Helios |
Posted on 06-29-17, 10:17 am
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 3/222 Since: 06-28-17 |
Cheesy McCheeseFace |
Posted on 06-29-17, 11:07 am
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you are a fucking idiot
Karma: -95 Posts: 4/7 Since: 06-26-17 |
Why can't I test the modified ROM in DesMuMe 0.9.11? (latest) It hangs on the cutscene.
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Needle |
Posted on 06-29-17, 11:33 am
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I'm a needle?
Hello Karma: -5 Posts: 7/18 Since: 06-13-17 |
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Helios |
Posted on 06-30-17, 11:55 am (rev. 1 by Helios on 06-30-17, 11:56 am)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 4/222 Since: 06-28-17 |
MarioFanatic64 |
Posted on 06-30-17, 11:58 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2569/2796 Since: 07-01-11 |
Pretty easy, just don't set an area number.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Helios |
Posted on 06-30-17, 02:51 pm
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 5/222 Since: 06-28-17 |
VentureSonic |
Posted on 07-01-17, 11:02 am
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Karma: 7 Posts: 1/10 Since: 06-24-17 |
I have a question (might be answered already) but how do I make MvL levels? I've made one in NSMBe but in testing it doesn't work. I am using the same ROM on both DSes and it still doesn't work.
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RicBent |
Posted on 07-01-17, 11:05 am (rev. 2 by RicBent on 07-01-17, 11:35 am)
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Mariomaster
Karma: 8573 Posts: 894/1681 Since: 06-09-12 |
Using the search feature you get a nice guide instantly.
https://nsmbhd.net/thread/472-tutorial-the-ultimate-mvsl-hacking-guide/ _________________________ GitHub - Kuribo64 - YouTube |
VentureSonic |
Posted on 07-01-17, 11:38 am
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Karma: 7 Posts: 2/10 Since: 06-24-17 |
It works but... it's massively corrupted. The level is just messed up with its graphics and collision and everything else. Any help?
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RicBent |
Posted on 07-01-17, 11:39 am
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Mariomaster
Karma: 8573 Posts: 895/1681 Since: 06-09-12 |
VentureSonic |
Posted on 07-01-17, 11:48 am (rev. 1 by VentureSonic on 07-01-17, 11:50 am)
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Karma: 7 Posts: 3/10 Since: 06-24-17 |
I used the "Multiplayer NARC Patches". At first it's fine, but as you go onwards the level begins to deform and the players disappear
EDIT: The minimap shows Mario going back and forward. |
RicBent |
Posted on 07-01-17, 11:50 am
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Mariomaster
Karma: 8573 Posts: 897/1681 Since: 06-09-12 |
VentureSonic |
Posted on 07-01-17, 11:58 am (rev. 2 by VentureSonic on 07-01-17, 11:59 am)
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Karma: 7 Posts: 4/10 Since: 06-24-17 |
https://nsmbhd.net/get.php?id=MBXRdyFrmfok4Ycx
https://nsmbhd.net/get.php?id=XGzyduHboAccOtvl (required tileset, replaces tileset 0) |
RicBent |
Posted on 07-01-17, 01:02 pm
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Mariomaster
Karma: 8573 Posts: 898/1681 Since: 06-09-12 |
Helios |
Posted on 07-01-17, 04:22 pm
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 7/222 Since: 06-28-17 |
poudink |
Posted on 07-01-17, 05:19 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 346/1447 Since: 02-12-16 |
Helios |
Posted on 07-02-17, 02:51 am (rev. 3 by Helios on 07-03-17, 04:47 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 8/222 Since: 06-28-17 |
Thierry |
Posted on 07-02-17, 07:30 am
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この記号は… 解読できないよ…
Karma: 6330 Posts: 2208/2786 Since: 01-17-13 |
Posted by user123123 instead of fixing this, is there a way of disabling this animation? there's an ASM hack for that. check the misc patches thread, first post. |
Helios |
Posted on 07-03-17, 09:01 am
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 9/222 Since: 06-28-17 |
Thierry |
Posted on 07-03-17, 09:13 am
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この記号は… 解読できないよ…
Karma: 6330 Posts: 2209/2786 Since: 01-17-13 |
>can I transform my EU ROM into a US ROM somehow
no. you can port whatever changes you made to an US ROM if you have one, though. |