Posted on 12-13-14, 06:37 pm in Bombette's Resources (rev. 2 by ImageBot on 11-21-16, 03:10 am)
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Posted by Bombette


I recognise that BG. (tough it looks like you removed some hills to make the BG suitable for NSMB)

Edit: Oh yeah. I see.
Posted on 12-14-14, 12:36 pm in Newer Super Mario Bros. DS (rev. 1 by Thierry on 12-14-14, 12:39 pm)
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Finally you posted it here.


(Thanks to the rule change)
Posted on 12-16-14, 09:41 pm in Newer Super Mario Bros. DS
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The W2 crystals? It's a model replacing the W2 trees model.
Posted on 12-16-14, 09:58 pm in Newer Super Mario Bros. DS
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Posted by Ruedajv10
Not that crystals, that on the top of the screen, on the ceiling...
That's what I was talking about.

Posted on 12-17-14, 06:39 pm in I'm back... for real this time...
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I'd tell you to try DeSmuME JIT, but if my mind serve me right, someone said somewhere something like 'nowdays all DeSmuME versions haves JIT'
Posted on 12-31-14, 10:09 pm in Does anybody here like Gateway 3DS? (rev. 2 by Thierry on 12-31-14, 10:13 pm)
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Hmmm can't a person get both games on Gateway and as legal copies?


But indeed, piracy sucks. And I don't like people who mistakes hacking and piracy.
Note: Hacking isn't piracy as long as you don't steal stuff/files. And getting cracked games without to have real copy of them is piracy.
Posted on 01-04-15, 05:47 pm in No freezing during power-up/-down animation hack
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We should add it to the beta replica.
Posted on 01-25-15, 02:26 pm in Music Exporting
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I guess you are using the old buggy version.

You might want to check this: Have anyone got any latest VGMTrans builds?
Posted on 02-01-15, 04:17 pm in bug +1 a deleted post (rev. 2 by Thierry on 02-01-15, 05:32 pm)
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Your link wouldn't work for me until I changed the key and then indeed it worked.


Posted on 02-02-15, 05:49 pm in release Super Mario: Endless Earth
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Hmm what if he did this then?:


Posted on 02-10-15, 10:51 pm in Volcano BG problem (rev. 2 by Thierry on 02-11-15, 12:25 am)
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Nah, a BG isn't a tileset, it doesn't work exactly the same way.

EDIT:

Purple = animated tiles

EDIT 2: Here. I has to simplify the clouds a lot, but you can rearrange the clouds tiles by yourself if want to.
Posted on 02-12-15, 02:12 pm in need suggestion zoom or not?
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How much does the zoom sprite dezooms in your level?
Posted on 02-12-15, 09:49 pm in [suggestion Add a built-in world map editor ] (rev. 2 by Thierry on 09-20-15, 04:37 am)
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Old thread by  ray.

Some sort of editor, still in beta. Check the thread for how to use it.

EDIT: New thread by RicBent.
Posted on 02-20-15, 06:22 pm in The Random YouTube thread! (rev. 1 by Thierry on 02-20-15, 06:23 pm)
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Just my opinion.. but guess it would be only funny for a extremely bored 6 year old kid.
Posted on 02-25-15, 10:44 pm in Title screen (rev. 1 by Thierry on 02-25-15, 10:45 pm)
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Get something that support transparency. Just go search on Google or something.

Also sorry, but you suck at image editing.
Posted on 03-17-15, 02:00 pm in This is NSMBHD in a nutshell. (rev. 7 by Thierry on 03-18-16, 01:53 am)
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Posted by MarioFanatic64
Just curious, but why are is everyone so... bashful around here? It's like most of the community just ignores any new activity.


Before viewing your post, I though Wesley and I were the only ones who actually noticed.


Also, it doesn't concern only NSMBHD. But yeah, this board seems more affected than some other boards.
It's probably because we ignore it out of laziness.


And  Arisotura is right, we did pratically anything but world map hacking and some ASM stuff. And music hacking usually is a pain for beginners.

That's also why Wesley and I usually needs to make sorta-custom mechanics [like, with activators and others] and stuff to make our hacks more original. I might learn ASM hacking, but it will probably take while.


But even a simple hack with interesting graphics and/or even only good levels can be pretty great,  BrokenAce255 proved that for us.


I am currently developing hacks, but due to how long it is, the boring stuff to do that takes most of my time [guess what I'm talking about], my currently limited PC time and my laziness these days, the development is going slow. But I've got a solid hack [pretty much buggy tough] with good ideas on the way.
I just have to get free time and enough movtivation to continue.


And thanks to Wesley, our team has progressed a lot in model hacking. But we still can't make the bones match with the animations of the models.

Edit: Well, he is now too busy to hack NSMB.
Posted on 05-10-15, 08:55 pm in tutorial How to do multi-palette tilesets!
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Can you show us the image you're trying to import? And did you make sure it's correctly sized and in the right format?
Posted on 05-21-15, 02:18 am in Post bugs and suggestions in this thread (rev. 1 by Thierry on 05-21-15, 02:18 am)
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That's because you voted up that user. Click on the down arrow to cancel it and make the up arrow come back. (removing the 5 karma points you given to the user tough)
Posted on 05-28-15, 07:37 pm in Super Mario Bros. Within the Limit! (rev. 1 by Thierry on 05-28-15, 07:39 pm)
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A one-level video is perfectly fine. Don't worry about it.

Nice level by the way, but you should customise the quicksand animation a bit so it loops somehow.


EDIT: Oh also you should make the bottom screen mushroom flag smaller so it fits on the bar.
Posted on 06-06-15, 08:59 pm in Newer Super Mario Bros. DS
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He apparently wanted to make sure you didn't mistake the color.

Typical of not-yet-mature pre-teens (I've been one, I acted like that too) [don't take it as a offence tough, just making sure]