Posted on 04-30-17, 12:03 pm (rev. 1 by  Arceus on 04-30-17, 12:04 pm)
We do what we must because we can

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For problem No. 1: https://nsmbhd.net/get.php?id=OWhBjdDq2I3HRiEh
Look at the changes I made and as soon as the Piranha Plant is completely done dieing, the blocks break.
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Posted on 05-01-17, 12:06 pm (rev. 1 by  HonorableBore on 05-01-17, 12:14 pm)
Paragoomba
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I have another problem
I am making a custom 1-1, and I planned that at the beginning of the level, the player have the choice whether to finish the level overground, or underground (For overground, players just ignore the pipe; for underground, players travel from Area 1 to Area 3.). I have measured the tiles, so that the number of underground blocks equal to the number of overground tiles. For easier understanding, here is a photo:

(Click to enlarge)
In the picture, areas with same colour are with the same length. Brown circles are star coins.

My question is, I want the progress path still be moving in Area 3 (underground path). How can I do it?
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Posted on 05-01-17, 12:16 pm
Roy Koopa
The guy who does things.

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You can't, I'm afraid. The progress bar can't share the same portion with any other view in any area of the level.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
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Posted on 05-03-17, 12:26 pm
Panser


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Problem one:

The following corrupted graphic appears in my level. It does not appear in the editor. How do I remove it?



Problem two:

I can't seem to get two progress paths in the same area to work. I have each view set up to have each progress path connected. How do I string them together?

Problem three:

I have some pipes that just go to a black screen and crash the game. I have checked multiple times and they are correctly configured. How do I get them to work?

Problem four:

I have a specific area of lava in one level that acts like water. I have removed all water sprites and tiles from the level, and there is no ice. How do I fix this?
Posted on 05-03-17, 04:39 pm
Giant Red Paratroopa
Not Edible

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For problem 1, place blank tiles where it happens and it will work correctly.
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Posted on 05-03-17, 07:19 pm
Newcomer


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how do you change the backgrounds? and how do you make music with nsmbe for the game
Posted on 05-03-17, 07:54 pm
We do what we must because we can

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Posted by Ziggy23
how do you change the backgrounds? and how do you make music with nsmbe for the game


* How do I use the search function? *
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Super Mario Castle 2 | Full release

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Posted on 05-07-17, 08:19 pm
Panser


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Posted by poudink
For problem 1, place blank tiles where it happens and it will work correctly.


Thanks!

What about problems two, three, and four?
Posted on 05-07-17, 10:40 pm
Giant Red Paratroopa
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Problem 2: I think that it' impossible.
Problem 3: Try moving the view in which the pipes are.
Problem 4: IIRC if you warp to the view in which you already are, the lava in it will acts like water.
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Posted on 06-05-17, 11:01 pm
Panser


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I have a level where I tried to put in the final castle loop, but it doesn't make the sound effects and it doesn't loop when I pick the wrong path. How do I fix this?
Posted on 06-14-17, 01:49 am
Goomba
Driest of Bones

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Since: 06-10-17
I have a question:
I want to be able to do Level Previews, but the download link in ASM hacking from Skawo is broken (says 404 file not found)
Does anybody know a solution?
Posted on 06-14-17, 01:51 am
Mole
Normal user

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....ask somebody to upload it? I don't see why this has to be a question that needs a "solution" when the "solution" is obvious.
Posted on 06-14-17, 01:53 am
Goomba
Driest of Bones

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But I don't know anybody who could and that thread would be bumping an old thread
Posted on 06-14-17, 01:56 am
Mole
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*ahem*

Better bump an old thread ONTOPIC
Posted on 06-14-17, 01:57 am (rev. 1 by  SoulElite on 06-14-17, 01:57 am)
Goomba
Driest of Bones

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Since: 06-10-17
...
I thought this was an asking thread though
...
I'll go bump it
Posted on 06-14-17, 01:58 am
Mole
Normal user

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"and that thread would be bumping an old thread"
Posted on 06-24-17, 05:41 am


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Hi! With NSMBe, is it possible to change backgrounds and level order? Thanks!
Posted on 06-24-17, 05:03 pm
Giant Red Paratroopa
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Backgrounds: Yes. Just go in the "graphics" tab of your level and select the background you want to use.
Level Order: No.
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Posted on 06-25-17, 06:58 pm
Super Koopa
That MvL Hacker

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Unless you open your world map using one of the world map editors and changing what node points to what level
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Posted on 06-25-17, 10:15 pm
Fuzzy
Will never finish a hack

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Or you could just copy paste all the levels around, which would be super tedious, as it would require you to get the right level settings.
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