Arceus |
Posted on 10-25-13, 05:47 pm
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We do what we must because we can
Karma: 5569 Posts: 391/1426 Since: 06-25-13 |
Nice work but:
It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Piranhaplant |
Posted on 10-26-13, 02:06 pm
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Fuzzy
Full mod Karma: 1183 Posts: 724/785 Since: 06-28-11 |
Posted by Arceus Nice work but: It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. What? They can still be edited. Open a new thread if you're having problems with them. |
MeroMero |
Posted on 08-18-16, 02:44 pm
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Death by cuteness
Karma: 6589 Posts: 548/598 Since: 05-01-13 |
Pull request done on GitHub with the following files/folders waiting for the update:
_Sprite Images _Resources.resx _NSMBSprite.cs Details: Sprite 21 (Mega Goomba):
Sprite 29 (Princess Peach):
Sprite 35 (Final Boss):
Sprite 41 (Bowser Switch):
Sprite 58 (Bowser):
Sprite 63 (Dry Bowser):
Sprite 65 (CheepSkipper):
Sprites 129 & 140 (Boss Key):
Sprite 229 (Petey Piranha):
Sprite 295 (MummiPokey):
T-Pose illustration implemented
Sprite 245 (Swollen Pipe):
Swollen Pipe implemented
Pump position calculated
Sprites 71, 72 & 297 (Stone Lift):
Height calculated
Sprite 296 (Lift):
Illustration implemented
Sprite 297 (Stone Lift):
Illustration implemented
Sprites 162 & 174 (Mushrooms):
Green mushroom implemented
Sprite 303 (Ball 'n' Chain):
Starting position calculated
Sprites 68 & 71:
Sprite 136 (Pokey):
Modulo taken into account when calculating size If you don't want to wait for the pull request to be accepted, here is a direct download link: nsmb-editor-380b.zip |
cros107 |
Posted on 08-19-16, 06:54 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 225/778 Since: 03-25-16 |
Wow. NSMBe got updated.
You did it, meromero. Maybe this was just a drought, and this is signaling the end. _________________________ hey look, I did a thing |
LuigiXHero |
Posted on 08-20-16, 10:36 am
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Ninji
Karma: 379 Posts: 183/226 Since: 08-17-11 |
Now we can all hope for working decompress overlays button again.
_________________________ |
MeroMero |
Posted on 08-23-16, 02:48 pm
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Death by cuteness
Karma: 6589 Posts: 551/598 Since: 05-01-13 |
Pull request was updated with the following:
_Added support for Chinese NSMB Rom. _NSMBe can open .ids files now. _iQue protection byte will automatically be set to 0 for any NSMB ROM regardless of the region. _When drawing the sprites in the Level Editor, NSMBe now takes into account the Actor itself rather than the Sprite. Actor 28
Green Cheep Cheep implemented
Actor 30
Illustration implemented
Actor 43
Illustration implemented
Actor 60
Copied from actor 28
Actor 64
Illustration implemented
Direction highlighted
Actor 65
Rotation highlighted
Actor 69
Illustration implemented
Actor 79
Big sizes implemented
Actor 105
Copied from actor 190
Actor 108
Copied from actor 107
Actor 124
Horizontal position implemented
Actor 129
Illustration implemented
Actor 130
Rotation highlighted
Actor 134
Illustration implemented
Actors 150 and 157
T-Pose implemented
Actor 154
Copied from 148
Actor 173
Length calculation corrected
Actor 175
Long platforms taken into account
Rotation highlighted
Actor 177
Left and right taken into account
Actors 179, 180 and 181
Shifting 1/2 tile down taken into account
Rotation highlighted
Actor 184
Height calculation corrected
Actor 186
Rotation highlighted
Actor 189
Length modulo 8 taken into account
Actor 190
Length modulo 4 taken into account
Actor 195
Length modulo 8 taken into account
Actors 196 and 197
Height is capped
Actor 202
Pipe points in the right direction
Actor 209
Size calculation corrected
Actor 214
Illustration implemented
Actor 228
Amplitude highlighted
Starting position highlighted
Starting direction highlighted
Actor 230
Amplitude highlighted
Starting position highlighted
Actors 251 and 253
Copied from actor 252
Actors 255 and 256
Copied from actor 254
Actor 259
Brick Block head implemented
Actor 262
Height calculation corrected
Actor 264
Illustration implemented Preview: Enemy generator: Lakithunder: Monty Tank: Rotation: Draw Bridge: Pendulum: Download link: nsmb-editor-380b.zip Posted by LuigiXHero Now we can all hope for working decompress overlays button again. I can try to get it done by next update, but I'm not making any promises. |
Hiccup |
Posted on 08-23-16, 03:17 pm
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Birdo
Karma: 2789 Posts: 1758/2091 Since: 06-26-11 |
Very nice sprite rendering!
What do you mean by "When drawing the sprites in the Level Editor, NSMBe now takes into account the Actor itself rather than the Sprite."? |
MarioKart7z |
Posted on 08-23-16, 04:15 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 22/328 Since: 08-20-16 |
Oh man! I can't get the new version because i'm using the Actor Spawner mod
rip signature
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skawo |
Posted on 08-23-16, 04:39 pm
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Karma: 19807 Posts: 596/1100 Since: 04-02-13 |
Posted by Hiccup Very nice sprite rendering! What do you mean by "When drawing the sprites in the Level Editor, NSMBe now takes into account the Actor itself rather than the Sprite."? He means that if you, say replace sprite 1 with a Goomba in the class table, it'll show a Goomba in the editor, not a box. |
MeroMero |
Posted on 08-23-16, 05:36 pm
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Death by cuteness
Karma: 6589 Posts: 552/598 Since: 05-01-13 |
Basically what Skawo said.
Next step will be to transform spritedata.xml into actordata.xml. Third step will be then to make NSMBe read Actor Data in the xml file as bits instead of nybbles. |
MarioKart7z |
Posted on 08-23-16, 05:39 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 24/328 Since: 08-20-16 |
Posted by Arceus Nice work but: It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. What do those 2 values even do?
rip signature
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Hiccup |
Posted on 08-23-16, 08:15 pm
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Birdo
Karma: 2789 Posts: 1761/2091 Since: 06-26-11 |
Posted by MarioKart7z Posted by Arceus Nice work but: It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. What do those 2 values even do? They may be unused and useless, which is a valid reason to remove them IMO |
MeroMero |
Posted on 08-23-16, 08:23 pm
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Death by cuteness
Karma: 6589 Posts: 556/598 Since: 05-01-13 |
Dunno about value 5, but value 6 is used on the ending node and some others for Dorrie paths.
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Asprok |
Posted on 08-23-16, 08:24 pm (rev. 1 by Asprok on 08-23-16, 08:25 pm)
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Passed away in 2017
Karma: 999 Posts: 173/380 Since: 03-04-14 |
*ahem*
Also, I've had a problems with value 6 (a. k. a. unknown 6) before and, sometimes, if I put any value on one node, it applies to the entire path's nodes, but I don't know if that issue persists. EDIT: Ninja'd. |
cros107 |
Posted on 08-23-16, 09:30 pm
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 249/778 Since: 03-25-16 |
Holy shit meromero. You're our fucking savior.
Next up easy level creation? MARIOMASTER? _________________________ hey look, I did a thing |
Luluca |
Posted on 08-24-16, 12:45 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Banned for being a complete retard.
Karma: 84 Posts: 105/140 Since: 02-25-16 |
And it's compatible with my flocking language!
Please, some admin raise his level karma to 1 billion. Kisses. |
MeroMero |
Posted on 08-24-16, 03:36 pm
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Death by cuteness
Karma: 6589 Posts: 557/598 Since: 05-01-13 |
Decompress overlays work again!
nsmb-editor-380b.zip Also added the xrpl and lrpl method for the ASM Patcher. On top of that the ASM Patcher now takes into account the following 35 ROMs before putting the "uint sectionTableAddr" parameter to use: _Pokémon Diamond version (all 7 languages) _Pokémon Pearl version (all 7 languages) _Pokémon Platinum version (all 7 languages) _Pokémon HeartGold version (all 7 languages) _Pokémon SoulSilver version (all 7 languages) Which means that if you plan to ASM Hack one of the above ROMs, the only things you have to do is to fetch the Arena offset and modify the arenaoffs file. |
LuigiXHero |
Posted on 08-24-16, 08:18 pm
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Ninji
Karma: 379 Posts: 184/226 Since: 08-17-11 |
You are amazing! Its great to have new progress on the tool. Would be cool if dirbaio gives you full push access. _________________________ |
pinet |
Posted on 08-24-16, 11:31 pm (rev. 1 by pinet on 09-11-16, 05:05 pm)
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Karma: 1064 Posts: 140/200 Since: 02-02-15 |
Oh my! When I saw this visual improvements on vs 380b, excellent!
[] -P |
Luluca |
Posted on 08-24-16, 11:40 pm, deleted by Piranhaplant
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