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Posted on 08-23-15, 03:13 am


Karma: 6
Posts: 2/9
Since: 08-10-15
Welcome to the Super Mario 64 DS: Community remix.
I start accepting submissions on the 30th of August and we accept Suggestions, ideas and Model's.

Trailer #1:
https://www.youtube.com/watch?v=PQy9Zrivk6E&feature=youtu.be

Screenshots:
None just yet
Posted on 08-23-15, 12:30 pm
この記号は… 解読できないよ…


Karma: 6012
Posts: 1648/2723
Since: 01-17-13
I'm not convinced it'll work if you just start a project where people does all the stuff for you out of nowhere without to even discuss it first.
Posted on 08-23-15, 09:50 pm


Karma: 6
Posts: 3/9
Since: 08-10-15
Posted by Thierry
I'm not convinced it'll work if you just start a project where people does all the stuff for you out of nowhere without to even discuss it first.
im not getting people to do all the work for me. I'm working on levels as well.
Posted on 08-24-15, 12:59 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 1650/2723
Since: 01-17-13
IMO it's best to have the basics of the project set and at least some stuff done already before to ask people for contribution.
Posted on 08-24-15, 01:41 am
I Am Not Inteligent

Karma: 979
Posts: 77/380
Since: 03-04-14
I agree with Thierry. It's important to show people what's done and what's needed. In a trailer, you could show more stuff you've already done (maybe with other people) and motivate others with your stuff to join.

I could not…
Posted on 08-24-15, 05:50 am


Karma: 6
Posts: 4/9
Since: 08-10-15
Posted by NSMBHN
I agree with Thierry. It's important to show people what's done and what's needed. In a trailer, you could show more stuff you've already done (maybe with other people) and motivate others with your stuff to join.

I have worked on other stuff on Kuribo64 but then i removed it to make space for this project.
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