Posted on 12-25-17, 05:23 pm (rev. 2 by  TruelyJohn64 on 12-25-17, 05:40 pm)
(Words)

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Never mind, see post below or spoiler for context

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Posted on 12-25-17, 05:32 pm
Red Cheep-cheep
Beyond DS and Project Tape

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Posted by cros107
I game over'd on world 1 and was warped to world 2, with world 1 being greyed out...
Posted by skawo
just fixed. Just save the game immediately after the intro to avoid. Fix will be out in 1.1

cros107 has said that before, and skawo will release a fixed version later.
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Posted on 12-25-17, 05:39 pm
Porcupo
What if I were to purchase fast food and disguise it as my own cooking?

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1-Castle: A hammer bro jumped into the ground.
--___________
-/-----------------\
/-------------------\
|------|------|------|
|--------------------|
|---\________/---|
\-------------------/
-\___________/
Posted on 12-25-17, 07:13 pm (rev. 3 by  TriangularFish on 12-25-17, 07:48 pm)
Red Paragoomba


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nvm got it to work just delete this
Posted on 12-25-17, 07:18 pm


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Er, what?
Posted on 12-25-17, 07:20 pm (rev. 3 by  TriangularFish on 12-25-17, 07:47 pm)
Red Paragoomba


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nvm got it to work just delete this
Posted on 12-25-17, 07:32 pm


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There's a readme with instructions
Posted on 12-25-17, 07:38 pm (rev. 2 by  TriangularFish on 12-25-17, 07:46 pm)
Red Paragoomba


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nvm got it to work just delete this
Posted on 12-25-17, 07:43 pm


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Did you do this:

For Linux and macOS users: you will first need to install the latest
Python 3 release for your system, which will allow you to run the .py
script. After installing Python, run the following commands in a
terminal window to install other required libraries:
python3 -m pip install PyQt5
python3 -m pip install xdelta3
After this, you will be able to launch the patch_wizard.py script. (If
double-clicking the file doesn't work, run "python3 patch_wizard.py" in
a terminal window after navigating to patch_wizard.py's directory.)

?
Posted on 12-25-17, 07:52 pm (rev. 1 by RicBent on 12-25-17, 07:59 pm)
Administrator

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Editing out your posts so you don't look dumb makes you look even dumber.
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Posted on 12-25-17, 09:50 pm


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I'm here to report on some errors in the game I've found so far.

First off, I've encountered 1 crash being in W3-Ghost House. I was in the section where you step across stringed block to cross the pitfall and the game suddenly crashed. Here's the crash dump...
http://fav.me/dbxtect

Secondly, after completing W5-Castle; I was send to World 7 instead of World 6. I remember you saying that the world will be accessed in numerical order and the alternative paths for beating castles with Mini Mario will be removed. Plus I should mention that I was Super Mario upon beating W5-Castle, not Mini Mario.
http://fav.me/dbxte0z

I await your reply
Posted on 12-25-17, 10:13 pm
Paragoomba
Banned

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I'm already in the world 6 :DD
I love this rom hack! Good job newer team

PS: I did not have any installation error either to play the game or to open it in the editor
Posted on 12-25-17, 10:21 pm


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You gave me the completely bad screen for the first bug.

The second bug isn't a bug; I didn't say that. World 6 is and always has been secret.
Posted on 12-26-17, 01:29 am


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with TWLloader when i load the game on the loading screen the squares turn red and say "error"
Posted on 12-26-17, 02:06 am
Red Paragoomba


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I shut my ds lid and the only thing I hear is Mario screaming “Mario time, come back!” literally every second

So whee I found first Easter egg
Posted on 12-26-17, 02:35 am


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That's apparently a TWLoader bug
Posted on 12-26-17, 02:40 am
Red Cheep-cheep
Beyond DS and Project Tape

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No, I emulate shutting the lid in DraStic, and Mario still shouts "Come back, Mario time!" every second.
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Posted on 12-26-17, 03:01 am
Newcomer
Im penitent for my pitfully pathetic performance.

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Original game - 32 MB

Newer DS, which adds a crap ton to the original - 27 MB

BURN THE WITCH!
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Posted on 12-26-17, 04:14 am (rev. 1 by  Helios on 12-26-17, 04:22 am)
Red Cheep-cheep
Beyond DS and Project Tape

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Posted by skawo
I see. Sadly, I can't really debug it from that, as all that tells me is that it ran out of RAM, but not what it was trying to allocate. So... hard bug to fix, unfortunately, but I'll look into it.

I saw your "developer walkthrough" on YouTube, and you stated that the clapping sound after getting all three star coins would take up a chunk of RAM. Maybe you could delete the sound effect and the code to free up some space...

An additional point to "Come back, Mario time":
When the player is Luigi, it is still "Come back, Mario time" every second when you close the lid of the NDS.
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Posted on 12-26-17, 04:52 am
Roy Koopa
The guy who does things.

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Posted by Snoof
Original game - 32 MB

Newer DS, which adds a crap ton to the original - 27 MB

BURN THE WITCH!


The NSMB ROM has a ton of unused memory. Trim the ROM and you get it down to about 19MB.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
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