Posted on 05-03-18, 01:22 pm in release Super Mario: Endless Earth
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the boss track severely lacks beats. even for a first boss it's kinda.. offputting.
Posted on 05-11-18, 02:05 pm in How to make a post layout
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Posted by Skylander
That sounds a little insulting.....

Posted by Skylander
HE UNDERSTANDS!!!!!!

@Skylander you're not helping. consider this a request from me, please don't lag the discussion if you have nothing relevant to say.

Posted by DaneGaming
Posted by cros107
Why would you come here saying "It's not working" when you know there's a guide? Why didn't you just read through it?


Well, I do read through. It's just... well idk. I think I actually lack completely understanding.

you might want to learn proper CSS, then. it's useful knowledge since CSS is the styling used for any page ever. it's easy to learn in general, you should turn out just fine.

I see you fixed the ID and image URL earlier, it's a good start. green font was a little weird though.
Posted on 05-11-18, 10:07 pm in requesting Music
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in our terms, Overworld (meaning over-ground) is the stage theme. Underground is the inverted meaning, for below-ground stages.

anyway, here's your comission. I used the overworld (CHIJOU_CONT) sound slot and didn't force the 'snow theme' aspect, rather simply made it nice to listen to.

regardless of which slot you insert it in, use the CHIJOU_CONT SBNK and SWAR for it.
Posted on 05-12-18, 02:23 pm in requesting Music
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sure. in DS Sound Studio, extract the CHIJOU_CONT SBNK and SWAR, then reimport it into the CHIJO ones.
Posted on 05-12-18, 05:19 pm in Pipe Connecting Problems (rev. 1 by Thierry on 05-12-18, 05:19 pm)
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I can only tell you used the wrong pipe exit entrance. change the exit type to match the direction of the exit pipe.
Posted on 05-19-18, 02:16 am in Custom Power Up for NSMBU DS
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are you guys serious right now


back ontopic, if you're planning to edit the mario model..
for a penguin suit, a mere retexture will just look odd considering mario's shape won't change.

replacing the body model with a custom one hasn't been done yet, either. the head is easily done but the body is trickier.
the body model has many animations so good luck getting everything to match.
Posted on 05-25-18, 04:48 pm in full 80 level hack "New-ISH" Super Mario Bros. DS
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there's an ASM hack that removes the boss sound dependency on backgrounds, IIRC by MeroMero.
Posted on 05-27-18, 12:28 am in tileset problems
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on the map16, move the first four tiles on the first and second row to another spot. the reason for it is because tiles to be randomized go there.
Posted on 05-28-18, 04:16 pm in Trees are shifted
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it's not just the bones, all the trees are a single model that is simply put there. it's not actually attached to the world map.
it's not going to magically shift the trees to the locations the shadows are at.

said shadows are part of the worldmap model, just like the shadows below tower/castle models.

Posted by Skylander
Why are they shifting from the position of the jungle trees?

you got it backwards. it did precisely the opposite: it did not shift, because it cannot. the model is not really bound to anything, other than it's own position.
Posted on 05-29-18, 05:40 pm in No sound effects on world map
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hey uh, did you perhaps replace the worldmap SBNK and SWAR? all worlds share the same soundbank slot.

rereading what you said, did you merely swap the world4 and world5 sseq? does it reverse if you swap them back? if not, then your problem stems from somewhere else.
Posted on 06-06-18, 11:22 am in Staff wanted!
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um. you're advertizing your team before even naming what they do? what hack they're gonna work on? what jobs are open?


just 'staff' is broad. there's a lot of jobs needed in a team and you can't just assign them randomly.
Posted on 06-08-18, 08:42 pm in ?question Question on how to edit the title screen area
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/BG_ncg/d_2d_I_M_back_demo_castle_ncg.bin
/BG_ncl/d_2d_I_M_back_demo_castle_ncl.bin
bottom background

/BG_ncg/d_2d_I_M_free_demo_castle_ncg.bin
/BG_ncl/d_2d_I_M_free_demo_castle_ncl.bin
top background

/BG_ncg/d_2d_I_M_tikei_demo_castle_ncg.bin
/BG_ncl/d_2d_I_M_tikei_demo_castle_ncl.bin
"tileset"

/BG_ncg/d_2d_TEN_I_demo_castle_ncg.bin
(/BG_ncl/d_2d_I_M_free_demo_castle_ncl.bin)
animated flags (top background)

/enemy/s_hana1.nsbmd
/enemy/s_hana.nsbca
blue flower

/enemy/s_hana2.nsbmd
(/enemy/s_hana.nsbca)
pink flower


the title screen was made to replicate the first bit of 1-1. the titlescreen is no actual level.
you may be able to edit the arrangement of graphics if you edit the nsc counterparts of bitmaps above, but the way these are mapped is uncertain. the graphics don't overlap much with the bitmap, and the large amount of blank tiles within this bitmap doesn't help.




Posted on 06-10-18, 05:52 pm in NSMBW-Styled Title Screen!
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considering how the ground looks, I'll guess you borrowed that sign and fence off somebody else.

putting way the sarcasm for a second, the ground paired with your logo and copyright, look quite ridiculous. you may need a much better image editor.
Posted on 07-11-18, 07:30 pm in full release Newest Super Mario Bros. DS Deluxe
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Posted by Luigui3060
Skylander I'm sorry I did not have time to replace it in the next update that will upload tomorrow will be replaced
Posted by Luigui3060
I also forgot to replace it since I used it to test
Posted by Luigui3060
W1-5 I also forgot to change it since I almost do not have much time friend forgive me

just saying, none of these sound like valid excuses to me. you didn't have time? time for what? you were not tight on time, were you? it's you yourself who get to choose whenever you want to release it.
releasing a hack with stolen levels to fill the blanks is far from being a viable solution.

I'm not buying the "forgot to" replace whatever, either.

I'm sorry, but I will not play this. you stripped every NewerTeam watermark, and nothing tells me you made any of the levels within this hack.
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wait five minutes to give it a chance to eventually unfreeze.

I had to do that when replacing the foreground clouds texture, it might be the same here.
Posted on 07-26-18, 06:35 pm in bug Checkpoint - Vertical as "Ckeckpoint - Vertical"
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doesn't matter what version you're using. just click "update sprite data(base)" on the tools tab of NSMBe, and it's done.
Posted on 08-19-18, 09:58 pm in v1.10 New Super Mario Bros. U DS
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oh look. it's the guy with an imaginary team, now complaining to people for stealing ideas.
seriously, ideas. big fucking deal. do people copyright ideas nowadays?

also, coming from you it's even worse. the one guy who repeatedly stole assets, is now barking at others for making a hack remotely similar. it's gonna be even more amazing if this turns out to be a mere coincidence.


they aren't even outright copying you, so you have no valid reason to command them to change thier hack. especially considering your history of stealing worse things.
this is high level hypocrisy at work here.

Posted by Luigifan 191
our team started the project first.

doing something first magically gives you the right to it? o noes, nobody shall ever be allowed to go to the moon ever again. some guy already did it.
Posted on 08-20-18, 02:41 am in v1.10 New Super Mario Bros. U DS
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don't feel bad for it. forcing yourself to be treat everybody well isn't practical, not everybody you meet is gonna be a good person. especially on the web.

if they can't get thier act together, nobody's gonna blame you for reacting accordingly.
Posted on 09-22-18, 04:08 pm in Super Mario island
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those hills look like broken textures. I know you were trying to reference super mario bros 3, but opaque black isn't gonna cut it IMO. not at this tiny scale on DS resolution.
Posted on 10-06-18, 09:31 pm in backwardsdoor Door Help
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leave the area number to zero.