Posted on 06-29-17, 10:17 am
Red Cheep-cheep
Beyond DS and Project Tape

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how to use sprite 155 (special exit controller) to warp mario from one view to another in the same area? i have examined the structure of 1-tower, but i still don't get it.
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Posted on 06-29-17, 11:07 am
you are a fucking idiot

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Why can't I test the modified ROM in DesMuMe 0.9.11? (latest) It hangs on the cutscene.
Posted on 06-29-17, 11:33 am
I'm a needle?
Hello

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Post
Why can't I test the modified ROM in DesMuMe 0.9.11? (latest) It hangs on the cutscene.
what did you modify in the ROM?


Quote of the Day: "I have a 5.5 inch" - Me on IRC
Posted on 06-30-17, 11:55 am (rev. 1 by  Helios on 06-30-17, 11:56 am)
Red Cheep-cheep
Beyond DS and Project Tape

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Someone please answer me... Don't forget me please...
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Posted on 06-30-17, 11:58 am
Roy Koopa
The guy who does things.

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Pretty easy, just don't set an area number.
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Posted on 06-30-17, 02:51 pm
Red Cheep-cheep
Beyond DS and Project Tape

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oh yes, i get it finally. i forgot to set view to 1 in entrance part... anyways thx!
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Posted on 07-01-17, 11:02 am


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I have a question (might be answered already) but how do I make MvL levels? I've made one in NSMBe but in testing it doesn't work. I am using the same ROM on both DSes and it still doesn't work.
Posted on 07-01-17, 11:05 am (rev. 2 by RicBent on 07-01-17, 11:35 am)
Mariomaster

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Using the search feature you get a nice guide instantly.

https://nsmbhd.net/thread/472-tutorial-the-ultimate-mvsl-hacking-guide/
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Posted on 07-01-17, 11:38 am


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It works but... it's massively corrupted. The level is just messed up with its graphics and collision and everything else. Any help?
Posted on 07-01-17, 11:39 am
Mariomaster

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Sorry, I do not have a crystall ball. Without any description of what you did, or what the errors are specifically, I cannot help in any way.
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Posted on 07-01-17, 11:48 am (rev. 1 by  VentureSonic on 07-01-17, 11:50 am)


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I used the "Multiplayer NARC Patches". At first it's fine, but as you go onwards the level begins to deform and the players disappear

EDIT: The minimap shows Mario going back and forward.
Posted on 07-01-17, 11:50 am
Mariomaster

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I still cannot help you. Give us the level and explain exactly what happened.

A doctor cannot help you either if your leg hurts without having xrays...
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Posted on 07-01-17, 11:58 am (rev. 2 by  VentureSonic on 07-01-17, 11:59 am)


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Posted on 07-01-17, 01:02 pm
Mariomaster

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Hm, sorry I cannot tell what is wrong with the level.

The only thing I noticed is that the Star IDs are wrong. They should start at 0.
Doubt that that is the problem tho
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Posted on 07-01-17, 04:22 pm
Red Cheep-cheep
Beyond DS and Project Tape

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sorry, but i have a question to ask.
i used nsmb ts editor to make a logo, and when i import it, it starts fine. but if i wait for a few moments, when the cutscene appears, here:

Thanks!
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Posted on 07-01-17, 05:19 pm
Giant Red Paratroopa
Not Edible

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You need to edit s_logo.nsbmd in the enemy folder.
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Posted on 07-02-17, 02:51 am (rev. 3 by  Helios on 07-03-17, 04:47 pm)
Red Cheep-cheep
Beyond DS and Project Tape

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yeah, but it is still kinda messed up.


Edit: instead of fixing this, is there a way of disabling this animation?
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Posted on 07-02-17, 07:30 am
この記号は… 解読できないよ…


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Posted by user123123
instead of fixing this, is there a way of disabling this animation?


there's an ASM hack for that. check the misc patches thread, first post.
Posted on 07-03-17, 09:01 am
Red Cheep-cheep
Beyond DS and Project Tape

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no, i cant
also i dont know why my rom is european version. (can i change it into us version?) how to create a custom animation instead?
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Posted on 07-03-17, 09:13 am
この記号は… 解読できないよ…


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>can I transform my EU ROM into a US ROM somehow
no.

you can port whatever changes you made to an US ROM if you have one, though.