Asprok |
Posted on 09-04-16, 02:20 pm (rev. 1 by Asprok on 09-04-16, 03:11 pm)
|
I Am Not Inteligent
Karma: 979 Posts: 221/380 Since: 03-04-14 |
So, I could get it to work, as well as pinet, using this tutorial by Luluca. I didn't know that the template had to be inside of the devkitARM folder, and maybe other things.
|
pinet |
Posted on 09-04-16, 03:16 pm
|
Karma: 1064 Posts: 166/200 Since: 02-02-15 |
Thanks, but do not be modest.
The credit is yours. You indicate the tutorial of that member. [] -P |
ThePartyPixel |
Posted on 09-06-16, 01:22 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
|
Goomba
Karma: 4 Posts: 18/27 Since: 08-18-16 |
TruelyJohn64 |
Posted on 09-06-16, 01:51 am
|
(Words)
Karma: 730 Posts: 98/265 Since: 01-03-16 |
You gotta reset and redraw map16.
Tilesets don't magically go over other ones the magority of the time so you have to do it yourself. Its pretty easy, so I'm not going to bother explaining it. _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
Ndymario |
Posted on 09-06-16, 05:15 am
|
Fuzzy
That MvL Hacker Karma: 1593 Posts: 68/787 Since: 04-11-15 |
I am about to punch my screen. On The Actor Spawner, I followed Luluca's Guide and it works but when I try to run the rom on DeSuMe it crashes
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! #HakingNoMore |
MarioKart7z |
Posted on 09-06-16, 07:38 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 82/328 Since: 08-20-16 |
The original jyotyu pipes are rendered on a different layer than the rest of the tilesets.
So... how do i make that work for CUSTOM pipes?
rip signature
|
MarioFanatic64 |
Posted on 09-06-16, 08:13 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
|
Roy Koopa
The guy who does things. Karma: 12684 Posts: 2206/2796 Since: 07-01-11 |
Posted by ThePartyPixel You just copy-pasted those tiles from a sprite sheet didn't you. No resizing, moving, anything. NSMBDS tiles are 8x8, with no gaps. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Hiccup |
Posted on 09-06-16, 09:02 am (rev. 2 by Hiccup on 09-06-16, 09:03 am)
|
Birdo
Karma: 2754 Posts: 1844/2091 Since: 06-26-11 |
Posted by MarioKart7z [pipes] So... how do i make that work for CUSTOM pipes? Edit the NSBTX files in polygon_unit, and/or use the Signboard ASM hack and edit the relevant files for that. |
MarioKart7z |
Posted on 09-06-16, 10:15 am
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 83/328 Since: 08-20-16 |
Posted by Hiccup Posted by MarioKart7z [pipes] So... how do i make that work for CUSTOM pipes? Edit the NSBTX files in polygon_unit, and/or use the Signboard ASM hack and edit the relevant files for that. What program do i need to edit the NSMBTX
rip signature
|
Hiccup |
Posted on 09-06-16, 10:22 am
|
Birdo
Karma: 2754 Posts: 1845/2091 Since: 06-26-11 |
NSMBe works. Others possibly include Tinke, Mario Kart DS Course Modifier and Every File Explorer.
|
MarioKart7z |
Posted on 09-06-16, 10:29 am (rev. 2 by MarioKart7z on 09-06-16, 12:10 pm)
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 84/328 Since: 08-20-16 |
Posted by Hiccup NSMBe works. Others possibly include Tinke, Mario Kart DS Course Modifier and Every File Explorer. LOL, i didn't realize you can just open the files with NSMBe EDIT: I found the pipes texture file, but how do i add new bitmaps and palettes to it? And then after i'm done, how do i link it to my pipe tiles?
rip signature
|
Hiccup |
Posted on 09-06-16, 12:36 pm (rev. 1 by Hiccup on 09-06-16, 12:36 pm)
|
Birdo
Karma: 2754 Posts: 1847/2091 Since: 06-26-11 |
The palletes should be right there in the NSBTX. The textures are hardcoded to certain map16 tiles in jyotyu.
|
MarioKart7z |
Posted on 09-06-16, 12:49 pm (rev. 2 by MarioKart7z on 09-06-16, 12:56 pm)
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 86/328 Since: 08-20-16 |
Posted by Hiccup The palletes should be right there in the NSBTX. The textures are hardcoded to certain map16 tiles in jyotyu. Then that means i can't add any NEW pipes... that's what i was trying to do... Well unless i knew how to add new files and code ASM... but i don't EDIT: So i could very well try editing the signboards BUT, the signboards NSMBe mod wasn't updated yet, LOL.
rip signature
|
Hiccup |
Posted on 09-06-16, 02:24 pm (rev. 1 by Hiccup on 09-06-16, 02:25 pm)
|
Birdo
Karma: 2754 Posts: 1848/2091 Since: 06-26-11 |
What is this about an update to the ASM hack? For fixing the Piranha Plant texture problem?
If you really need to, you can overwrite the pipe joints to get another pipe colour. |
MarioKart7z |
Posted on 09-06-16, 02:37 pm
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 87/328 Since: 08-20-16 |
Posted by Hiccup What is this about an update to the ASM hack? For fixing the Piranha Plant texture problem? If you really need to, you can overwrite the pipe joints to get another pipe colour. TFG934JHMN9THW34IOUTGIKWENBVH845HN54IUG548H954GVB4 i dont mean an update to the ASM hack i mean an update to the NSMBe mod
rip signature
|
Hiccup |
Posted on 09-06-16, 02:43 pm
|
Birdo
Karma: 2754 Posts: 1849/2091 Since: 06-26-11 |
Why do you need it to be updated?
|
MarioKart7z |
Posted on 09-06-16, 02:45 pm
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 88/328 Since: 08-20-16 |
Posted by Hiccup Why do you need it to be updated? So that i can actually USE the imported pipe textures without having to hope&pray with the actor data
rip signature
|
Hiccup |
Posted on 09-06-16, 02:48 pm
|
Birdo
Karma: 2754 Posts: 1850/2091 Since: 06-26-11 |
I don't really understand the problem. I think you should contact MeroMero.
|
bo7anon |
Posted on 09-06-16, 02:59 pm
|
Karma: 1 Posts: 1/1 Since: 09-06-16 |
how can i play new super Mario bros (hack) on dolphin emulator ?
please help me |
Arisotura |
Posted on 09-06-16, 03:00 pm
|
☭ coffee and cream
Karma: 10398 Posts: 2050/2766 Since: 06-26-11 |