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Posted on 10-02-16, 05:56 pm in pow block help
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You can simulate it with the on/off trigger block and the tile god.

Also using your shift key more often would increase your post quality a lot.
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Posted on 10-03-16, 08:17 pm in Misc. patches thread (rev. 1 by RicBent on 10-03-16, 08:24 pm)
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Then you have a 3rd Koopa Color without the item unbalancing the difficulty of a the level.
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Posted on 10-06-16, 10:12 am in My name is Earl (rev. 1 by RicBent on 10-06-16, 10:13 am)
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This stupid action by  MarioKart7z shows exactly that Karma should be removed compleately.

Only vote things up you like not, "hurr I dislike this user over the the other. Let's spend 2 hours pressing a +1 button so Karma only shows my opinion!".

Hint: Actions like this were a ban reason while there were enogh staff members who cared about NSMBHD.
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Posted on 10-06-16, 03:35 pm in tutorial Edit world-map icons (rev. 2 by ImageBot on 11-21-16, 03:24 am)
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Perfect thread you chose to ask this question, really.
Also  skawo's quote fits your question perfectly.
Lastly why don't you send a pm to him, if you only want an answer from him

Anyways, not a perfect match, but Imaki Condensed Bold Italic seems simmilar.


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Posted on 10-18-16, 07:59 pm in Misc. patches thread (rev. 2 by RicBent on 10-18-16, 08:00 pm)
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I'd rather do something like this:

void hook_0211f840(MarioActor *Player) { if (Player->xAccel < 2000) Player->xAccel += 10; // Play with that number! }

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Posted on 10-21-16, 09:44 pm in w1 mini hack Super Mario Run DS. (Download now available)
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Posted by Hiccup
Just set up ASM hacks like you normally would but paste mariomaster's ASM hack into a new file in "source" folder called runhack.s (or whatever.s)


Wrong. It's C++ code. Put it into a file with the extension ".cpp".
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Posted on 11-03-16, 07:04 pm in Literally everything you need to know about Worldmap editing (rev. 4 by RicBent on 11-04-16, 08:11 am)
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Positions for the Player Icon on the bottom screen:

A table which contains all of them is stored at ov8:021A33A4.

It is structured like this:

Offset Length Function
0x0 0x4 Pointer to player cursor positions for World 1
0x4 0x1 Number of the positions in the positions block
0x5 0x3 Padding
0x8 0x4 Pointer to player cursor positions for World 2
0xC 0x1 Number of the positions in the positions block
0xD 0x3 Padding
0x10 0x4 Pointer to player cursor positions for World 3
0x14 0x1 Number of the positions in the positions block
0x15 0x3 Padding
0x18 0x4 Pointer to player cursor positions for World 4
0x1C 0x1 Number of the positions in the positions block
0x1D 0x3 Padding
0x20 0x4 Pointer to player cursor positions for World 5
0x24 0x1 Number of the positions in the positions block
0x25 0x3 Padding
0x28 0x4 Pointer to player cursor positions for World 6
0x2C 0x1 Number of the positions in the positions block
0x2D 0x3 Padding
0x30 0x4 Pointer to player cursor positions for World 7
0x34 0x1 Number of the positions in the positions block
0x35 0x3 Padding
0x38 0x4 Pointer to player cursor positions for World 8 (only first half)
0x3C 0x1 Number of the positions in the positions block
0x3D 0x3 Padding
0x40 0x4 Pointer to player cursor positions for World 8 (complete)
0x44 0x1 Number of the positions in the positions block
0x45 0x3 Padding


Position Blocks:

Each block that is referenced by the main table is 4 x Number of Positions bytes long.

One position is made from 2 shorts:

Offset Length Function
0x0 0x2 X Position (signed)
0x2 0x2 Y Position (signed)

Nintendo also "removed" some node positions by setting it to (-9/-13)
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Posted on 11-04-16, 08:26 pm in Title Screen ASM Hack (Help)
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Posted by HD Erick Games
(Because im making a Mario Vs Luigi Hack and i dont want to people play single player game since theres nothing modified)

So you are basically asking the same question the 3rd time now, simply a bit modified.
I already told you that I will make an asm hack that disables all the unnecessary buttons if I have some time.

You will not get an answer by simply reasking your question over and over.
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Posted on 11-09-16, 08:43 pm in solved Worldmap Editor (Help)
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Please, do some research before asking. Overlay decompression is broken in the latest revision.

http://nsmbhd.net/thread/2871-worldmap-editor-and-all-the-information-you-ll-need/#42177
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Posted on 11-11-16, 06:00 pm in Finding a file.... (Official Thread) (rev. 1 by RicBent on 11-11-16, 06:01 pm)
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Please ask small questions like this here: Help/Question Asking Thread

IIRC the red flying block does not have an animation.

But if you are referring to the wing movement, it is stored in pata_block.nsbca and/or pata_block.nsbtp
(And no, you cannot edit these. You'd have to recreate the files with Maya)
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Posted on 11-11-16, 06:06 pm in Finding a file.... (Official Thread)
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Even thogh you will not be able to edit them:

enemy folder.


(Also no need to quote me there. The post is right above yours)
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Posted on 11-11-16, 09:13 pm in Peach Castle background issues
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That happens because the Peach's castle background is animated.

There are two solutions:
1. (easy) Simply import your image into an other background slot
2. The animation is stored in BG_ncg/d_2d_TEN_I_noharaW1_1_ncg.bin. Open it with the palette BG_ncld_2d_I_M_free_nohara_W1_1_ncl.bin and import the tiles which should be at the corrupted positions.
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Posted on 02-27-17, 08:23 pm in Show off your post layout!
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...which is the default one?
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Posted on 06-15-17, 05:05 pm in Newer Super Mario Bros. DS
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Okay, enough of this offtopic crap.

Anyone asking for a release/download or being annoying about the progress gets a tempban.
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Posted on 06-21-17, 07:16 pm in Newer Super Mario Bros. Summer has arrived (rev. 2 by RicBent on 06-22-17, 12:59 am)
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"I know that newer is no longer allowed in the community"

You don't say...
Come back if you can think of a more original name.

Edit: No. Please do not come back Pikaboy.
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Posted on 06-29-17, 10:56 pm in +1?
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Seriously.

And posting a thread twice twice doesn't make you look better as welll...
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Posted on 08-02-17, 10:54 pm in Newer Super Mario Bros. DS
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No. Just ignore that idiot.
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Posted on 08-04-17, 03:42 pm in Newer Super Mario Bros. DS
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I think we had enough of this and don't have to discuss this here.
Ignoring trolls and idiots like him is the best choice.

Back on topic please.
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Posted on 08-09-17, 05:35 pm in Theft of ideas (rev. 1 by RicBent on 08-09-17, 05:41 pm)
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Doing it like that sounds like killing an annoying mosquito with a nuke.
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Posted on 09-05-17, 04:20 pm in overworld Over-world Editor
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Actually after having seen how the world map structure works I wouldn't say that stuff is coded in a difficult way. It is so easily implemented that I wonder that nobody like  Dirbaio found it before or why people allways said that the worldmap stuff is implemented in a stupid way. I'd actually do it the same.

The structs are also so easily replacable by simply replacing the pointers to the original structs to custom structs. That is also basicallly how Goombatlas works.
(Structs are all documented here)
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