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Pikachu 6 |
Posted on 03-02-18, 04:03 pm
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Karma: 2 Posts: 9/11 Since: 04-30-17 |
Hello guys,
do someone know, how the Newer Team have made the new music in Newer SMBDS outside the sdat file? Maybe i would add new music to the game too, for legendarys or trainers and i already dont have any space left for the music, because i replaced them. when someone knows it, let me know it. PS: sorry for my bad english, i'm german and not so good at english... |
RicBent |
Posted on 03-02-18, 06:10 pm
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Mariomaster
Karma: 8583 Posts: 1131/1681 Since: 06-09-12 |
It uses asm hacks: https://nsmbhd.net/thread/3729-music-swapper-sprite/
While the hack is not specific to NSMB you would have to find all the functions used in the Pokémon rom and find some method to trigger the swaps. Also I have no idea if an asm patch template even exists for Pokémon B/W. _________________________ GitHub - Kuribo64 - YouTube |
Pikachu 6 |
Posted on 03-02-18, 07:44 pm
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Karma: 2 Posts: 10/11 Since: 04-30-17 |
okay thanks
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Pikachu 6 |
Posted on 03-09-18, 01:53 am
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Karma: 2 Posts: 11/11 Since: 04-30-17 |
Hello,
now I have another question. Do someone knows, how to make a new .sbnk and a new .swar files like these in Pokémon HGSS? I would use multiple instruments in my tracks, the only problem is, that there are not enough instruments in the soundbanks. Can I make somehow a universal soundbank? Best regards! |
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