RicBent |
Posted on 08-01-18, 06:36 pm in Secret reveal (rev. 5 by RicBent on 08-01-18, 09:52 pm)
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Mariomaster
Karma: 8583 Posts: 1305/1681 Since: 06-09-12 |
Wanna know something? You are an absolute idiot.
Not really sure if you even know that this will get you a nice permanent ban. Your fault when I told you that you got a strike and got banned for 3 days and still ignore the FAQ. Oh, he has trouble finding the door! Rereg Count: 4! Also he is apparantly surprised that we are able to spot reregs. Poor him. Let me help: The door is right here. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-08-12, 03:30 pm in Go-Behind-Tiles with arrow!
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Mariomaster
Karma: 8583 Posts: 129/1681 Since: 06-09-12 |
RicBent |
Posted on 06-22-15, 04:48 pm in NSMB Worldmap Editor (rev. 5 by RicBent on 06-22-15, 05:55 pm)
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Mariomaster
Karma: 8583 Posts: 448/1681 Since: 06-09-12 |
Good news!
I succesfully made the editor able to mod the different frames of the paths. Here a little example of what's possible: Now I have to implement that you can actually add frames to an animation. Here is also a new buid for you containing that function: NSMB Worldmap Editor v1.2 _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-16-15, 11:05 pm in nsmb2 NSML - New Super Mario Land (rev. 1 by ImageBot on 11-21-16, 03:17 am)
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Mariomaster
Karma: 8583 Posts: 512/1681 Since: 06-09-12 |
RicBent |
Posted on 02-09-16, 08:22 pm in NSMB2 editor upcoming: CoinKiller (rev. 1 by ImageBot on 11-21-16, 03:18 am)
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Mariomaster
Karma: 8583 Posts: 534/1681 Since: 06-09-12 |
So, I'll give all members who aren't already active on Kuribo64 a short progress update.
CoinKiller is now able to show almost all possible types of things in the editor: ![]() ![]() I also worked on a tileset editor which is almost complete: ![]() Currently I am working on the core level editor, so we can finally release something ![]() If anyone is interested into this or has any comments/suggestions go here. (Also: If anybody wonders, why I'm not that active here anymore, you now got an answer) _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 02-08-17, 11:50 am in Tool: Address Helper
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Mariomaster
Karma: 8583 Posts: 793/1681 Since: 06-09-12 |
If you do a lot of asm stuff, this might be usefull.
![]() It converts the addresses in IDA to the ones where the code ends up in memory while ingame and vice versa. With this you'll never have to use crappy calc.exe to get the correct addresses and creating patches will be way faster. Download: https://www.dropbox.com/s/a9wke3knh4lhzxv/AddressHelper.exe?dl=1 _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 02-21-17, 06:40 pm in Misc. patches thread (rev. 2 by RicBent on 02-21-17, 06:44 pm)
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Mariomaster
Karma: 8583 Posts: 802/1681 Since: 06-09-12 |
RicBent | |
Mariomaster
Karma: 8583 Posts: 899/1681 Since: 06-09-12 |
RicBent |
Posted on 10-14-17, 11:00 am in nsmbw Newer Super Luigi Wii: Dark Moon
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Mariomaster
Karma: 8583 Posts: 1019/1681 Since: 06-09-12 |
RicBent |
Posted on 12-25-17, 07:52 pm in Newer Super Mario Bros. DS (rev. 1 by RicBent on 12-25-17, 07:59 pm)
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Mariomaster
Karma: 8583 Posts: 1056/1681 Since: 06-09-12 |
RicBent |
Posted on 01-14-18, 06:14 pm in How do you force Luigi in NSMBe? (rev. 1 by RicBent on 01-14-18, 11:07 pm)
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Mariomaster
Karma: 8583 Posts: 1086/1681 Since: 06-09-12 |
RicBent |
Posted on 03-31-18, 11:21 pm in Welcome to the NewerSMBHD!
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Mariomaster
Karma: 8583 Posts: 1165/1681 Since: 06-09-12 |
Welcome to the NSMBHD!
In the seven years this site has been running, the NSMB Hacking Domain has become synonymous with the game's hacking community. In our run, we've witnessed and nurtured the development of many high-quality hacks for New Super Mario Bros. on the DS. Over time, to ensure the quality of the hacks we host on the site the moderators and admins have proposed new rules governing NSMB Hacks to maintain a high level of quality and consistency out of our user base. And it shows. There was once a time when we found custom tilesets impressive. When this board launched, only two or three people had even played around with ASM hacking. From custom enemy graphics, new music, custom boss rooms, and everything else that blew our minds back in the beginning- today these things are quintessential to any good hack. We've come a long way from the first publicly released hack to the latest one. And this is where we make an announcement. The release of Newer Super Mario Bros. DS also marks the release of a superior game engine to that of the original NSMB. One that offers more ease of customisation and a far superior in-game interface with high-quality sounds, graphics and content that was previously a pipe dream in the original NSMB DS game engine. It's no secret that our users are starting to use Newer DS as the new base ROM for their NSMB Hacks. So once more, to maintain quality and consistency for our hacks, the board staff are making our newest rule change yet. Beginning from today, we are the Newer Super Mario Bros. Hacking Domain! From here on in, we are accepting Newer DS as the appropriate base ROM for any and all hacks on this website. With the upcoming release of the Newer Team's own development tools, this promises to be a smooth transition for everyone to make their hacks a little bit newer. Hacks using the original New Super Mario Bros. ROM will be phased out. From today onward we will not be accepting any hacks of the original and clunky NSMB. This also means that existing hacks will also be phased out. Developers are encouraged to port their work over to the Newer Engine for re-submission and possible re-approval. If your hack once again meets our quality standards they will be approved and moved to NSMB Hacks after a 24-hour phase-out period. Any hacks not resubmitted within 24 hours from the time of this announcement will be moved to trash. We understand that this might be a problem for some users, but porting everything you've got to the Newer engine should be a snap. Plus, this will help us weed out inactive users and hack threads. The previous rule revision, forbidding hacks with the word 'Newer' in the title, will be revoked due to redundancy. We hope you'll all participate in making NSMBHD newer again! _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 10-20-19, 12:02 pm in NSMB2 IS NOTHING MORE THAN A PIECE OF FUCKING SHIT!!!!!!!!!!
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Mariomaster
Karma: 8583 Posts: 1494/1681 Since: 06-09-12 |
RicBent |
Posted on 05-18-21, 07:29 pm in princess Daisy made by me and another models of peach
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Mariomaster
Karma: 8583 Posts: 1620/1681 Since: 06-09-12 |
Hot tip for both of you: Stop pulling every single thread offtopic.
Stop posting when you got nothing meaningful to add that is ON TOPIC and don't post for the sake of doing it. Seriously, even if there would be something interesting posted, it would drown in the posts of both of you. Consider this a warning. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 01-11-15, 05:41 pm in tutorial NSMB Sound & Music Hacking Guide
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Mariomaster
Karma: 8583 Posts: 406/1681 Since: 06-09-12 |
RicBent |
Posted on 08-01-16, 12:44 pm in ENPG Batch Encoder (rev. 2 by ImageBot on 11-21-16, 03:22 am)
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Mariomaster
Karma: 8583 Posts: 597/1681 Since: 06-09-12 |
This tool is intended to convert a batch of image files to ENPGs, since it takes quite a while to edit all files one by one if you have a bunch of them. Also because NSMBe recognizes file types by extension, you might be unable to edit files you added to your ROM for for example Level Intro Screens.
![]() Just drag a lot of image files onto the exe, select if you want to compress the ENPGs and if you intend to use them as Credit Images. Then it will create a "convert" folder where the original image was and puts the encoded ENPG there. If you don't want to import your created images one by one read this: Adding files to the ROM Download: https://www.dropbox.com/s/e8chaowv2daa3fm/EnpgCreator.exe?dl=1 _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 11-13-16, 01:42 pm in wip Goombatlas - The NSMB Worldmap Editor
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Mariomaster
Karma: 8583 Posts: 743/1681 Since: 06-09-12 |
Posted by MarioKart7z Finally, after all this time, we can have vertically scrolling worldmaps! Nope, only horizontal camera restrictions. The engine doesn't have vertrical scrolling implemented ![]() _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 04-29-17, 08:41 pm in New Super Peppe Bros.
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Mariomaster
Karma: 8583 Posts: 848/1681 Since: 06-09-12 |
RicBent |
Posted on 09-09-17, 08:36 pm in Opinions on Donald Trump Winning election? (rev. 1 by RicBent on 09-09-17, 08:36 pm)
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Mariomaster
Karma: 8583 Posts: 999/1681 Since: 06-09-12 |
RicBent |
Posted on 12-25-17, 06:21 pm in Newer DS has been released! (rev. 2 by RicBent on 01-11-18, 09:48 am)
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Mariomaster
Karma: 8583 Posts: 1054/1681 Since: 06-09-12 |
After many years in development Newer Team has released the sequel to Newer Super Mario Bros. Wii - Newer Super Mario Bros. DS!
It has all new levels, fully custom graphics, new and enhanced enemies and a ton more. Be sure to check it out! More info: https://nsmbhd.net/thread/2851-newer-super-mario-bros-ds/ Download: http://newerteam.com/ds/ _________________________ GitHub - Kuribo64 - YouTube |