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Posted on 06-18-15, 04:59 pm (rev. 16 by RicBent on 04-28-16, 07:08 pm)
Fire Brother
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Because  ray and  Freeze don't seem to develop their worldmap editor anymore, I decided to do one:



Currently it is able to edit all visible nodes and each frame of the path animations. At the moment I am working on a feature to add more frames to each path and change the mode of the animation path

But best of all: The editor is open source, and I would be pleased if you would help with this project and contribute to it.

Here you can download all releases since v1.3.1: GitHub Releases

Visit the Git repository: NSMB WMe on Github

Changelog:
v1.0: Initial release, containing an editor for the visible nodes.
v1.1: Added path animations reader, xml updates
v1.2: Added path animations frame editor
v1.3: Path animations editor 80% finished
v1.3.1: W6 Animation path count fix
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Posted on 06-18-15, 05:18 pm


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That's pretty nice. Keep up the good work.
Posted on 06-18-15, 05:20 pm (rev. 2 by  KingYoshi on 06-18-15, 05:29 pm)
Fuzz Ball
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Er... Mariomaster, I think it's really awesome you made this,
but I'm not sure if we're allowed to make a copy of an editor someone else made.
Posted on 06-18-15, 05:24 pm
Fire Brother
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Posted by KingYoshi
Er... Mariomaster, I think it's really awesome you made this,
but I'm not sure if we're allowed to make a copy of an editor someone else made.


Why shouldn't it be allowed to do that
Particularly when the creators have disappered and the project was closed source.
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Posted on 06-18-15, 05:30 pm
Fuzz Ball
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Oh okay. Then keep going xD

Are you also going to make a Documentation like Ray and Freeze did?
(Since their documentation wasn't in a very clear form yet.)
Posted on 06-18-15, 05:34 pm (rev. 3 by RicBent on 06-18-15, 06:33 pm)
Fire Brother
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When I have time I'll do something like that. But the only new things I discovered are some things about the path animations.

Edit: It would be great, if a "professional" programmer would like to look over my code and improve some things
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Posted on 06-18-15, 05:37 pm
Fuzz Ball
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It's not possible yet to edit the path of Mario, is it? Maybe you'll find a way to make that possible
Posted on 06-18-15, 05:40 pm (rev. 8 by RicBent on 06-18-15, 06:34 pm)
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Posted by KingYoshi
It's not possible yet to edit the path of Mario, is it? Maybe you'll find a way to make that possible


Actually it is (partly atm)

Edit: Little Example

This is the JAC section of move00 (1-Starting Point to 1-1) in w1_move.nsbca:



5th byte: Number of Frames
33th to 36th byte: 0x760 (You have to add the offset of the beginning of the JAC section to that (0x254) = 0x9B4) offset to animation data:



There are 25 (19 in hex) times 4 bytes. These describe the X-Position of Mario on the map each frame.
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Posted on 06-18-15, 08:00 pm
Larry Koopa
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Good job. Maybe you could of contact  Dirbaio, Ninjifox or  StapleButter, they may be able to help you.
Posted on 06-18-15, 09:23 pm
☭ communist leader ☭


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I appreciate your efforts. Finally someone who is willing to help the scene without being a 'need to be the best' douchebag.
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Posted on 06-19-15, 11:20 am
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Posted by StapleButter
I appreciate your efforts. Finally someone who is willing to help the scene without being a 'need to be the best' douchebag.


I agree. Finding someone without thinking that they are the best, and simply helping out a community is really rare.

I'd like to help. I may not be much use in coding in C++, but I may be in some use in documentation. I could be in charge of organizing, and making it easier to read.
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 06-20-15, 10:29 am (rev. 5 by ImageBot on 11-21-16, 03:16 am)
Fire Brother
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So, here is my documentation for the Path Animations:
(I used an incomplete documentation fron emutalk.net)

Download (odt-Format)


Just noticed that the unknown data is only 4 Bytes long even it's data size is 8




I know that this all doesn't seem to be very easy, but I working hard to finish the editor for this
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Posted on 06-20-15, 04:53 pm
Birdo


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I'm pretty sure you should ask permission, or at least give credit to the people who made the documentation you worked off of.
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Posted on 06-20-15, 05:13 pm (rev. 2 by RicBent on 06-20-15, 05:17 pm)
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Posted by Hiccup
I'm pretty sure you should ask permission, or at least give credit to the people who made the documentation you worked off of.


1. I gave credit
2. The table is only about .nsbca in general and the most interesting part is discovered by me
3. Ask for permission to use a table?!
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Posted on 06-20-15, 06:06 pm (rev. 3 by  Hiccup on 06-21-15, 12:18 pm)
Birdo


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Oops, never mind. It seems like this data is meant to be used freely. Also, it doesn't say specifically who made it.
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Posted on 06-21-15, 09:28 am (rev. 1 by ImageBot on 11-21-16, 03:16 am)
Fire Brother
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As you can see I implemented an path animation reader into the editor.
I am already working on an editor for the path animations.

If you would like to try this already you have to build it from the Git Repo.
But There are still a few animation files that can't be read (for example W3 beacuase of the Z-Changes).
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Posted on 06-21-15, 10:42 am
Fuzz Ball
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I found something strange at the World 8 Map in the Worldmap Editor.



^^ Is this a bug? Or did Nintendo really place a node on that location?
If it's the second one, is it possible to make a path from 7 to 14?
Posted on 06-21-15, 10:53 am (rev. 5 by ImageBot on 11-21-16, 03:16 am)
Fire Brother
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Nope thats not a bug.
That's an unused node (There are plenty of these (for example node 15 in w8))
You can "enable" these by changeing the bahavior.



Edit: Just noticed that w8 has 17 nodes, not 16. Have to update the xml...

Edit 2: Didn't see your 2nd question. You have to do that via a new data path and a new path animation. The data paths aren't discovered yet. So at the moment no.
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Posted on 06-21-15, 11:06 am (rev. 1 by  KingYoshi on 06-21-15, 12:11 pm)
Fuzz Ball
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Ah, that's interesting


EDIT: I'm not sure if anyone needs this, but I think this may could help people.
At this link you can see all of the World Maps in high resolution.
Posted on 06-21-15, 12:27 pm (rev. 3 by  Hiccup on 06-21-15, 01:00 pm)
Birdo


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I also noticed that 8-Red Toad House appears to be missing.
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