RicBent |
Posted on 12-10-15, 02:04 pm in wine Graphical Problems
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Mariomaster
Karma: 8583 Posts: 516/1681 Since: 06-09-12 |
RicBent |
Posted on 12-10-15, 05:45 pm in wine Graphical Problems
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Mariomaster
Karma: 8583 Posts: 517/1681 Since: 06-09-12 |
RicBent |
Posted on 12-14-15, 11:58 am in release Super Mario: Endless Earth (rev. 1 by RicBent on 12-14-15, 12:57 pm)
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Mariomaster
Karma: 8583 Posts: 518/1681 Since: 06-09-12 |
I'm very impressed of your level design. It looks very smooth and there aren't any places where you can criticize much.
I only noticed a few things:
Otherwise this is absolutely awesome. Keep it up! _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 12-29-15, 04:25 pm in Running hacked DS games through 3DS homebrew launcher?
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Mariomaster
Karma: 8583 Posts: 521/1681 Since: 06-09-12 |
RicBent |
Posted on 01-04-16, 09:32 am in NSMB2 DS Hack!
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Mariomaster
Karma: 8583 Posts: 523/1681 Since: 06-09-12 |
The fly powerup is inside this file (also custom Tile behaviors and the Tile animations): https://github.com/Dirbaio/NSMBCR/blob/master/source/animations.cpp
Should be the same one I asked _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 01-05-16, 10:02 am in Unused animations (rev. 3 by RicBent on 01-05-16, 10:07 am)
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Mariomaster
Karma: 8583 Posts: 525/1681 Since: 06-09-12 |
Posted by Arctus Platner The only castles where the lava animation does not work is the World 8 castles, then again, they do use different tilesets from the other castles. Although, I think when I was still starting with NSMB hacking, I placed a lava tile in the World 1 Tower and if I remember correctly, it did have animations, but my memory could just be playing tricks on me. I can remember using it in 1-Castle working just fine. In 1-Tower I simply didn't get any animations, just still lava, IIRC. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 01-05-16, 10:05 am in release New Super Mario Bros. F
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Mariomaster
Karma: 8583 Posts: 526/1681 Since: 06-09-12 |
I think that "Jason Allen" is some kind of troll.
He took a video intro down, which has nothing to do with Nintendo: https://www.youtube.com/watch?v=DUCd-oWrwuQ _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 01-24-16, 05:53 pm in Rips from Newer NSMB Titles
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Mariomaster
Karma: 8583 Posts: 529/1681 Since: 06-09-12 |
RicBent |
Posted on 02-02-16, 05:39 pm in "New" Super Mario Bros. - Bowser's Ridiculous Plan (rev. 1 by RicBent on 02-02-16, 05:40 pm)
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Mariomaster
Karma: 8583 Posts: 530/1681 Since: 06-09-12 |
Posted by DashingToadie Any criticism is highly appreciated, as long as you don't act rude about it. How do you think how you will get criticim if you only have an outdated video that doesn't represent your hack? _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 03-21-16, 09:47 am in I need a little bit of help with the In-Level Top Screen Hud (rev. 1 by RicBent on 03-21-16, 09:47 am)
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Mariomaster
Karma: 8583 Posts: 546/1681 Since: 06-09-12 |
RicBent |
Posted on 04-28-16, 07:13 pm in NSMB Worldmap Editor
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Mariomaster
Karma: 8583 Posts: 549/1681 Since: 06-09-12 |
RicBent |
Posted on 05-29-16, 07:54 pm in nsmb2 NSML - New Super Mario Land (rev. 1 by ImageBot on 11-21-16, 03:21 am)
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Mariomaster
Karma: 8583 Posts: 554/1681 Since: 06-09-12 |
RicBent |
Posted on 06-05-16, 04:32 pm in Literally everything you need to know about Worldmap editing
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Mariomaster
Karma: 8583 Posts: 559/1681 Since: 06-09-12 |
RicBent |
Posted on 06-14-16, 08:27 pm in NSMB2 editor upcoming: CoinKiller (rev. 1 by ImageBot on 11-21-16, 03:21 am)
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Mariomaster
Karma: 8583 Posts: 563/1681 Since: 06-09-12 |
Blarg, after a long time of nothing here a new update:
![]() As you can see, area selction/adding/removing is now a thing. I also added suport for copy, cut and paste, as well as changing the layer of already existing tiles and changing the z-order of objects. Also the level and tileset selectors were updated: ![]() ![]() Grab a build here: http://kuribo64.net/get.php?id=q3ereGanT7mDkfYo _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 06-20-16, 02:39 pm in release Super Mario: Endless Earth
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Mariomaster
Karma: 8583 Posts: 568/1681 Since: 06-09-12 |
RicBent |
Posted on 06-30-16, 07:42 am in Level list
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Mariomaster
Karma: 8583 Posts: 580/1681 Since: 06-09-12 |
Posted by MarioFanatic64
Please only reserve a level slot if you have the level already made. Thank you. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 07-06-16, 12:13 pm in download ASM Hacks ready for importing
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Mariomaster
Karma: 8583 Posts: 586/1681 Since: 06-09-12 |
RicBent |
Posted on 07-06-16, 12:58 pm in NSMB2 Hacking with the 11.0 oot haxx/ninjhaxx and reggie nex
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Mariomaster
Karma: 8583 Posts: 587/1681 Since: 06-09-12 |
RicBent |
Posted on 07-06-16, 01:03 pm in NSMB2 Hacking with the 11.0 oot haxx/ninjhaxx and reggie nex (rev. 1 by ImageBot on 11-21-16, 03:21 am)
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Mariomaster
Karma: 8583 Posts: 588/1681 Since: 06-09-12 |
RicBent |
Posted on 07-06-16, 01:06 pm in NSMB2 Hacking with the 11.0 oot haxx/ninjhaxx and reggie nex
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Mariomaster
Karma: 8583 Posts: 589/1681 Since: 06-09-12 |