RicBent |
Posted on 06-08-17, 10:10 am in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 857/1681 Since: 06-09-12 |
https://www.youtube.com/watch?v=4J9W3fbjQgM
Yeah, I also really like the UI in the latest video... _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 06-09-17, 09:51 am in The (new) "show your desktop" thread
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Mariomaster
Karma: 8583 Posts: 858/1681 Since: 06-09-12 |
Okay, okay. Let me try that as well:
* RicBent closes hipster hex editor * RicBent closes hipster Code::Blocks * RicBent sets appropriate wallpaper * RicBent sets terminal opacity * RicBent reopens stuff in terminal ![]() Am I now also a cool coder? O wait shit. Forgot rebooting into Linux... _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 06-11-17, 05:30 pm in Need help? Comment here!
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Mariomaster
Karma: 8583 Posts: 860/1681 Since: 06-09-12 |
RicBent |
Posted on 06-13-17, 09:44 pm in I need new Super Mario U songs?
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Mariomaster
Karma: 8583 Posts: 862/1681 Since: 06-09-12 |
RicBent |
Posted on 06-16-17, 05:29 pm in v3.1 Super Mario Bros. - The New Worlds
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Mariomaster
Karma: 8583 Posts: 871/1681 Since: 06-09-12 |
Serch Feature -> "xdelta" -> First result: https://nsmbhd.net/thread/2382-how-to-import-export-xdelta-patches-tutorial/
_________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 07-04-17, 09:09 pm in New Summer Mario Bros.DS (rev. 1 by RicBent on 07-04-17, 09:11 pm)
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Mariomaster
Karma: 8583 Posts: 903/1681 Since: 06-09-12 |
RicBent |
Posted on 07-27-17, 03:47 pm in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 925/1681 Since: 06-09-12 |
RicBent |
Posted on 08-03-17, 12:49 am in question About Red Hat Cafe...
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Mariomaster
Karma: 8583 Posts: 933/1681 Since: 06-09-12 |
RicBent | |
Mariomaster
Karma: 8583 Posts: 939/1681 Since: 06-09-12 |
It was only a quick search away...
https://nsmbhd.net/thread/2569-misc-patches-thread/?from=260#50231 Also please use the general questions thread for simple questions like this one. https://nsmbhd.net/thread/84-help-question-asking-thread/ _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 08-08-17, 09:53 pm in question About Red Hat Cafe...
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Mariomaster
Karma: 8583 Posts: 943/1681 Since: 06-09-12 |
RicBent |
Posted on 08-16-17, 01:14 pm in Quick Testing
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Mariomaster
Karma: 8583 Posts: 953/1681 Since: 06-09-12 |
RicBent |
Posted on 08-20-17, 01:23 pm in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 955/1681 Since: 06-09-12 |
RicBent |
Posted on 08-21-17, 10:18 pm in Is it possible to search ARM9/overlays for file references?
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Mariomaster
Karma: 8583 Posts: 960/1681 Since: 06-09-12 |
You can calc the ExtID (the indexes the game uses) by subtracting the overlay count (0x83) from the file ID you see in NSMBe.
Then you can simply search for that intermediate number in the IDA database. If a found intermediate value is passed to a file loading function (which are all named) you can be sure your file gets loaded there. If you want to know which files an actor loads the heapCreated entry in the vtable is a place to look at. Generally all 3d related stuff is loaded there. Not too sure about other stuff but I guess so. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 08-22-17, 04:11 pm in Is it possible to search ARM9/overlays for file references? (rev. 1 by RicBent on 08-22-17, 04:14 pm)
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Mariomaster
Karma: 8583 Posts: 963/1681 Since: 06-09-12 |
RicBent |
Posted on 08-22-17, 09:47 pm in Is it possible to search ARM9/overlays for file references?
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Mariomaster
Karma: 8583 Posts: 968/1681 Since: 06-09-12 |
No idea. It's not like there is lot's of stuff that is new in our ida. Stuff by MeroMero is not in there.
So it's probably not worth releasing that (technically it would also be illegal as it contains the code of the entire game). And I'd not release the Newer stuff instantly because I'd rather see people play the thing before hacking the shit out of it. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 08-23-17, 12:29 pm in Is it possible to search ARM9/overlays for file references?
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Mariomaster
Karma: 8583 Posts: 974/1681 Since: 06-09-12 |
RicBent |
Posted on 08-24-17, 11:06 pm in Want to learn C++ and how to ASM hack (rev. 2 by RicBent on 08-24-17, 11:06 pm)
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Mariomaster
Karma: 8583 Posts: 977/1681 Since: 06-09-12 |
"Want to learn [C++/ASM] with literally zero experience"
That won't work properly. It's like trying to draw a picture without knowing how to use a pen. Not impossible but unlikly. Learn an easier coding language before C++. I suggest C# as it is at least a bit close to C/C++ syntax. "people use it [C++] on here for ASM hacks" That is plainly wrong. ASM is ASM. C++ is compiled down to ARM at some point. You cannot ASM hack with C++. And without any ARM knowledge you will be able to do absolutly nothing as you wont be able to understand how the game works. So go ahead and learn an easy coding language. Then learn C++. For both there are a shitton tutorials on the internet, youtube and tons of good books. And THEN you can look into ARM ASM (by looking at the pinned tuts in the ASM forum). Remember that going thru all this takes a lot of time and if you don't need coding for anything else than hacking one Mario game it's probably not worth going thru it. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 08-29-17, 07:15 pm in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 981/1681 Since: 06-09-12 |
Tho, I found the learning curve for NSMBDS code hacking was very high because there was not much (rather no) example code.
By having this you are easily able to code custom sprites and basically do anything you want. Also I still don't get that "Newer Engine" term. It's not like NewerWii introduces a real custom engine or smth... _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 09-01-17, 10:04 am in Help/Question Asking Thread
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Mariomaster
Karma: 8583 Posts: 982/1681 Since: 06-09-12 |
RicBent |
Posted on 09-06-17, 09:03 am in overworld Over-world Editor
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Mariomaster
Karma: 8583 Posts: 990/1681 Since: 06-09-12 |