RicBent |
Posted on 10-02-16, 05:56 pm in pow block help
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Mariomaster
Karma: 8583 Posts: 667/1681 Since: 06-09-12 |
RicBent |
Posted on 10-03-16, 08:17 pm in Misc. patches thread (rev. 1 by RicBent on 10-03-16, 08:24 pm)
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Mariomaster
Karma: 8583 Posts: 668/1681 Since: 06-09-12 |
RicBent |
Posted on 10-06-16, 10:12 am in My name is Earl (rev. 1 by RicBent on 10-06-16, 10:13 am)
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Mariomaster
Karma: 8583 Posts: 669/1681 Since: 06-09-12 |
This stupid action by
Only vote things up you like not, "hurr I dislike this user over the the other. Let's spend 2 hours pressing a +1 button so Karma only shows my opinion!". Hint: Actions like this were a ban reason while there were enogh staff members who cared about NSMBHD. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 10-06-16, 03:35 pm in tutorial Edit world-map icons (rev. 2 by ImageBot on 11-21-16, 03:24 am)
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Mariomaster
Karma: 8583 Posts: 670/1681 Since: 06-09-12 |
Perfect thread you chose to ask this question, really.
Also Lastly why don't you send a pm to him, if you only want an answer from him ![]() Anyways, not a perfect match, but Imaki Condensed Bold Italic seems simmilar. ![]() _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 10-18-16, 07:59 pm in Misc. patches thread (rev. 2 by RicBent on 10-18-16, 08:00 pm)
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Mariomaster
Karma: 8583 Posts: 683/1681 Since: 06-09-12 |
RicBent |
Posted on 10-21-16, 09:44 pm in w1 mini hack Super Mario Run DS. (Download now available)
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Mariomaster
Karma: 8583 Posts: 692/1681 Since: 06-09-12 |
RicBent |
Posted on 11-03-16, 07:04 pm in Literally everything you need to know about Worldmap editing (rev. 4 by RicBent on 11-04-16, 08:11 am)
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Mariomaster
Karma: 8583 Posts: 728/1681 Since: 06-09-12 |
Positions for the Player Icon on the bottom screen:
A table which contains all of them is stored at ov8:021A33A4. It is structured like this:
Position Blocks: Each block that is referenced by the main table is 4 x Number of Positions bytes long. One position is made from 2 shorts:
Nintendo also "removed" some node positions by setting it to (-9/-13) _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-04-16, 08:26 pm in Title Screen ASM Hack (Help)
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Mariomaster
Karma: 8583 Posts: 731/1681 Since: 06-09-12 |
Posted by HD Erick Games (Because im making a Mario Vs Luigi Hack and i dont want to people play single player game since theres nothing modified) So you are basically asking the same question the 3rd time now, simply a bit modified. I already told you that I will make an asm hack that disables all the unnecessary buttons if I have some time. You will not get an answer by simply reasking your question over and over. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-09-16, 08:43 pm in solved Worldmap Editor (Help)
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Mariomaster
Karma: 8583 Posts: 734/1681 Since: 06-09-12 |
Please, do some research before asking. Overlay decompression is broken in the latest revision.
http://nsmbhd.net/thread/2871-worldmap-editor-and-all-the-information-you-ll-need/#42177 _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-11-16, 06:00 pm in Finding a file.... (Official Thread) (rev. 1 by RicBent on 11-11-16, 06:01 pm)
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Mariomaster
Karma: 8583 Posts: 736/1681 Since: 06-09-12 |
Please ask small questions like this here: Help/Question Asking Thread
IIRC the red flying block does not have an animation. But if you are referring to the wing movement, it is stored in pata_block.nsbca and/or pata_block.nsbtp (And no, you cannot edit these. You'd have to recreate the files with Maya) _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-11-16, 06:06 pm in Finding a file.... (Official Thread)
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Mariomaster
Karma: 8583 Posts: 737/1681 Since: 06-09-12 |
RicBent |
Posted on 11-11-16, 09:13 pm in Peach Castle background issues
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Mariomaster
Karma: 8583 Posts: 738/1681 Since: 06-09-12 |
That happens because the Peach's castle background is animated.
There are two solutions: 1. (easy) Simply import your image into an other background slot 2. The animation is stored in BG_ncg/d_2d_TEN_I_noharaW1_1_ncg.bin. Open it with the palette BG_ncld_2d_I_M_free_nohara_W1_1_ncl.bin and import the tiles which should be at the corrupted positions. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 02-27-17, 08:23 pm in Show off your post layout!
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Mariomaster
Karma: 8583 Posts: 805/1681 Since: 06-09-12 |
RicBent |
Posted on 06-15-17, 05:05 pm in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 870/1681 Since: 06-09-12 |
RicBent |
Posted on 06-21-17, 07:16 pm in Newer Super Mario Bros. Summer has arrived (rev. 2 by RicBent on 06-22-17, 12:59 am)
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Mariomaster
Karma: 8583 Posts: 875/1681 Since: 06-09-12 |
RicBent |
Posted on 06-29-17, 10:56 pm in +1?
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Mariomaster
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RicBent |
Posted on 08-02-17, 10:54 pm in Newer Super Mario Bros. DS
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Mariomaster
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RicBent |
Posted on 08-04-17, 03:42 pm in Newer Super Mario Bros. DS
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Mariomaster
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RicBent |
Posted on 08-09-17, 05:35 pm in Theft of ideas (rev. 1 by RicBent on 08-09-17, 05:41 pm)
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Mariomaster
Karma: 8583 Posts: 945/1681 Since: 06-09-12 |
RicBent |
Posted on 09-05-17, 04:20 pm in overworld Over-world Editor
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Mariomaster
Karma: 8583 Posts: 988/1681 Since: 06-09-12 |
Actually after having seen how the world map structure works I wouldn't say that stuff is coded in a difficult way. It is so easily implemented that I wonder that nobody like
The structs are also so easily replacable by simply replacing the pointers to the original structs to custom structs. That is also basicallly how Goombatlas works. (Structs are all documented here) _________________________ GitHub - Kuribo64 - YouTube |