Thierry |
Posted on 10-11-15, 05:46 pm (rev. 1 by Thierry on 10-11-15, 05:47 pm)
|
この記号は… 解読できないよ…
Karma: 6447 Posts: 1685/2797 Since: 01-17-13 |
Editing the datapath would still be required if by example, someone wanted (and I think many people would wish to) create a fully custom World Map.
In my case, I just need to magically find out how to move the sign from on path to another. Maybe comparing the data of multiple similar paths would help, especially if I check every sign path data and find the nodes that are the same for those. Ed: Was my sentence understandable? My English isn't quite perfect yet; |
Jakratzhu |
Posted on 12-10-15, 07:45 pm (rev. 2 by Jakratzhu on 12-10-15, 08:45 pm)
|
![]() cyka blyat Karma: 92 Posts: 58/118 Since: 06-10-14 |
which overlay do we decompress?
_________________________ rush b сука блять |
Jakratzhu |
Posted on 01-10-16, 10:39 pm
|
![]() cyka blyat Karma: 92 Posts: 64/118 Since: 06-10-14 |
I will provide a pre-editable overlay which the editor can read since so many peoplpe are having problems. Here it is!
http://goo.gl/fxWBe0 your welcome _________________________ rush b сука блять |
RicBent |
Posted on 01-11-16, 09:52 pm
|
Mariomaster
Karma: 8583 Posts: 527/1681 Since: 06-09-12 |
It has reasons that nobody uploads this kind of files. Even if the file is pretty much useless for the most people, it is still copyrighted by Nintendo.
So, before anybody asks this question about the overlay decompression again, please read the thread and your question will be answered. _________________________ GitHub - Kuribo64 - YouTube |
Thierry |
Posted on 01-12-16, 01:52 pm
|
この記号は… 解読できないよ…
Karma: 6447 Posts: 1756/2797 Since: 01-17-13 |
Plus, if someone really needs a decompressed overlay, he can ask privately to someone who has one.
|
|
Posted on 01-31-16, 11:42 am
|
Death by cuteness
Karma: 6609 Posts: 338/598 Since: 05-01-13 |
Some explaining on what level held the secret exit that would have led to World 6-Cannon:
Path transparency on custom model: See this post for the download link: http://nsmbhd.net/post/46124/ It does include the World 6-Cannon. |
|
Posted on 04-09-16, 11:32 am
|
Not a hacker
Karma: 188 Posts: 13/153 Since: 04-05-16 |
Sherry_ |
Posted on 04-09-16, 11:36 am
|
Karma: 1430 Posts: 127/355 Since: 05-26-15 |
Yep. An overlay9_8 already decompressed.
|
|
Posted on 04-09-16, 11:46 am
|
Not a hacker
Karma: 188 Posts: 14/153 Since: 04-05-16 |
Posted by Hypernova99 Yep. An overlay9_8 already decompressed. Aaah ok -.- _________________________ Discord server |
LiamAnderson |
Posted on 04-27-16, 01:07 pm, deleted by
|
|
Posted on 04-28-16, 07:00 pm
|
![]() Eugene Karma: 3853 Posts: 752/1160 Since: 11-29-11 |
Not that this is a really interesting thing, but some W6 Animation Path count bug has been fixed. So that means NSMB WMe v1.3.1 is finally there, yay!
https://github.com/Mariomaster/NSMB-Worldmap-Editor/releases/ In the end, this project still isn't (completely) dead at all (yet). And guess who has been fixing this bug? Exactly, me! Despiting Mariomaster told me how to fix this bug, I am the one who actually did it (because he was too lazy to do it). Anyway, I'm feeling like a real programmer now! ![]() |
Sherry_ |
Posted on 04-28-16, 07:09 pm
|
Karma: 1430 Posts: 173/355 Since: 05-26-15 |
What changes from the 1.3, except that bug
that you have solved? Posted by Kingyoshi So, there was this text: int[] pathsPerWorld = { 23, 24, 21, 23, 30, 25, 24, 19 }; And I replaced '25' with '26' Wow. It was a really difficult work. ![]() |
RicBent |
Posted on 04-28-16, 07:13 pm
|
Mariomaster
Karma: 8583 Posts: 549/1681 Since: 06-09-12 |
|
Posted on 04-28-16, 07:28 pm
|
![]() Eugene Karma: 3853 Posts: 753/1160 Since: 11-29-11 |
Posted by Mariomaster Nothing xD That's why Mariomaster didn't want me to call this new version 1.4 but 1.3.1 ![]() |
Sherry_ |
Posted on 04-28-16, 07:36 pm (rev. 1 by Sherry_ on 04-28-16, 07:38 pm)
|
Karma: 1430 Posts: 174/355 Since: 05-26-15 |
Seriously speaking,
this is a really great and useful editor. The only bad thing... When you have time, you should make the path creator more easier. Or better: you have to make a background/image importer, so we can import the Worldmap image, and it can be more easier to Naturally, if this possible. ![]() |
RicBent |
Posted on 04-28-16, 07:40 pm
|
Mariomaster
Karma: 8583 Posts: 550/1681 Since: 06-09-12 |
|
Posted on 04-28-16, 08:20 pm
|
![]() Eugene Karma: 3853 Posts: 754/1160 Since: 11-29-11 |
I'd like to see a feature that all paths are visible at the same time. The selected path should be shown in another colour than the not-selected ones of course.
This could be useful whem making a custom animation path, so that you can see if you got connections between all the nodes. |
|
Posted on 05-05-16, 01:20 pm
|
Karma: 169 Posts: 1/18 Since: 01-18-15 |
Wow! Really amazing work! This editor rocks
![]() |
|
Posted on 05-05-16, 01:43 pm
|
Not a hacker
Karma: 188 Posts: 30/153 Since: 04-05-16 |
I tried to extract and decompress, but it did non work
Also, it crashed my ROM _________________________ Discord server |
Sherry_ |
Posted on 05-05-16, 04:13 pm (rev. 1 by Sherry_ on 05-05-16, 04:15 pm)
|
Karma: 1430 Posts: 187/355 Since: 05-26-15 |
Posted by Super-toad 65 I tried to extract and decompress, but it did non work You have to DECOMPRESS and then EXTRACT. Posted by Super-toad 65 Also, it crashed my ROM If you extract an overlay from an EUR Rom and then you import in USA Rom, it doesn't work. |