Posted on 08-19-12, 05:35 am
Fuzzy
Full mod

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Posts: 471/785
Since: 06-28-11
Build 332 is out!

The new Reggie! style editing is now completed and (hopefully) bug free. Right click to create a new object and drag to set the size of the object. New sprites can also be created with right click if the sprites tab is selected. Now that right clicking is used for creating objects, scrolling the editor has been moved to middle clicking (which is the standard used in most applications anyway).

Also, I fixed the scroll bars on the object selector, which can also be scrolled with a middle click.
Posted on 08-19-12, 11:07 am
Fire Brother
Eugene

Karma: 3646
Posts: 55/1120
Since: 11-29-11
Posted by Piranhaplant
Build 332 is out!

The new Reggie! style editing is now completed and (hopefully) bug free. Right click to create a new object and drag to set the size of the object. New sprites can also be created with right click if the sprites tab is selected. Now that right clicking is used for creating objects, scrolling the editor has been moved to middle clicking (which is the standard used in most applications anyway).

Also, I fixed the scroll bars on the object selector, which can also be scrolled with a middle click.


Wow! This new build is really cool!!
:eyeshif :eyeshif
Posted on 08-19-12, 11:18 am
Birdo


Karma: 2754
Posts: 127/2091
Since: 06-26-11
It's great, even better than reggie! (Only because of changing tiles once there painted and bigger boxes around tiles to stretch them though).

But platform movement location graphics are still glitched and so is a normal sprite image (the pointing hands).
Posted on 08-19-12, 06:36 pm
Fuzzy
Full mod

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Build 333! Just a minor fix in this for the scroll bar on the object picker.
Posted on 08-19-12, 06:39 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 2329/4456
Since: 06-08-11
Yay, nice number: 333
Good work!
Posted on 08-29-12, 03:31 am
Fuzzy
Full mod

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Posts: 492/785
Since: 06-28-11
New build! This one contains a convenient behavior selector for tileset editing courtesy of  Freeze and me. Check it out, it's really nice for tileset editing.
Posted on 08-29-12, 04:10 pm
Ninji
xxcvxcvxcbvn

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Posts: 190/241
Since: 12-29-11
so whats new in build 335?
Posted on 08-29-12, 04:11 pm
☭ coffee and cream


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Posted by Piranhaplant
This one contains a convenient behavior selector for tileset editing

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Posted on 09-02-12, 02:49 am
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 465/950
Since: 11-13-11
Sorry if this question is annoying, but, how do I use that new implement?
What I see is a blank box.


Thank you.
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Posted on 09-02-12, 02:53 am
Fuzzy
Full mod

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Posts: 498/785
Since: 06-28-11
Darnit, that's because of this error. I guess my attempted fix just caused it not to throw an error, but the list box items are still not being drawn. I'll have to investigate and see if I can figure this out.
Posted on 09-04-12, 02:34 am
Fuzzy
Full mod

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Since: 06-28-11
Another new build! The main addition in this one is the categorized sprite selector. Also add/delete object/sprite buttons are removed and bugs with loading behaviors.txt should be fixed.
Posted on 09-04-12, 02:47 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 2437/4456
Since: 06-08-11
Posted by Piranhaplant
Another new build! The main addition in this one is the categorized sprite selector. Also add/delete object/sprite buttons are removed and bugs with loading behaviors.txt should be fixed.

YAY it's done! Neat
* Dirbaio goes check it out

(Also I just made another build because I updated the build bot to automatically include spritedata.xml instead of the old spritedata.txt)
Posted on 09-06-12, 10:00 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
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Build 340 now out.
It includes (nearly?) complete Spanish translation. Yay.
Posted on 09-06-12, 10:03 pm
I am random… very random.

Karma: 750
Posts: 147/682
Since: 01-17-12
DOH! I have to update again.
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 09-08-12, 05:55 am
Fuzzy
Full mod

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Since: 06-28-11
Minor build this time. Added rendering for the castle loops sprites (305 and 306) which makes them much easier to place. Also there is an unfinished undo system for the tilemap editor. I had to commit this or git wouldn't let me pull...
Posted on 09-08-12, 05:57 am
Birdo


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Posts: 659/2021
Since: 06-28-11
Thanks  Piranhaplant!
Now we wont have much trouble with those cryptic sprites again!

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Posted on 09-15-12, 03:36 am
Fuzzy
Full mod

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Since: 06-28-11
More builds

Build 345 replaces the crappy white background on the graphics editor with a nice gridded background to show transparency.

Posted on 09-15-12, 03:50 am
Birdo


Karma: 3304
Posts: 687/2021
Since: 06-28-11
This is good news! one of the reasons I used an old editor was because of the white BG when editing graphics in newer versions, since IMO, it was hard to do stuff.
Thanks  Piranhaplant!
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Posted on 09-15-12, 08:09 am
Mariomaster

Karma: 8528
Posts: 86/1681
Since: 06-09-12
Thanks very much  Piranhaplant . The gridded BG is very useful!
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Posted on 09-15-12, 08:22 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 363/393
Since: 08-28-11
This is great!
I hate that white BG.
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