Posted on 12-30-17, 10:48 pm
Prefers to hack MvL

Karma: 7
Posts: 7/8
Since: 10-04-17
I tried that (multiple times, each time getting a clean rom, adding the levels, and adding the ASM), and it booted into a black screen (the rom, not the levels)
Posted on 12-30-17, 11:21 pm (rev. 1 by  HD Erick Games on 12-30-17, 11:21 pm)
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 102/168
Since: 11-02-16
Try the rom i sent you in the PM
Posted on 12-30-17, 11:27 pm
Prefers to hack MvL

Karma: 7
Posts: 8/8
Since: 10-04-17
Posted by HD Erick Games
Try the rom i sent you in the PM


It works great! I imported the last two levels I didn't send because they worked fine, and they all look great! Well, the quicksand is a white void, but that can be overlooked.
Posted on 12-31-17, 10:45 am (rev. 1 by  HD Erick Games on 12-31-17, 08:38 pm)
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 103/168
Since: 11-02-16
Do anyone know how to export/import FG FX? I wanted to export the autumn fg fx from NewerDS and import it on my mvl hack.

EDIT: Solved! thanks to  skawo
Posted on 01-01-18, 11:04 pm


Karma: 2
Posts: 7/11
Since: 04-30-17
Hello, can someone make a tutorial video how to edit a .sbnk file? I know, there are some tutorials, but they doesn't help me, because i didn't unterstand them. Or can someone help me?
Posted on 01-02-18, 12:37 am
Red Goomba


Karma: 18
Posts: 1/44
Since: 12-29-17
I downloaded some sseqs from this thread: https://nsmbhd.net/thread/3321-the-free-to-use-sseq-thread/
I know this sounds extremely noobish, but where do I import these in the NSMBE? I looked everywhere, but I couldn't find it... Thanks in advance!
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Posted on 01-02-18, 01:41 am


Karma: 2
Posts: 8/11
Since: 04-30-17
You can import these with DS Sound Studio, I don't have a link, but Google is your best friend!
Posted on 01-02-18, 01:44 am (rev. 1 by  TruelyJohn64 on 01-02-18, 01:46 am)
(Words)

Karma: 730
Posts: 158/265
Since: 01-03-16
Edit: Ninja'd
You don't.

Use this guide, or use DS Sound Studio...
Forgot that was a thing... my bad.
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Posted on 01-02-18, 01:58 am
Red Goomba


Karma: 18
Posts: 3/44
Since: 12-29-17
Thank guys! Lol I'm such a noob.
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Posted on 01-03-18, 04:05 pm


Karma: -43
Posts: 1/3
Since: 01-03-18
oigan chicos como puedo agrandar los sprites goomba y koopa (gigantes) porfa me lo puedes decir.
Posted on 01-03-18, 06:26 pm
Paragoomba
What.

Karma: 114
Posts: 32/65
Since: 11-25-17
Posted by CONNOR_BALL
oigan chicos como puedo agrandar los sprites goomba y koopa (gigantes) porfa me lo puedes decir.

Lo primero, esta comunidad es inglesa, así que no hables en español. Si quieres goombas y koopas gigantes tienes que hacerles sprites propios. Busca en ASM hacking.

Translation: First, this is an English community, so don't talk in Spanish. If you want your gigant goombas and koopas give them new sprites. Search in ASM hacking
Posted on 01-04-18, 10:35 am (rev. 1 by  Helios on 01-04-18, 11:00 am)
Red Cheep-cheep
Beyond DS and Project Tape

Karma: 737
Posts: 51/222
Since: 06-28-17
Is there a way to edit NSBCA files (not using NSMBe)? I saw some really old threads about this, but I do not know whether this is a thing we can do now.

I would like to edit path21 of world1_move.nsbca.


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Posted on 01-04-18, 04:26 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 506/1447
Since: 02-12-16
You'll need to use either the old worldmap editor which has a basic nsmbca creator (but can't edit the ones from the original game) or you can use 2011 maya with the nitro plugin.
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Posted on 01-04-18, 06:49 pm
Goomba


Karma: 16
Posts: 23/27
Since: 01-02-18
The world map editor doesn't even work though.
Posted on 01-04-18, 06:52 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 507/1447
Since: 02-12-16
It does. I can use it myself. Note that I'm not talking about goombatlas but the thing before that.
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Posted on 01-04-18, 06:54 pm (rev. 1 by RicBent on 01-04-18, 06:55 pm)
Mariomaster

Karma: 8528
Posts: 1075/1681
Since: 06-09-12
Note: You shouldn't use the thing before that

Oh and the NSBCA editor thing is just horrible. The files it creates are horribly bloaty.
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Posted on 01-04-18, 06:55 pm (rev. 1 by byoujiin on 01-04-18, 06:57 pm)
Goomba


Karma: 16
Posts: 24/27
Since: 01-02-18
I'm talking about Goombatlas and I can't edit any of the worlds. I just get an error message.
Posted on 01-04-18, 06:58 pm
Mariomaster

Karma: 8528
Posts: 1076/1681
Since: 06-09-12
Obviously. You have to create maps from scratch in Goombatlas and then apply the generated asm hack to a rom.
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Posted on 01-04-18, 08:31 pm (rev. 2 by byoujiin on 01-04-18, 08:33 pm)
Goomba


Karma: 16
Posts: 25/27
Since: 01-02-18
So was the World 1 map in the most recent image created from scratch, then?
Posted on 01-04-18, 09:29 pm
Mariomaster

Karma: 8528
Posts: 1077/1681
Since: 06-09-12
Yes.
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