alone. It takes more effort than it deserves.
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Posted on 01-10-18, 06:17 pm
Dry Bones
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World Help Me - Cannon XD
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Posted on 01-11-18, 01:43 pm
Goomba
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does anyone have a copy of the bat script for the Adding files to the ROM tutorial from  skawo?

because the Dropbox link does not work anymore.
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Posted on 01-15-18, 10:24 pm (rev. 1 by  Pankake on 01-17-18, 02:46 am)
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Is it possible to have a redesigned menu (to remove MvsL, Minigames) and also a level opening screen thingy (I dunno the name) like in later games? Thanks!

EDIT: So if anybody's wondering, I found this (which I am sure many of you know about, just couldn't find it until now)

Custom intro screens info - https://nsmbhd.net/thread/4281-level-icons/

Custom intros w/ player select - https://nsmbhd.net/thread/3526-custom-level-intros-with-player-select/

Obviously, this is made by skawo, blah blah blah, he's basically Jesus, the end.
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Posted on 01-16-18, 07:02 am
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Beyond DS

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I would like to see that the note block will bounce down a bit when Mario jump on it. Not the animation that shakes the crochet constantly. Is there a way to do that?



(1 min 39 sec) I want that.
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Posted on 01-16-18, 06:06 pm
Dry Bones
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That would require a new sprite, so...
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Posted on 01-20-18, 06:14 am
Newcomer
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Hello! This is my first post, and it will be a question. I'm trying to make a spike that insta-kills you, but when I try to do that, in game, Mario just goes straight through it! Do you guys have an answer?
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Posted on 01-20-18, 06:17 am
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Posted by Keeper
Hello! This is my first post, and it will be a question. I'm trying to make a spike that insta-kills you, but when I try to do that, in game, Mario just goes straight through it! Do you guys have an answer?


How are you trying to make this spike? Is it a retexture of something, or an entirely new tile? Or is it a sprite?

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Posted on 01-20-18, 06:27 am
Newcomer
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Its an entirely new tile. I would put in an image, but I don't have an image hoster.. yet.
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Posted on 01-20-18, 06:38 am
Morton Koopa
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you have to make the tile solid. if you set the behavior right, it will harm on contact but you can't just go through.
Posted on 01-20-18, 06:40 am
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For their tile behaviors, I ticked off "solid" and "insta-kill," or something like that. The hex longword for it is "05 00 01 10"
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Posted on 01-20-18, 07:22 am
Morton Koopa
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works for me. anyway it's harmful on all sides so you'll have to place tiles around it.
Posted on 01-20-18, 06:27 pm
Goomba
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Now that that is hopefully figured out, does anyone know where the file select buttons are in uiStudio?
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Posted on 01-20-18, 08:33 pm
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Posted by Thierry
works for me. anyway it's harmful on all sides so you'll have to place tiles around it.

Should I have specified that I put it in the Jyotyu tileset? here's the image:
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