Posted on 07-22-16, 07:20 pm in modern Ask Everyone Anything thread
Mariomaster

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 MoonlightCapital, how are you not banned?


Why do you like starting drama that much  Kankerkoekjesdief?
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Posted on 08-08-16, 12:09 pm in ENPG Batch Encoder
Mariomaster

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Here is the source code if anyone wants it: https://github.com/Mariomaster/EnpgCreator

Nothing special. Most of it is copied from NSMBe.
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Posted on 08-09-16, 09:03 am in New uploader?
Mariomaster

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Move to another board because the uploader is not working/existing? That isn't a good idea.
Most boards don't even have an uploader.

Just dump all of your files that you want to share into your dropbox and share the links. That's easy as well.
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GitHub - Kuribo64 - YouTube
Posted on 08-12-16, 12:47 pm in No tittle (rev. 1 by RicBent on 08-12-16, 12:50 pm)
Mariomaster

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The term "Advanced ASM knowledge" is funny here, because you don't need any ASM knowledge to import ASM hacks.

Ontopic: On the screenshot I only see a vanilla 1-1, MeroMero's jyotyu and NSHB's (kinda dirty looking) ShyGuys.
So, uh, this hack looks like you imported random things from the Recources Forum and call that a new Hack
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GitHub - Kuribo64 - YouTube
Posted on 08-14-16, 12:34 am in mini hack NSMB The new adventure (rev. 1 by ImageBot on 11-21-16, 03:23 am)
Mariomaster

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I really like the new background for the bottomscreen.
Also the palettes of the HUD elements are really cool.

I also never thought of this awesome tiling idea:


Using a tileset from the Community Remix makes this the hack of 2016


Joking aside, ever thought of the edit button?

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GitHub - Kuribo64 - YouTube
Posted on 08-18-16, 08:08 pm in Actor/Particle/SFX Spawner Sprite
Mariomaster

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No, since the original NSMB hasn't this hack applied.

I don't want to cause millions of posts with "OMG THIZ EDITOR IS CRAP. ACTOR SPAANER NOT WORKING!!1 lol"
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GitHub - Kuribo64 - YouTube
Posted on 08-20-16, 12:12 pm in Actor/Particle/SFX Spawner Sprite
Mariomaster

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Creating/Destroying tiles is compleatly unrelated to this sprite.
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Posted on 08-22-16, 08:12 am in Help/Question Asking Thread
Mariomaster

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I assume that you have a wrong version of xdelta then (assuming you have a correct rom).

You can as well try using the xdelta.exe from the xdeltaUI package.


And please, do not repeat your question like that. You didn't even give us a day to answer.
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GitHub - Kuribo64 - YouTube
Posted on 08-23-16, 11:45 am in Actor/Particle/SFX Spawner Sprite (rev. 1 by RicBent on 08-23-16, 11:47 am)
Mariomaster

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1. Those event nybbles are not sprite data. I have not found how to set those for an actor yet.

2. Theoretical yes. I think crateActor returns the pointer to the created actor. On that pointer I could call Base__deleteIt. I don't see many usefull reasons to add a feature like that tho.

3.
Posted by Mariomaster
Since the regular amount of sprtedata nybbles is far to less to store the neccessary information I had to choose a more hacky way.
I append all of our custom data to block 14 of the level header (Sprite Sets).

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Posted on 08-23-16, 07:47 pm in New Actor discoveries (and extra info on old ones)
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 MarioFanatic64 would've had fun with this when he made CTT(2)
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Posted on 08-25-16, 05:51 pm in re-post Level design tips
Mariomaster

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Put a pipe that leads to a lava pool into your level.

Next time you will avoid that pipe
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Posted on 08-27-16, 10:19 am in Nintendo's amazing level design (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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They heavily messed up there indeed.
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Posted on 09-10-16, 01:47 pm in Misc. patches thread
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nope you can't
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Posted on 09-10-16, 02:59 pm in Misc. patches thread (rev. 2 by RicBent on 09-10-16, 03:03 pm)
Mariomaster

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I actually read Fireballs in Arceus' post but, yea, it fixes both.

Edit: Or are they killable with Fireballs? Dunno. I should defenetly sleep more.
Edit 2: Yea, I defenetly need to sleep.
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Posted on 09-11-16, 12:46 pm in Misc. patches thread
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lel. It's kinda obvious that the effect shouldn't be placed in mid-air
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Posted on 09-13-16, 03:48 pm in Misc. patches thread (rev. 2 by RicBent on 09-13-16, 03:51 pm)
Mariomaster

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#0x1089
#0x108A

The MOV instructions are not able to take those values.


Replace the MOV instuctions with these:

LDR R0, =0x1089

LDR R0, =0x108A

or

MOV R0, #0x1000
ADD R0, #0x89

MOV R0, #0x1000
ADD R0, #0x8A


And uh, those values seem to be very big to be a file id
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Posted on 10-02-16, 09:32 am in Newer Super Mario Bros. DS
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I can confirm that the mini mushroom can't leave the screen
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Posted on 10-19-16, 01:41 pm in Misc. patches thread
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If you just recolor the old model there is no need for a new animations file.
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Posted on 10-23-16, 09:16 am in Super Mario Bros. Next - A NSMB2 Mod (rev. 1 by RicBent on 10-23-16, 10:00 am)
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Posted by newluigidev
we would be using the Newer engine and all.


I wonder how you'd like to get the Newer engine to work on NSMB2

Also, even if it might sound wrong, in my opinion there's nothing wrong with a hack wanting to be simmilar to Newer.
Since when you try doing something like Newer you have to be creating something creative and fresh and not simply copying over all ideas from other games and hacks.
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GitHub - Kuribo64 - YouTube
Posted on 10-25-16, 08:49 pm in download available Newer Super Mario Bros.Nights of Terror (rev. 4 by ImageBot on 11-21-16, 03:24 am)
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I will check all those accusations. If they are true, say goodbye to your thread ARD.



Yup, this goes to trash:





- Toad stolen from ASMB
- Glitches
- Genreally bad level design
- Probably more
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GitHub - Kuribo64 - YouTube