RicBent |
Posted on 09-09-17, 07:37 pm in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 998/1681 Since: 06-09-12 |
RicBent |
Posted on 09-15-17, 06:22 pm in thread 4000
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Mariomaster
Karma: 8583 Posts: 1000/1681 Since: 06-09-12 |
RicBent |
Posted on 09-18-17, 03:38 pm in I used to go on this fourm
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Mariomaster
Karma: 8583 Posts: 1001/1681 Since: 06-09-12 |
Posted by shibboleet Posted by StapleButter ban ban ban² _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 09-22-17, 08:18 pm in Newer Super Mario Bros. DS
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Mariomaster
Karma: 8583 Posts: 1002/1681 Since: 06-09-12 |
RicBent |
Posted on 09-27-17, 10:58 am in Stone wall not appearing??
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Mariomaster
Karma: 8583 Posts: 1006/1681 Since: 06-09-12 |
I am not entirely sure, but maybe it does not work because the sprite is placed outside the view (IIRC the sprite is located at the top left of the stone block).
Simply make the view one block higher and disable vertical scrolling in the view settings so the stone block is not visible. Might still not work, but worth a try ![]() _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 10-07-17, 10:25 am in StapleButter rant (rev. 1 by RicBent on 10-07-17, 11:53 am)
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Mariomaster
Karma: 8583 Posts: 1013/1681 Since: 06-09-12 |
You are fun.
1. General Behavior
* RicBent counts. 1, 2, 3, 4, 5, ... 42 Now please go where you came from. And also: While the FAQ is generally the thumb rule we follow we have our special ways to treat morons like you ![]() _________________________ GitHub - Kuribo64 - YouTube |
RicBent | |
Mariomaster
Karma: 8583 Posts: 1027/1681 Since: 06-09-12 |
RicBent |
Posted on 12-02-17, 03:48 pm in New Super Mario Bros. 2
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Mariomaster
Karma: 8583 Posts: 1032/1681 Since: 06-09-12 |
RicBent |
Posted on 12-18-17, 06:59 pm in mario odyssey Super Mario Odyssey General Discussion
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Mariomaster
Karma: 8583 Posts: 1041/1681 Since: 06-09-12 |
Saying the soundtrack is bad is not equal to hating one soundtrack.
I don't like the soundtrack as well. Compare it with Galaxyor 3dw: There you have so many memorable tracks. Odyssey has only few tracks with only very few catchy ones. Esp I was disappointed by the beach one. Remember the 3dw one? Yeah. Odyssey's is crap compared with that one. So indeed, Odyssey's soundtrack was bad imo. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 12-25-17, 04:29 pm in Newer Super Mario Bros. DS (rev. 1 by RicBent on 12-25-17, 04:30 pm)
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Mariomaster
Karma: 8583 Posts: 1053/1681 Since: 06-09-12 |
RicBent |
Posted on 12-25-17, 06:35 pm in Newer DS has been released!
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Mariomaster
Karma: 8583 Posts: 1055/1681 Since: 06-09-12 |
RicBent |
Posted on 12-26-17, 02:35 pm in NSBMD <=> CAE fails
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Mariomaster
Karma: 8583 Posts: 1057/1681 Since: 06-09-12 |
I have been looking into nsmbmd <-> dae for newer worldmaps. Tho the results never were good in any way.
We endend up simply recreating them. If your ultimate goal is creating worldmaps just directly go for that. These do not have any skeletal animations and the only thing you have to do is cutting the paths from your model and and putting them into groups in maya with names like moveXX. That allows the paths to light up when they are unlocked. I am not sure if it is possible to do this without maya/nitro tools but if you need any more help with this feel free to ask! Worldmaps are 100% editable by now and it'd be kinda sad if nobody does something with that knowledge. NewerDS's w8's model is actually entirely recreated to allow different ground textures. We just didn't have enough time to do full custom maps for newer. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 01-03-18, 12:13 pm in Shy Guy Problem
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Mariomaster
Karma: 8583 Posts: 1072/1681 Since: 06-09-12 |
RicBent |
Posted on 01-05-18, 12:14 pm in how can i make an wind effect
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Mariomaster
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RicBent |
Posted on 01-17-18, 09:20 pm in Newer Super Mario Bros. DS
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Mariomaster
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RicBent |
Posted on 01-18-18, 09:09 am in Newer Super Mario Bros. DS
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Mariomaster
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RicBent |
Posted on 02-13-18, 02:18 pm in ASMB - Adventure Super Mario Bros.
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RicBent |
Posted on 02-14-18, 10:45 am in Help/Question Asking Thread
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Mariomaster
Karma: 8583 Posts: 1115/1681 Since: 06-09-12 |
Either you don't have devkitpro installed or the path to the patch template has spacces or any other special chars.
To test if devkitARM is properly installed type "SET DEVKITARM" into cmd. If it returns a valid path to the devkitATM install dir you are good. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 03-02-18, 06:10 pm in Pokémon White 2 Music - HELP!
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Mariomaster
Karma: 8583 Posts: 1131/1681 Since: 06-09-12 |
It uses asm hacks: https://nsmbhd.net/thread/3729-music-swapper-sprite/
While the hack is not specific to NSMB you would have to find all the functions used in the Pokémon rom and find some method to trigger the swaps. Also I have no idea if an asm patch template even exists for Pokémon B/W. _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 03-06-18, 11:45 am in Show off your post layout!
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Mariomaster
Karma: 8583 Posts: 1136/1681 Since: 06-09-12 |