Posted on 05-27-18, 12:28 am in tileset problems
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on the map16, move the first four tiles on the first and second row to another spot. the reason for it is because tiles to be randomized go there.
Posted on 05-28-18, 04:16 pm in Trees are shifted
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it's not just the bones, all the trees are a single model that is simply put there. it's not actually attached to the world map.
it's not going to magically shift the trees to the locations the shadows are at.

said shadows are part of the worldmap model, just like the shadows below tower/castle models.

Posted by Skylander
Why are they shifting from the position of the jungle trees?

you got it backwards. it did precisely the opposite: it did not shift, because it cannot. the model is not really bound to anything, other than it's own position.
Posted on 05-29-18, 05:40 pm in No sound effects on world map
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hey uh, did you perhaps replace the worldmap SBNK and SWAR? all worlds share the same soundbank slot.

rereading what you said, did you merely swap the world4 and world5 sseq? does it reverse if you swap them back? if not, then your problem stems from somewhere else.
Posted on 06-06-18, 11:22 am in Staff wanted!
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um. you're advertizing your team before even naming what they do? what hack they're gonna work on? what jobs are open?


just 'staff' is broad. there's a lot of jobs needed in a team and you can't just assign them randomly.
Posted on 06-08-18, 08:42 pm in ?question Question on how to edit the title screen area
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/BG_ncg/d_2d_I_M_back_demo_castle_ncg.bin
/BG_ncl/d_2d_I_M_back_demo_castle_ncl.bin
bottom background

/BG_ncg/d_2d_I_M_free_demo_castle_ncg.bin
/BG_ncl/d_2d_I_M_free_demo_castle_ncl.bin
top background

/BG_ncg/d_2d_I_M_tikei_demo_castle_ncg.bin
/BG_ncl/d_2d_I_M_tikei_demo_castle_ncl.bin
"tileset"

/BG_ncg/d_2d_TEN_I_demo_castle_ncg.bin
(/BG_ncl/d_2d_I_M_free_demo_castle_ncl.bin)
animated flags (top background)

/enemy/s_hana1.nsbmd
/enemy/s_hana.nsbca
blue flower

/enemy/s_hana2.nsbmd
(/enemy/s_hana.nsbca)
pink flower


the title screen was made to replicate the first bit of 1-1. the titlescreen is no actual level.
you may be able to edit the arrangement of graphics if you edit the nsc counterparts of bitmaps above, but the way these are mapped is uncertain. the graphics don't overlap much with the bitmap, and the large amount of blank tiles within this bitmap doesn't help.




Posted on 06-10-18, 05:52 pm in NSMBW-Styled Title Screen!
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considering how the ground looks, I'll guess you borrowed that sign and fence off somebody else.

putting way the sarcasm for a second, the ground paired with your logo and copyright, look quite ridiculous. you may need a much better image editor.
Posted on 07-11-18, 07:30 pm in full release Newest Super Mario Bros. DS Deluxe
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Posted by Luigui3060
Skylander I'm sorry I did not have time to replace it in the next update that will upload tomorrow will be replaced
Posted by Luigui3060
I also forgot to replace it since I used it to test
Posted by Luigui3060
W1-5 I also forgot to change it since I almost do not have much time friend forgive me

just saying, none of these sound like valid excuses to me. you didn't have time? time for what? you were not tight on time, were you? it's you yourself who get to choose whenever you want to release it.
releasing a hack with stolen levels to fill the blanks is far from being a viable solution.

I'm not buying the "forgot to" replace whatever, either.

I'm sorry, but I will not play this. you stripped every NewerTeam watermark, and nothing tells me you made any of the levels within this hack.
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wait five minutes to give it a chance to eventually unfreeze.

I had to do that when replacing the foreground clouds texture, it might be the same here.
Posted on 07-26-18, 06:35 pm in bug Checkpoint - Vertical as "Ckeckpoint - Vertical"
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doesn't matter what version you're using. just click "update sprite data(base)" on the tools tab of NSMBe, and it's done.
Posted on 08-19-18, 09:58 pm in v1.10 New Super Mario Bros. U DS
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oh look. it's the guy with an imaginary team, now complaining to people for stealing ideas.
seriously, ideas. big fucking deal. do people copyright ideas nowadays?

also, coming from you it's even worse. the one guy who repeatedly stole assets, is now barking at others for making a hack remotely similar. it's gonna be even more amazing if this turns out to be a mere coincidence.


they aren't even outright copying you, so you have no valid reason to command them to change thier hack. especially considering your history of stealing worse things.
this is high level hypocrisy at work here.

Posted by Luigifan 191
our team started the project first.

doing something first magically gives you the right to it? o noes, nobody shall ever be allowed to go to the moon ever again. some guy already did it.
Posted on 08-20-18, 02:41 am in v1.10 New Super Mario Bros. U DS
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don't feel bad for it. forcing yourself to be treat everybody well isn't practical, not everybody you meet is gonna be a good person. especially on the web.

if they can't get thier act together, nobody's gonna blame you for reacting accordingly.
Posted on 09-22-18, 04:08 pm in Super Mario island
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those hills look like broken textures. I know you were trying to reference super mario bros 3, but opaque black isn't gonna cut it IMO. not at this tiny scale on DS resolution.
Posted on 10-06-18, 09:31 pm in backwardsdoor Door Help
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leave the area number to zero.
Posted on 10-24-18, 01:38 am in Tileset import problem
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this is hardly understandable. can you try to use terms that are commonly used around here? your "I have edit one of the layouts of 4" sentence sounds much like a bad google translate result.

I'll try to decipher what you said.

I try to browse in the browser but I didn't find anything
you mean the first tab that is the tile browser? to have your tiles added in the list, you need to add all of them manually. it will not magically add itself for you.

in order to make a tileset, you have several things to do. first, import a png with 16x16 pixel tiles. then, add your tiles to the map16 (that other tab) to properly set up the physics and parameters for each tile. watch out for tile behavior of tiles

only then you can add them to the tile browser, where you can put any combination of tiles (example: slopes) for you to use anytime while editing.

some of the parts of the tilesets (in the rest of the layouts) crashes

parts of your tileset can't "crash". I'm sure you used the term wrong.

I'm guessing you meant they appear corrupted, and that is due to the right palette not being set in the map16. which is normal, you did not setup the map16. I'm pretty sure.
Posted on 10-31-18, 04:05 pm in Inventory Item Editing (rev. 1 by Thierry on 10-31-18, 04:05 pm)
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image is UI_O_1P_game_in_d_ncg.bin, palette is UI_O_1P_game_in_o_ud_ncl.bin.
enable 16 colors when you open the palette and click Add all.
Posted on 11-24-18, 02:17 pm in How to know the exactly site of the tiles??? (rev. 1 by Thierry on 11-24-18, 02:20 pm)
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you need to make the sure none of the tiles overlaps anything outside of thier own dedicated squares. you can enable the tile grid into the graphic editor of NSMBe to see if any tiles are leaking out, like in your case.

I advise you resize the 4 crevice tiles to make them fit the dimentions required for correct tiling. hopefully that was understandable.
Posted on 12-03-18, 04:15 pm in And this is why Discord sucks
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Discord nukes your logs if you're not unbanned within two days IIRC. nor do they take any requests to get your logs back before they're deleted. not that I'm aware of.

allthefoxes is a ticking timebomb in power. since he takes any "report" of misconduct without a second thought, he's extremely exploitable by haters acting like a teacher's pet. especially when they go to ridiculous lenghts like pointing at innocent users who're just at the wrong place at the wrong time.

this makes me not want to be in servers I never check. the discord staff is not responsive at all.
Posted on 12-05-18, 01:30 pm in Level crashes
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Posted by Skylander
Why do you do this to me NSMBU DS? You jerk!

covert advertizement tactics
Posted on 12-15-18, 02:08 am in exporting.nml.ndsdesemume How to turn .NML to .NDS?
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a .nml is a level. hence the extension name. you can't play a level from a game without the game.

go into the last NSMBe tab, and click export patch. said patch can be imported back the same way by somebody who also has NSMBe, along with a spare clean ROM to patch it on.
Posted on 01-04-19, 11:15 pm in Another SMB3 Remake
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I know somebody in the past tried just that, and eventually gave up. it would live in the shadow of SKJmin's hack, so no wonder.
IMO NSMB2 would be more straightforward to remake SMB3. it already has tanuki suit, noteblocks, et cetera.

but since you're asking, I might as well point this out. when you want to play SMB3 (or any old mario game) you want to play that game precisely. not a watered down port.

this is a matter of opinion, but do consider this. nowadays you can play the SMB series on pretty much any device with no hassle, and if you're gonna play a hack you might as well go for one that brings actual new content (i.e levels) instead of replaying through the same courses over and over again.

remaking sounds like the easy option, but it's tedious and the result pales in comparison to making actual new levels.