Posted on 05-31-17, 01:22 am in Newer Super Mario Bros. DS (rev. 1 by Thierry on 05-31-17, 01:25 am)
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Posted by Luigui3060
I understand the sarcasm but when it is not spoken when it is written

so basically, "I understand sarcasm only when it's spoken"?


fam, if we can pick up sarcasm from text, you can too :p

(also please work on your english, misunderstandings can be annoying)


Posted by StarTrekVoyager
Sakwo?

reminds me of when I used to spell it Swako :DD
Posted on 06-12-17, 02:53 pm in announcementhacking Announcement from #YoshiNation
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erm

what's the point of making a hack featuring no 'custom stuff'?
Posted on 07-03-17, 09:13 am in Help/Question Asking Thread
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>can I transform my EU ROM into a US ROM somehow
no.

you can port whatever changes you made to an US ROM if you have one, though.
Posted on 08-01-17, 08:08 pm in How to fix desert bg?
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you cannot make huge levels with some backgrounds like these, that doesn't loop right vertically.
Posted on 08-02-17, 12:05 am in Newer Super Mario Bros. DS
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DS limitations tho. If anything, this is going to be on par with Newer.

Also crapo puns are crapo.
Posted on 08-02-17, 12:10 am in New Super Mario Land
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The main point of beta-testers is to test stuff tho. Sure they can suggest improvements, but thier job is not to be an 'ideas box'.
Posted on 08-22-17, 09:11 am in Glitchy Game
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- wrong tile used for walls (you clearly used a non-solid one), you maybe even simply used one of the grassland tileset dupes with different map16 arrangement, I don't know.
- the "scroll vertically" tickbox in the view params is unticked.
- I think you also put some misplaced camera controllers around
- there are TWO types of pipes: breakable and unbreakable ones. please at least glance over the way nintendo uses things in the original levels.
- you fucked up the titlescreen logo. did you try to edit it or smth?

your game is not glitchy in the least.
Posted on 08-24-17, 03:17 pm in Taking a break
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My condolences.
I hope you get to cherish his memory for years to come.

Posted by Izmirnator
I've decided to take a break and take care of my family, as we all need to recover.

Good choice. That matters much more than doing anything for this community, there's no comparison.
Posted on 09-05-17, 12:10 am in New Super Mario Team!
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may want to update the forum (section) title to clarify. it's been an issue for a while, even tho it's logical


also sorry to burst your bubble, but you don't pile up ideas, grab people and lead a romhacking project like this, let alone out of nowhere.

ideas are mostly useful when making games. for romhacking, you have to try out stuff on your own then give attempts at solid, feasible ideas.
there's both restrictions and difficulty involved.

here, you're trying to recruit people to do something that may not even be possible for mere romhacker hobbyists.


anyway this whole board is centered around NSMBDS hacking, so I doubt you'll find anyone.
the boards for nsmbu/nslu hacking are now gone, so I can't redirect you.

that, and asking again anywhere else will most likely give you the same results.
Posted on 10-19-17, 02:56 pm in NSMBHD Discord! (Unofficial)
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as if the board wasn't inactive enough.

Posted by GalacticPirate
Staple and RicBent don't like Discord so NSMBHD will stick to IRC (that 1988 thing which is limited to ASCII characters and is complicated as hell)

seeing how you sum it up to this, I could say the same about you. everyone basically said there's no need for a discord and especially one ran by some random member.

meanwhile, ndymario's point is that he isn't some random nobody. turns out he isn't staff either.
it's standard procedure to consult the staff beforehand, rather than throwing in a thread with links. if there really was benefit having a discord, the staff would have started one.

this didn't deserve drama, but it wouldn't have worked out.


you see this sort of thing often now.
since just anybody can start a discord and title it after anything, nembies are tempted to to start discords for forums. but then, what's the point of having forums in the first place?
Posted on 11-05-17, 11:36 pm in Metro Kingdom - First look at my new hack.
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I admire your devotion to this.

I'm not too fond of the graphics, but I guess there's not much you can do. You're trying, alone, to recreate 3D stages into 2D. Even putting graphics aside you can't do much, especially in the case of Odyssey.

Honestly, Odyssey-related hacks won't get far IMO.
3D hacks would just be a downgrade of the actual game, and 2D hacks will most likely turn out wierd and somewhat bland. Because it's not actual 2D level design, just recreation of 3D stages.

Anyway, I have a question. Is the whole hack going to be a recreation of the Odyssey stages? Because if it's just one or two levels, honestly it's no big deal.

Sorry if I'm disappointing you with all I said, but critism is important.
Posted on 11-06-17, 12:58 am in Metro Kingdom - First look at my new hack.
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SM63 had a lot of freedom compared to NSMB.
And honestly, SM64 has a stage design that simply works in 2D if done well (peach's castle being a good example). I can't say the same for Odyssey.
You can't just pick something refined for 3D to that extent and expect it to work in 2D.
Posted on 11-10-17, 12:03 am in Super Mario Stars
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to me, "well used" for this font is mostly

not huge
not blurry
preferably no acronyms (just "NSMB" looks bad)
and whatever else

Posted by InfiniteX
Your 2nd logo is too big for the title screen

wierd, seems sized just right according to RicBent's title screen logo app.

Posted by InfiniteX
The NSMBU tileset will be replaced by the NSMB2 tileset soon

NSMB2 grassland? I'm pretty sure I have a version of it with all the slopes availables, either lying around exported or inside whatever ROM. should I look for it?


oh yeah and IMO, just "super mario star (DS)" sounds better than New_Super_Mayro_Bros._Stars_DS_&knuckles_longass_title
Posted on 11-14-17, 05:07 pm in Newer Super Mario Bros. DS
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cool speech.

staph acting like everybody is being impatient.
we've been waiting for a while, there's no reason we can't keep it up.
Posted on 01-20-18, 09:04 pm in Help/Question Asking Thread
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your image throws a 403 error. the embed fails as well.

the tile being part of Jyotyu shouldn't mess up anything, but remember the empty tiles are pipe tiles.


as for the title UI,
UI_O_menu_title_o_d_ncg.bin, d_2d_UI_O_menu_title_o_d_ncl.bin
and
UI_O_menu_select_o_d_ncg.bin, d_2d_UI_O_menu_select_o_d_ncl.bin


please look around the files on your own before to ask.
Posted on 01-22-18, 01:23 am in So I'm back...
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Posted by Slackot
If you don't understand is basically Mr.M insulting me, only because I 'reported' his team. He told me that it was his 'little brother' using his account, but come on...

probably just plain lame guilt-tripping.
and even if it isn't, he had it coming. if you're gonna go full plagiarism, except some retribution.


either way, if you want to stop a topic the only way is to let it die. bringing it up will only relive it.
Posted on 04-13-18, 08:46 am in Storm Clouds and Hills
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.....you didn't make it. you grabbed nintendo's backgrounds, recolored the clouds and slapped them onto eachother. that will never tile right. why do you think backgrounds are separate in the original game? they all use a limited set of tiles.

I'm sorry, but your background is unusable.


Posted on 04-19-18, 07:01 pm in how to edit the Game Over screen?
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just look around in the /obj/ folder. I recall it's very easy to find.

also in general I recommend opening all the graphic files in the folders that interest you, such as UIstudio, polygon_unit and /obj/. that way you know where stuff is already, you don't have to clutter the board with questions.
Posted on 04-22-18, 07:16 pm in Chai Kingdom Background
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you don't have to stop. you did nothing wrong so far.

and you have no reason to get banned unless you steal something or act rude. I gave harsh but true feedback because I feel you can do better than that.

and yeah, many people copy stuff across a single background due to the limited set of tiles. but what you did is just lazy.
also you're copying the same bit across several sizes so that defeats the point of saving tiles.
Posted on 04-22-18, 09:28 pm in Chai Kingdom Background
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slightly better. at least it's not the same exact single graphic copypasted twice. still, now the issue is how this won't fit quite into the NSMB style.