Thierry |
Posted on 10-24-18, 01:38 am in Tileset import problem
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Karma: 6341 Posts: 2477/2788 Since: 01-17-13 |
this is hardly understandable. can you try to use terms that are commonly used around here? your "I have edit one of the layouts of 4" sentence sounds much like a bad google translate result.
I'll try to decipher what you said. I try to browse in the browser but I didn't find anything in order to make a tileset, you have several things to do. first, import a png with 16x16 pixel tiles. then, add your tiles to the map16 (that other tab) to properly set up the physics and parameters for each tile. watch out for tile behavior of tiles only then you can add them to the tile browser, where you can put any combination of tiles (example: slopes) for you to use anytime while editing. some of the parts of the tilesets (in the rest of the layouts) crashes parts of your tileset can't "crash". I'm sure you used the term wrong. I'm guessing you meant they appear corrupted, and that is due to the right palette not being set in the map16. which is normal, you did not setup the map16. I'm pretty sure. |
Thierry |
Posted on 10-31-18, 04:05 pm in Inventory Item Editing (rev. 1 by Thierry on 10-31-18, 04:05 pm)
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Karma: 6341 Posts: 2484/2788 Since: 01-17-13 |
image is UI_O_1P_game_in_d_ncg.bin, palette is UI_O_1P_game_in_o_ud_ncl.bin.
enable 16 colors when you open the palette and click Add all. |
Thierry |
Posted on 11-24-18, 02:17 pm in How to know the exactly site of the tiles??? (rev. 1 by Thierry on 11-24-18, 02:20 pm)
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Karma: 6341 Posts: 2489/2788 Since: 01-17-13 |
you need to make the sure none of the tiles overlaps anything outside of thier own dedicated squares. you can enable the tile grid into the graphic editor of NSMBe to see if any tiles are leaking out, like in your case.
I advise you resize the 4 crevice tiles to make them fit the dimentions required for correct tiling. hopefully that was understandable. |
Thierry |
Posted on 12-03-18, 04:15 pm in And this is why Discord sucks
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Karma: 6341 Posts: 2493/2788 Since: 01-17-13 |
Discord nukes your logs if you're not unbanned within two days IIRC. nor do they take any requests to get your logs back before they're deleted. not that I'm aware of.
allthefoxes is a ticking timebomb in power. since he takes any "report" of misconduct without a second thought, he's extremely exploitable by haters acting like a teacher's pet. especially when they go to ridiculous lenghts like pointing at innocent users who're just at the wrong place at the wrong time. this makes me not want to be in servers I never check. the discord staff is not responsive at all. |
Thierry |
Posted on 12-05-18, 01:30 pm in Level crashes
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Karma: 6341 Posts: 2496/2788 Since: 01-17-13 |
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Thierry |
Posted on 12-15-18, 02:08 am in How to turn .NML to .NDS?
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Karma: 6341 Posts: 2502/2788 Since: 01-17-13 |
a .nml is a level. hence the extension name. you can't play a level from a game without the game.
go into the last NSMBe tab, and click export patch. said patch can be imported back the same way by somebody who also has NSMBe, along with a spare clean ROM to patch it on. |
Thierry |
Posted on 01-04-19, 11:15 pm in Another SMB3 Remake
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Karma: 6341 Posts: 2503/2788 Since: 01-17-13 |
I know somebody in the past tried just that, and eventually gave up. it would live in the shadow of SKJmin's hack, so no wonder.
IMO NSMB2 would be more straightforward to remake SMB3. it already has tanuki suit, noteblocks, et cetera. but since you're asking, I might as well point this out. when you want to play SMB3 (or any old mario game) you want to play that game precisely. not a watered down port. this is a matter of opinion, but do consider this. nowadays you can play the SMB series on pretty much any device with no hassle, and if you're gonna play a hack you might as well go for one that brings actual new content (i.e levels) instead of replaying through the same courses over and over again. remaking sounds like the easy option, but it's tedious and the result pales in comparison to making actual new levels. |
Thierry |
Posted on 02-07-19, 04:45 pm in suggestion Release NSMBe on iOS and Android!
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Karma: 6341 Posts: 2519/2788 Since: 01-17-13 |
oh come on, now you're just being petty.
you do realize someone has to code it for you while you don't lift a finger and complain. NSMBe is old and buggy internally, porting it to mobile would be a mess. we don't owe you an editor, if you really wish for it you can make your own. you can learn. |
Thierry |
Posted on 02-28-19, 08:25 pm in Just Looking For A Friend
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Karma: 6341 Posts: 2528/2788 Since: 01-17-13 |
um. what?
listen, if you're looking for friends, begging in public is not the way to go. if you really have to do it online, find people you like and stick with them. so long as you don't overdo it and be an annoyance, it should be fine. |
Thierry |
Posted on 03-06-19, 09:19 pm in Super Mario Star Collect
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Karma: 6341 Posts: 2530/2788 Since: 01-17-13 |
coins B looks like the pallete is broken. the white pixels at the top of the third frame look out of place for example.
I get what you're trying to do with the white band and gradients, but the effect doesn't look good. only the shape of the coins is any improvement over the resized rip that is coins A. the coloration is just odd. |
Thierry |
Posted on 03-09-19, 08:26 pm in Coinkiller - Builds
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Karma: 6341 Posts: 2533/2788 Since: 01-17-13 |
nah. the description of that forum says "share your tilesets, backgrounds, models and more". it's obviously user content for regular members to pitch in.
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Thierry |
Posted on 04-02-19, 04:23 am in Introducing NSMBHD Premium
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Karma: 6341 Posts: 2553/2788 Since: 01-17-13 |
- also common sense and reason
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Thierry |
Posted on 04-28-19, 12:28 pm in question Jyotyo help?
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Karma: 6341 Posts: 2568/2788 Since: 01-17-13 |
when hit, block actors display the following texture.
/obj/A_block_ncg.bin edit it with the Jyotyu palette. |
Thierry |
Posted on 05-13-19, 09:19 pm in Ever growing balloon boo in nsmb?
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Karma: 6341 Posts: 2575/2788 Since: 01-17-13 |
depends how big you want them to be. twice the size of the screen is impossible, for example.
reason being, sprites have a limited draw distance (meaning how far offscreen they can stay visible) regardless of thier size. no matter how big a sprite is, its base "position" remains just as small (about the size of a block). even if they still show onscreen due to massive size for a while, should they roam too far offscreen they will vanish in a flash. |
Thierry |
Posted on 05-14-19, 02:32 pm in Request Anything!
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Karma: 6341 Posts: 2576/2788 Since: 01-17-13 |
Posted by newluigidev This thread is for requests on ANYTHING, except for tilesets & BGs which need to be drawn. (I suck at drawing ) that, and I reckon newluigidev hasn't completed any request in a while, so I doubt he does this anymore. |
Thierry |
Posted on 06-06-19, 10:08 am in Closed
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Karma: 6341 Posts: 2585/2788 Since: 01-17-13 |
Posted by Mario_TV EDIT: I saw the Trailer, and 1 Level was from Skawo's Another Mario DS, 1 Level was from NSMBWii World 8 Posted by Luigui3060 in fact it is still in development so what is shown in the trailer is completely beta and it is possible that everything changed in the final version ? so basically, "I stole levels but it's ok this is only temporary ?" |
Thierry |
Posted on 09-25-19, 09:39 pm in The Meme Thread
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Karma: 6341 Posts: 2616/2788 Since: 01-17-13 |
if you judge us all based on one person, you ain't quite perfect either, mister.
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Thierry |
Posted on 11-25-19, 05:02 pm in New Super Mario Bros. Alpha Replica
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Karma: 6341 Posts: 2627/2788 Since: 01-17-13 |
..........you literally swapped a model
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Thierry |
Posted on 12-13-19, 07:45 pm in Lakitu crashes the level
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Karma: 6341 Posts: 2631/2788 Since: 01-17-13 |
don't sweat it. there's no shame in not knowing something.
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Thierry |
Posted on 03-17-20, 11:30 pm in Help/Question Asking Thread
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Karma: 6341 Posts: 2644/2788 Since: 01-17-13 |
not that we know of, unfortunately. a theoretical solution would be asking someone with ASM knowledge to make a solid-on-top sprite that disables upon pressing down.
otherwise, just leave a way to jump down. who needs to climb when you can be Jumpman |