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Posted on 01-05-18, 09:03 am (rev. 1 by  user123123 on 01-05-18, 09:05 am)
Shyguy
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On the invisible nodes, i.e. World 1-。, there is a patch of empty ground. I would like to do the following things:
Add a patch of empty ground in front of orange mushroom house
Remove patch of ground under the node where the red flying ? block is at.


How do I remove the cannon model from the world map?

Does anyone have the locations of these files? If yes, how to edit the files?

Thank you!
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Posted on 01-05-18, 12:30 pm
Spiny
That MvL Hacker

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I may be wrong, but the cannon is apart of the map

The patch of ground is apart of the map
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Posted on 01-05-18, 12:58 pm
It must be "Fairy of the Dragon Flame" but that name had too many charac

Karma: 16
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Since: 12-21-17
I am not sure there's grass textures under the cannon model. But if they're there, I suppose you can just replace the cannon's textures (which are indeed in the map model) with transparent ones — unless that causes the model to become completely white. Then you'll probably need to edit the map model.
Posted on 01-09-18, 03:05 am (rev. 1 by  DerpFox Game Studios on 01-09-18, 03:06 am)
Micro-Goomba
Also known as Super Toadio Bro!

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Since: 12-29-17
You could always retexture it to be invisible. Not sure what's under it, but if you could do that... I guess you're trying to make it a normal level? Anyway, just retexture it.
Edit: I forgot, there might not even be a cannon model in the first place... I'm not sure, and I'm on my phone so I can't check...
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Posted on 01-09-18, 07:53 am
Shyguy
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Since: 06-28-17
yes, I find the model
it is in /FILESYSTEM/root/map/w1.nsbmd/
but I have no clue how to edit it...
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Posted on 01-10-18, 11:19 am


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Since: 01-10-18
I would like to congratulate you guys for the perfect game that you have created! Well done!
Just one thing. I have detected that in the world 1-5, just in the middle of the level, the camera lags a bit. I am wondering if there is a fault there or not and if this can be fixed. Thank you.
Posted on 01-10-18, 04:12 pm
Shyguy
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I am not sure there's grass textures under the cannon model. But if they're there, I suppose you can just replace the cannon's textures (which are indeed in the map model) with transparent ones — unless that causes the model to become completely white. Then you'll probably need to edit the map model.

You are partly correct.
I replace each texture in the NSBMD file and I found that c_test3 is the file where the cannon colours are stored. I replaced the texture with transparent ones, and the result:


Alt text: awesomecannon.png

I replaced the cannon with green colour, same as the ground. I got a pure black model of the original cannon somehow.

No screenshots here.

So, just leave it alone. It takes more effort than it deserves.
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Posted on 01-10-18, 06:17 pm
Spiny
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World Help Me - Cannon XD
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Posted on 01-11-18, 01:43 pm
Micro-Goomba


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Since: 11-25-17
does anyone have a copy of the bat script for the Adding files to the ROM tutorial from  skawo?

because the Dropbox link does not work anymore.
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Posted on 01-15-18, 10:24 pm (rev. 1 by  Pankake on 01-17-18, 02:46 am)
Dazed and confused.

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Is it possible to have a redesigned menu (to remove MvsL, Minigames) and also a level opening screen thingy (I dunno the name) like in later games? Thanks!

EDIT: So if anybody's wondering, I found this (which I am sure many of you know about, just couldn't find it until now)

Custom intro screens info - https://nsmbhd.net/thread/4281-level-icons/

Custom intros w/ player select - https://nsmbhd.net/thread/3526-custom-level-intros-with-player-select/

Obviously, this is made by skawo, blah blah blah, he's basically Jesus, the end.
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Posted on 01-16-18, 07:02 am
Shyguy
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Since: 06-28-17

I would like to see that the note block will bounce down a bit when Mario jump on it. Not the animation that shakes the crochet constantly. Is there a way to do that?



(1 min 39 sec) I want that.
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Posted on 01-16-18, 06:06 pm
Spiny
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That would require a new sprite, so...
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