Posted on 02-12-15, 02:12 pm in need suggestion zoom or not?
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How much does the zoom sprite dezooms in your level?
Posted on 02-12-15, 09:49 pm in [suggestion Add a built-in world map editor ] (rev. 2 by Thierry on 09-20-15, 04:37 am)
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Old thread by  ray.

Some sort of editor, still in beta. Check the thread for how to use it.

EDIT: New thread by RicBent.
Posted on 02-20-15, 06:22 pm in The Random YouTube thread! (rev. 1 by Thierry on 02-20-15, 06:23 pm)
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Just my opinion.. but guess it would be only funny for a extremely bored 6 year old kid.
Posted on 02-25-15, 10:44 pm in Title screen (rev. 1 by Thierry on 02-25-15, 10:45 pm)
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Get something that support transparency. Just go search on Google or something.

Also sorry, but you suck at image editing.
Posted on 03-17-15, 02:00 pm in This is NSMBHD in a nutshell. (rev. 7 by Thierry on 03-18-16, 01:53 am)
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Posted by MarioFanatic64
Just curious, but why are is everyone so... bashful around here? It's like most of the community just ignores any new activity.


Before viewing your post, I though Wesley and I were the only ones who actually noticed.


Also, it doesn't concern only NSMBHD. But yeah, this board seems more affected than some other boards.
It's probably because we ignore it out of laziness.


And  Arisotura is right, we did pratically anything but world map hacking and some ASM stuff. And music hacking usually is a pain for beginners.

That's also why Wesley and I usually needs to make sorta-custom mechanics [like, with activators and others] and stuff to make our hacks more original. I might learn ASM hacking, but it will probably take while.


But even a simple hack with interesting graphics and/or even only good levels can be pretty great,  BrokenAce255 proved that for us.


I am currently developing hacks, but due to how long it is, the boring stuff to do that takes most of my time [guess what I'm talking about], my currently limited PC time and my laziness these days, the development is going slow. But I've got a solid hack [pretty much buggy tough] with good ideas on the way.
I just have to get free time and enough movtivation to continue.


And thanks to Wesley, our team has progressed a lot in model hacking. But we still can't make the bones match with the animations of the models.

Edit: Well, he is now too busy to hack NSMB.
Posted on 04-18-15, 09:04 pm in Super Mario Open World Deluxe (rev. 3 by Thierry on 04-18-15, 09:10 pm)
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Eh, I know you are new but still, taking random stuff from other's hacks basically is a bad idea.


Also note giving credit isn't asking for permission on use.
Posted on 05-10-15, 08:55 pm in tutorial How to do multi-palette tilesets!
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Can you show us the image you're trying to import? And did you make sure it's correctly sized and in the right format?
Posted on 05-21-15, 02:18 am in Post bugs and suggestions in this thread (rev. 1 by Thierry on 05-21-15, 02:18 am)
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That's because you voted up that user. Click on the down arrow to cancel it and make the up arrow come back. (removing the 5 karma points you given to the user tough)
Posted on 05-28-15, 07:37 pm in Super Mario Bros. Within the Limit! (rev. 1 by Thierry on 05-28-15, 07:39 pm)
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A one-level video is perfectly fine. Don't worry about it.

Nice level by the way, but you should customise the quicksand animation a bit so it loops somehow.


EDIT: Oh also you should make the bottom screen mushroom flag smaller so it fits on the bar.
Posted on 06-06-15, 08:59 pm in Newer Super Mario Bros. DS
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He apparently wanted to make sure you didn't mistake the color.

Typical of not-yet-mature pre-teens (I've been one, I acted like that too) [don't take it as a offence tough, just making sure]
Posted on 07-03-15, 11:25 pm in website bug Minipic's Wont Work
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Ctrl + F5 or simply F5 if your browser is like mine.
Posted on 07-04-15, 01:04 pm in Views with no music (rev. 3 by Thierry on 03-27-16, 09:01 pm)
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Yeah I just tested those by replacing 1-A's view, the bubbles and thier sound both work. By the way, I noticed the music of the previous area stops a bit late (when going from a area with music to a area without music), just like when using the area overflow bug.
Posted on 07-15-15, 03:30 am in ongoing New Super Mario Bros. U Wii
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I'd rather have kept the old models.. [srry]
Posted on 08-01-15, 03:03 am in Misc. patches thread
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I can't find '2183E00BB220D2E1' (Disable the opening cutscene) in the US ROM. Is that one for EUR rom only? I need to know because I would like to apply it on a US rom (Beta Replica).
Posted on 08-24-15, 12:59 am in Super Mario 64 DS: Community Remix
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IMO it's best to have the basics of the project set and at least some stuff done already before to ask people for contribution.
Posted on 09-01-15, 12:20 am in New Super Mario Bros. Wii: RiiMIXED (rev. 2 by Thierry on 09-01-15, 05:13 am)
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Honestly, the blah blah about 'coming soon' is useless [IMO at least] (I don't think much people actually care), especially when put in pretty big sized white-BG images made in paint. And four posts containing almost only those.. I'd call it spam, so I'd advice you to be careful.
Posted on 09-03-15, 03:14 pm in NSMB2 editor upcoming: CoinKiller (rev. 3 by Thierry on 09-04-15, 11:13 am)
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None of them really exist already.

Also, here's a quick tip: Look around and gather info before to ask things like that.

Edit: Alright. It's true that I should have checked again.
Posted on 09-14-15, 07:42 pm in release Super Mario: Endless Earth
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You can also ruin the challenge by groundpounding every couple of blocks as you progress.
Posted on 09-20-15, 04:29 pm in Level/game maker suggestions
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Anyway it being a good or bad idea doesn't matters.

What matters is what the people want the editor to be able to do, and whats possible (and not too hard) to make the editor do.
Posted on 09-29-15, 07:57 pm in tutorial NSMB Sound & Music Hacking Guide (rev. 1 by Thierry on 09-29-15, 07:57 pm)
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You can either add the extention or not, it doesn't matter infact. I never bother doing it.

Also, it's best to not rename anything. And a file won't magically load another file with the same name just because they matches. It's the symb.bin file that loads all the files (unless I'm wrong or if there are exceptions).

Unless you meant renaming the files taken from other games to the names of the one from NSMB's .sdat? Yeah you need to do it. But many music from other games aren't compatible with NSMB, too heavy or just not fit to load in levels.

Making music that's not fit to work in levels actually load is sometimes possible but not always easy.

And yes the sound_data folder was intentionally kept with the same name.

When repacking it, you get a sound_data.sdat file that has the same name than the default on from NSMB.