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Posted on 04-14-18, 12:11 pm in uselesstutorial How to annoy everyone at nsmbhd (not recomended)
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Great that you actully follow #4 with this thread.

Yeah. No.
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Posted on 08-01-18, 06:36 pm in Secret reveal (rev. 5 by RicBent on 08-01-18, 09:52 pm)
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Wanna know something? You are an absolute idiot.

Not really sure if you even know that this will get you a nice permanent ban.
Your fault when I told you that you got a strike and got banned for 3 days and still ignore the FAQ.

Oh, he has trouble finding the door! Rereg Count: 4!
Also he is apparantly surprised that we are able to spot reregs. Poor him.

Let me help: The door is right here.
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Posted on 11-08-12, 03:30 pm in Go-Behind-Tiles with arrow!
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EPIC! What do you think?!?

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Posted on 06-22-15, 04:48 pm in NSMB Worldmap Editor (rev. 5 by RicBent on 06-22-15, 05:55 pm)
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Good news!

I succesfully made the editor able to mod the different frames of the paths.

Here a little example of what's possible:



Now I have to implement that you can actually add frames to an animation.

Here is also a new buid for you containing that function: NSMB Worldmap Editor v1.2
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Posted on 11-16-15, 11:05 pm in nsmb2 NSML - New Super Mario Land (rev. 1 by ImageBot on 11-21-16, 03:17 am)
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Just to show off a NSMB 2 Custom Level. This one will probably also be included in NSML, so why not show it here, too?






Will upload the level later
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Posted on 02-09-16, 08:22 pm in NSMB2 editor upcoming: CoinKiller (rev. 1 by ImageBot on 11-21-16, 03:18 am)
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So, I'll give all members who aren't already active on Kuribo64 a short progress update.

CoinKiller is now able to show almost all possible types of things in the editor:



I also worked on a tileset editor which is almost complete:



Currently I am working on the core level editor, so we can finally release something
If anyone is interested into this or has any comments/suggestions go here.

(Also: If anybody wonders, why I'm not that active here anymore, you now got an answer)

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Posted on 02-08-17, 11:50 am in Tool: Address Helper
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If you do a lot of asm stuff, this might be usefull.



It converts the addresses in IDA to the ones where the code ends up in memory while ingame and vice versa.

With this you'll never have to use crappy calc.exe to get the correct addresses and creating patches will be way faster.


Download: https://www.dropbox.com/s/a9wke3knh4lhzxv/AddressHelper.exe?dl=1
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Posted on 02-21-17, 06:40 pm in Misc. patches thread (rev. 2 by RicBent on 02-21-17, 06:44 pm)
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1 Ingame second = 1 Real second
repl_020A2764_ov_00:
        sub             r2, r2, #69
        bx              lr


Normally the timer ticks way faster than every 1 second. This patch fixes that and therefor makes the timer act like in New Super Luigi U.
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Posted on 07-01-17, 11:31 pm in mini-hackfinished New Super Mario Bros. Plus
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which does not explain why you give your little sister drugs and let her play the flute...
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Posted on 10-14-17, 11:00 am in nsmbw Newer Super Luigi Wii: Dark Moon
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Tho removing their copyright is bad practice as you should remember who had the most work with the game.
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Posted on 12-25-17, 06:21 pm in Newer DS has been released! (rev. 2 by RicBent on 01-11-18, 09:48 am)
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After many years in development Newer Team has released the sequel to Newer Super Mario Bros. Wii - Newer Super Mario Bros. DS!

It has all new levels, fully custom graphics, new and enhanced enemies and a ton more. Be sure to check it out!



More info: https://nsmbhd.net/thread/2851-newer-super-mario-bros-ds/
Download: http://newerteam.com/ds/
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Posted on 12-25-17, 07:52 pm in Newer Super Mario Bros. DS (rev. 1 by RicBent on 12-25-17, 07:59 pm)
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Editing out your posts so you don't look dumb makes you look even dumber.
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Posted on 01-14-18, 06:14 pm in How do you force Luigi in NSMBe? (rev. 1 by RicBent on 01-14-18, 11:07 pm)
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Try this asm hack. It's a patch template version of the Luigi only patch. No overlay hex editing needed.

nsub_020D299C_ov_09:
    MOVNE    R1, #1
    STRNEB    R1, [R0]
    B       0x020D29A8

nsub_020D2A78_ov_09:
    MOVNE    R1, #1
    STRNEB    R1, [R0]
    B       0x020D2A84

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Mariomaster

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Ok
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Mariomaster

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Hot tip for both of you: Stop pulling every single thread offtopic.

Stop posting when you got nothing meaningful to add that is ON TOPIC and don't post for the sake of doing it.

Seriously, even if there would be something interesting posted, it would drown in the posts of both of you.

Consider this a warning.
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Posted on 01-11-15, 05:41 pm in tutorial NSMB Sound & Music Hacking Guide
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:facepalm:

It's the same
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Posted on 08-01-16, 12:44 pm in ENPG Batch Encoder (rev. 2 by ImageBot on 11-21-16, 03:22 am)
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This tool is intended to convert a batch of image files to ENPGs, since it takes quite a while to edit all files one by one if you have a bunch of them. Also because NSMBe recognizes file types by extension, you might be unable to edit files you added to your ROM for for example Level Intro Screens.



Just drag a lot of image files onto the exe, select if you want to compress the ENPGs and if you intend to use them as Credit Images.

Then it will create a "convert" folder where the original image was and puts the encoded ENPG there.


If you don't want to import your created images one by one read this: Adding files to the ROM


Download: https://www.dropbox.com/s/e8chaowv2daa3fm/EnpgCreator.exe?dl=1
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Posted on 11-13-16, 01:42 pm in wip Goombatlas - The NSMB Worldmap Editor
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Posted by MarioKart7z
Finally, after all this time, we can have vertically scrolling worldmaps!


Nope, only horizontal camera restrictions. The engine doesn't have vertrical scrolling implemented
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Posted on 04-29-17, 08:41 pm in New Super Peppe Bros.
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As you wish.

Feel free to create a new thread if your level design improves.
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Posted on 09-09-17, 08:36 pm in Opinions on Donald Trump Winning election? (rev. 1 by RicBent on 09-09-17, 08:36 pm)
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Yeah looking at your emote spam you seem to have perfectly the correct amount of brain horsepowers to fit into the Trump supporter group.

oshit. is that a north korean icmb approaching?!!

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