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Posted on 11-11-16, 09:05 pm


Karma: 42
Posts: 1/2
Since: 11-11-16
For the sake of my project, I need a background that has an object which does not continuously loop. Lucky for me, I found the Peach Castle background (the castle of which doesn't actually move, but you probably know that) and edit it to my needs. It works... almost. Take a look:

That shouldn't exactly be on my background. I'm pretty sure it is the moving flags on the castle, which can't be seen in the background editor. I'm not sure exactly how I'd fix this, so maybe some of you have some possible solutions?

Thanks!
Posted on 11-11-16, 09:13 pm
Mariomaster

Karma: 8528
Posts: 738/1681
Since: 06-09-12
That happens because the Peach's castle background is animated.

There are two solutions:
1. (easy) Simply import your image into an other background slot
2. The animation is stored in BG_ncg/d_2d_TEN_I_noharaW1_1_ncg.bin. Open it with the palette BG_ncld_2d_I_M_free_nohara_W1_1_ncl.bin and import the tiles which should be at the corrupted positions.
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Posted on 11-11-16, 09:34 pm


Karma: 42
Posts: 2/2
Since: 11-11-16
Posted by Mariomaster
That happens because the Peach's castle background is animated.

There are two solutions:
1. (easy) Simply import your image into an other background slot
2. The animation is stored in BG_ncg/d_2d_TEN_I_noharaW1_1_ncg.bin. Open it with the palette BG_ncld_2d_I_M_free_nohara_W1_1_ncl.bin and import the tiles which should be at the corrupted positions.


Thanks! Just joined today, and I'm glad to see there are still plenty of nice folks left to help.
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