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							Posted on 10-25-13, 05:47 pm
						 
						
						
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							We do what we must because we can
 
					Karma: 5607 Posts: 391/1431 Since: 06-25-13  | 
					
						 
							Nice work but: 
					It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel  | 
				
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							Posted on 10-26-13, 02:06 pm
						 
						
						
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						  FuzzyFull mod Karma: 1183 Posts: 724/785 Since: 06-28-11  | 
					
						 Posted by Arceus Nice work but: It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. What? They can still be edited. Open a new thread if you're having problems with them.  | 
				
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							Posted on 08-18-16, 02:44 pm
						 
						
						
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							Death by cuteness
 
					Karma: 6619 Posts: 548/598 Since: 05-01-13  | 
					
						 
							Pull request done on GitHub with the following files/folders waiting for the update: 
					_Sprite Images _Resources.resx _NSMBSprite.cs Details: Sprite 21 (Mega Goomba):
Sprite 29 (Princess Peach):
Sprite 35 (Final Boss):
Sprite 41 (Bowser Switch):
Sprite 58 (Bowser):
Sprite 63 (Dry Bowser):
Sprite 65 (CheepSkipper):
Sprites 129 & 140 (Boss Key):
Sprite 229 (Petey Piranha):
Sprite 295 (MummiPokey):
	T-Pose illustration implemented
Sprite 245 (Swollen Pipe):
Swollen Pipe implemented
	Pump position calculated
Sprites 71, 72 & 297 (Stone Lift):
	Height calculated
Sprite 296 (Lift):
	Illustration implemented
Sprite 297 (Stone Lift):
	Illustration implemented
Sprites 162 & 174 (Mushrooms):
	Green mushroom implemented
Sprite 303 (Ball 'n' Chain):
	Starting position calculated
Sprites 68 & 71:
Sprite 136 (Pokey):
	Modulo taken into account when calculating size If you don't want to wait for the pull request to be accepted, here is a direct download link: nsmb-editor-380b.zip  | 
				
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							Posted on 08-19-16, 06:54 am
						 
						
						
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						  FuzzyWill never finish a hack Karma: 1873 Posts: 225/778 Since: 03-25-16  | 
					
						 
							Wow. NSMBe got updated. 
					You did it, meromero. Maybe this was just a drought, and this is signaling the end. _________________________ hey look, I did a thing  | 
				
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							Posted on 08-20-16, 10:36 am
						 
						
						
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						  NinjiKarma: 379 Posts: 183/226 Since: 08-17-11  | 
					
						 Now we can all hope for working decompress overlays button again.
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							Posted on 08-23-16, 02:48 pm
						 
						
						
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							Death by cuteness
 
					Karma: 6619 Posts: 551/598 Since: 05-01-13  | 
					
						 
							Pull request was updated with the following: 
					_Added support for Chinese NSMB Rom. _NSMBe can open .ids files now. _iQue protection byte will automatically be set to 0 for any NSMB ROM regardless of the region. _When drawing the sprites in the Level Editor, NSMBe now takes into account the Actor itself rather than the Sprite. Actor 28
	Green Cheep Cheep implemented
	
Actor 30
	Illustration implemented
	
Actor 43
	Illustration implemented
	
Actor 60
	Copied from actor 28
	
Actor 64
	Illustration implemented
	Direction highlighted
	
Actor 65
	Rotation highlighted
	
Actor 69
	Illustration implemented
Actor 79
	Big sizes implemented
Actor 105
	Copied from actor 190
	
Actor 108
	Copied from actor 107
	
Actor 124
	Horizontal position implemented
	
Actor 129
	Illustration implemented
	
Actor 130
	Rotation highlighted
	
Actor 134
	Illustration implemented
	
Actors 150 and 157
	T-Pose implemented
	
Actor 154
	Copied from 148
	
Actor 173
	Length calculation corrected
	
Actor 175
	Long platforms taken into account
	Rotation highlighted
	
Actor 177
	Left and right taken into account
	
Actors 179, 180 and 181
	Shifting 1/2 tile down taken into account
	Rotation highlighted
	
Actor 184
	Height calculation corrected
	
Actor 186
	Rotation highlighted
	
Actor 189
	Length modulo 8 taken into account
	
Actor 190
	Length modulo 4 taken into account
	
Actor 195
	Length modulo 8 taken into account
	
Actors 196 and 197
	Height is capped
	
Actor 202
	Pipe points in the right direction
	
Actor 209
	Size calculation corrected
	
Actor 214
	Illustration implemented
	
Actor 228
	Amplitude highlighted
	Starting position highlighted
	Starting direction highlighted
	
Actor 230
	Amplitude highlighted
	Starting position highlighted
Actors 251 and 253
	Copied from actor 252
	
Actors 255 and 256
	Copied from actor 254
	
Actor 259
	Brick Block head implemented
	
Actor 262
	Height calculation corrected
	
Actor 264
	Illustration implemented Preview: Enemy generator:   ![]() Lakithunder: ![]() Monty Tank: ![]() Rotation:   Draw Bridge:   Pendulum: ![]() Download link: nsmb-editor-380b.zip Posted by LuigiXHero Now we can all hope for working decompress overlays button again. I can try to get it done by next update, but I'm not making any promises.  | 
				
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							Posted on 08-23-16, 03:17 pm
						 
						
						
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						  BirdoKarma: 2799 Posts: 1758/2091 Since: 06-26-11  | 
					
						 
							Very nice sprite rendering! 
					What do you mean by "When drawing the sprites in the Level Editor, NSMBe now takes into account the Actor itself rather than the Sprite."?  | 
				
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							Posted on 08-23-16, 04:15 pm
						 
						
						
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						  PanserI AM DERP INCARNATE Karma: 518 Posts: 22/328 Since: 08-20-16  | 
					
						 Oh man! I can't get the new version because i'm using the Actor Spawner mod
 
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							Posted on 08-23-16, 04:39 pm
						 
						
						
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						 Karma: 19832 Posts: 596/1100 Since: 04-02-13  | 
					
						 Posted by Hiccup Very nice sprite rendering! What do you mean by "When drawing the sprites in the Level Editor, NSMBe now takes into account the Actor itself rather than the Sprite."? He means that if you, say replace sprite 1 with a Goomba in the class table, it'll show a Goomba in the editor, not a box.  | 
				
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							Posted on 08-23-16, 05:36 pm
						 
						
						
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							Death by cuteness
 
					Karma: 6619 Posts: 552/598 Since: 05-01-13  | 
					
						 
							Basically what Skawo said. 
					Next step will be to transform spritedata.xml into actordata.xml. Third step will be then to make NSMBe read Actor Data in the xml file as bits instead of nybbles.  | 
				
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							Posted on 08-23-16, 05:39 pm
						 
						
						
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						  PanserI AM DERP INCARNATE Karma: 518 Posts: 24/328 Since: 08-20-16  | 
					
						 Posted by Arceus Nice work but: It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. What do those 2 values even do? 
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							Posted on 08-23-16, 08:15 pm
						 
						
						
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						  BirdoKarma: 2799 Posts: 1761/2091 Since: 06-26-11  | 
					
						 Posted by MarioKart7z Posted by Arceus Nice work but: It seems you cant edit the unknown 5&6 values of the paths anymore. Is that a bug? It seems so. What do those 2 values even do? They may be unused and useless, which is a valid reason to remove them IMO  | 
				
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							Posted on 08-23-16, 08:23 pm
						 
						
						
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							Death by cuteness
 
					Karma: 6619 Posts: 556/598 Since: 05-01-13  | 
					
						 
							Dunno about value 5, but value 6 is used on the ending node and some others for Dorrie paths.
						 
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							Posted on 08-23-16, 08:24 pm (rev. 1 by Asprok on 08-23-16, 08:25 pm)
						 
						
						
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							Passed away in 2017
 
					Karma: 1004 Posts: 173/380 Since: 03-04-14  | 
					
						 
							*ahem* 
					Also, I've had a problems with value 6 (a. k. a. unknown 6) before and, sometimes, if I put any value on one node, it applies to the entire path's nodes, but I don't know if that issue persists. EDIT: Ninja'd.  | 
				
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							Posted on 08-23-16, 09:30 pm
						 
						
						
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						  FuzzyWill never finish a hack Karma: 1873 Posts: 249/778 Since: 03-25-16  | 
					
						 
							Holy shit meromero. You're our fucking savior. 
					Next up easy level creation? MARIOMASTER? _________________________ hey look, I did a thing  | 
				
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							Posted on 08-24-16, 12:45 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
						 
						
						
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							Banned for being a complete retard.
 
					Karma: 84 Posts: 105/140 Since: 02-25-16  | 
					
						 
							And it's compatible with my flocking language!  
					Please, some admin raise his level karma to 1 billion. ![]() ![]() Kisses.  | 
				
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							Posted on 08-24-16, 03:36 pm
						 
						
						
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							Death by cuteness
 
					Karma: 6619 Posts: 557/598 Since: 05-01-13  | 
					
						 
							Decompress overlays work again! 
					nsmb-editor-380b.zip Also added the xrpl and lrpl method for the ASM Patcher. On top of that the ASM Patcher now takes into account the following 35 ROMs before putting the "uint sectionTableAddr" parameter to use: _Pokémon Diamond version (all 7 languages) _Pokémon Pearl version (all 7 languages) _Pokémon Platinum version (all 7 languages) _Pokémon HeartGold version (all 7 languages) _Pokémon SoulSilver version (all 7 languages) Which means that if you plan to ASM Hack one of the above ROMs, the only things you have to do is to fetch the Arena offset and modify the arenaoffs file.  | 
				
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							Posted on 08-24-16, 08:18 pm
						 
						
						
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						  NinjiKarma: 379 Posts: 184/226 Since: 08-17-11  | 
					
						 You are amazing! Its great to have new progress on the tool. Would be cool if dirbaio gives you full push access. _________________________  | 
				
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							Posted on 08-24-16, 11:31 pm (rev. 1 by  
						
						
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						 Karma: 1064 Posts: 140/200 Since: 02-02-15  | 
					
						 
							Oh my! When I saw this visual improvements on vs 380b, excellent!  
					[] -P  | 
				
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								Posted on 08-24-16, 11:40 pm, deleted by  
							
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 Fuzzy
 Ninji
 


 
 
 Birdo
 Panser
