Posted on 01-01-18, 11:46 pm
Ninji
W1 out :)

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Since: 10-22-17
When finding bugs, where should i report them?
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Posted on 01-02-18, 01:56 am
Super Koopa
That MvL Hacker

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Since: 04-11-15
Report 'em here
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Here's my MvL Hacking thread

Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki!

#HakingNoMore
Posted on 01-02-18, 04:36 pm (rev. 1 by TheTimebreaker on 01-02-18, 04:36 pm)
Ninji
W1 out :)

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Posts: 33/229
Since: 10-22-17
I found a little Out-Of-Boundary Glitch in 3-C. Recorded it in a little video (sorry for bad quality)

Description: Newer DS has a little out of boundary glitch in World 3-C
This works with Mario and Luigi as long as they are small.
Big sized Mario and Luigi can't get out of boundary, they just pop into a block but cant get further.
Not in video but tested later: Mini Mario and Mini Luigi can get out of boundary too.

When going out of boundary through the first edge i was testing in this video, I couldn't move. I got pushed to the right side of the level and after reaching the end of this section, i couldn't move at all.
At the second edge I was able to run around but couldn't find a way to get back into the level.

I guess there are more edges in this level where you can do this and maybe there are similar out-of-boundary glitches in other water levels.
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Posted on 01-02-18, 06:44 pm (rev. 2 by byoujiin on 10-20-18, 06:21 am)
Goomba


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Since: 01-02-18
.
Posted on 01-02-18, 10:49 pm


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Since: 01-02-18
Will multiplayer be available in next version ?
It would be better if there is a multiplayer mode just like NSMB2 3DS.
Posted on 01-02-18, 10:51 pm
Giant Red Paratroopa
Not Edible

Karma: 3386
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Since: 02-12-16
no. that'd break level design in many levels and would probably take several months to code.
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Posted on 01-02-18, 11:24 pm (rev. 1 by byoujiin on 10-20-18, 06:21 am)
Goomba


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Since: 01-02-18
.
Posted on 01-03-18, 12:28 am
Flurry


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Since: 12-29-16
Nintendo Wire made an article about this hack! That's pretty cool, if you ask me.
Posted on 01-04-18, 02:17 am
Giant Red Paratroopa
Not Edible

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Since: 02-12-16
but because of that it'll catch nintendo's attention and then DMCA
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Posted on 01-04-18, 09:32 pm


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Since: 01-01-18
Bug report I guess:
Shell sliding with a hammer suit on a large buzzy beetle spawned from a pipe in 7-5's underground segment causes the beetle's hitbox to disappear (I assume so, since mario could no longer interact with it after that point.) I'm not quite sure what caused it, as I tried again and could not replicate the problem. I hope that helps somehow???
Posted on 01-05-18, 01:09 am


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Which version of the game?
Posted on 01-05-18, 06:17 pm


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Since: 01-01-18
1.02, though I'm not sure if that's the latest version or not.
Posted on 01-05-18, 06:32 pm
Red Cheep-cheep
将来いつかきっと帰って来る、またね

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Posts: 56/222
Since: 06-28-17
You can check updates here: Newer DS Website

The latest version as of 6 Jan is 1.04
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Posted on 01-05-18, 08:50 pm


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Since: 04-02-13
That bug was fixed in 1.04
Posted on 01-05-18, 11:47 pm


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Good to know! Thank you both!
Posted on 01-06-18, 06:06 pm


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Since: 01-06-18
Bugs I encountered in Version 1.04 (haven’t finished the game yet):

-sfx bug, World 2-3: When entering the pipe that leads to the room with the checkpoint the sound for leaving a pipe is played twice: first in the old room, then in the new room with the checkpoint.

-graphic bug, World 4-Tower: When the platform brings you to the final room with the boss door in it, the platform has a weird graphic bug: It enlarges to the right into the wall, just a millisecond later everything is back to normal.

-camera bug, World 4-ghosthouse: When in the room with the three doors and the stones that build a path under one door at a time and the player jumps from the left of the room to the middle of the ceiling, the camera quickly moves upwards (player isn’t on the screen any longer) and is then back to normal.

-World 5-Tower: When dying after having activated the checkpoint you respawn by leaving a pipe on the left of the checkpoint. But this pipe brings you further in the level. It’s your way to go. So you shouldn’t leave it and have to enter it as soon as you get control over your character. You could let the player spawn on the ground at the right side, perhaps.

I’ve tested all of these bugs multiple times on my Supercard DSTWO. So they don’t just happen once.
PS: Awesome game to this point. Especially the minecart level. Wish you would've made more levels using this mechanic.
But you've recycled many ideas that were introduced back in Newer Wii. That's what brought the New Super Mario Bros. series down, the constant reuse of elements (level elements, world themes, enemies, etc.) introduced by older New Super Mario Bros. titles. They weren't that innovative. I know that the DS and the game aren't capable of that many things, so I'm looking forward to Newer U and fresh new ideas.
Posted on 01-06-18, 07:20 pm


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Posts: 1063/1100
Since: 04-02-13
Intentional,
Impossible to fix,
Already fixed for 1.05,
Already fixed for 1.05,

The project description itself says the game will reuse assets and ideas, so I'm not sure what you were expecting.
Posted on 01-07-18, 02:42 pm (rev. 1 by E4_ on 01-07-18, 02:46 pm)


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Have you read my "bug report"?
Posted on 01-07-18, 07:42 pm
Newcomer
Im penitent for my pitfully pathetic performance.

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Since: 12-10-17
Just a quick question...

Will the source code for Newer DS be released and be able to be used by the community, similar to Newer Wii?
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Accept your fate.
Posted on 01-07-18, 07:49 pm
Birdo


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Since: 06-26-11
Its is on SORROW LIST.txt as a todo and it has since been implied that will be released.