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Posted on 08-19-12, 05:35 am
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![]() Full mod Karma: 1183 Posts: 471/785 Since: 06-28-11 |
Build 332 is out! The new Reggie! style editing is now completed and (hopefully) bug free. Right click to create a new object and drag to set the size of the object. New sprites can also be created with right click if the sprites tab is selected. Now that right clicking is used for creating objects, scrolling the editor has been moved to middle clicking (which is the standard used in most applications anyway). Also, I fixed the scroll bars on the object selector, which can also be scrolled with a middle click. |
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Posted on 08-19-12, 11:07 am
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![]() Eugene Karma: 3853 Posts: 55/1160 Since: 11-29-11 |
Posted by Piranhaplant Build 332 is out! The new Reggie! style editing is now completed and (hopefully) bug free. Right click to create a new object and drag to set the size of the object. New sprites can also be created with right click if the sprites tab is selected. Now that right clicking is used for creating objects, scrolling the editor has been moved to middle clicking (which is the standard used in most applications anyway). Also, I fixed the scroll bars on the object selector, which can also be scrolled with a middle click. Wow! This new build is really cool!! :eyeshif :eyeshif |
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Posted on 08-19-12, 11:18 am
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![]() Karma: 2799 Posts: 127/2091 Since: 06-26-11 |
It's great, even better than reggie! (Only because of changing tiles once there painted and bigger boxes around tiles to stretch them though).
But platform movement location graphics are still glitched and so is a normal sprite image (the pointing hands). |
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Posted on 08-19-12, 06:36 pm
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![]() Full mod Karma: 1183 Posts: 478/785 Since: 06-28-11 |
Build 333! Just a minor fix in this for the scroll bar on the object picker.
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Posted on 08-19-12, 06:39 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2329/4458 Since: 06-08-11 |
Yay, nice number: 333
![]() Good work! |
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Posted on 08-29-12, 03:31 am
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![]() Full mod Karma: 1183 Posts: 492/785 Since: 06-28-11 |
New build! This one contains a convenient behavior selector for tileset editing courtesy of |
jdpgamer |
Posted on 08-29-12, 04:10 pm
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![]() xxcvxcvxcbvn Karma: -13 Posts: 190/241 Since: 12-29-11 |
so whats new in build 335?
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Posted on 08-29-12, 04:11 pm
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☭ coffee and cream
Karma: 10581 Posts: 648/2794 Since: 06-26-11 |
Posted by Piranhaplant This one contains a convenient behavior selector for tileset editing _________________________ Kuribo64 - zrghij |
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Posted on 09-02-12, 02:49 am
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 465/950 Since: 11-13-11 |
Sorry if this question is annoying, but, how do I use that new implement?
What I see is a blank box. Thank you. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 09-02-12, 02:53 am
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![]() Full mod Karma: 1183 Posts: 498/785 Since: 06-28-11 |
Darnit, that's because of this error. I guess my attempted fix just caused it not to throw an error, but the list box items are still not being drawn. I'll have to investigate and see if I can figure this out.
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Posted on 09-04-12, 02:34 am
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![]() Full mod Karma: 1183 Posts: 508/785 Since: 06-28-11 |
Another new build! The main addition in this one is the categorized sprite selector. Also add/delete object/sprite buttons are removed and bugs with loading behaviors.txt should be fixed.
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Posted on 09-04-12, 02:47 am
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2437/4458 Since: 06-08-11 |
Posted by Piranhaplant Another new build! The main addition in this one is the categorized sprite selector. Also add/delete object/sprite buttons are removed and bugs with loading behaviors.txt should be fixed. YAY it's done! Neat ![]() * Dirbaio goes check it out (Also I just made another build because I updated the build bot to automatically include spritedata.xml instead of the old spritedata.txt) |
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Posted on 09-06-12, 10:00 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2475/4458 Since: 06-08-11 |
Build 340 now out.
It includes (nearly?) complete Spanish translation. Yay. |
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Posted on 09-06-12, 10:03 pm
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I am random… very random.
Karma: 750 Posts: 147/682 Since: 01-17-12 |
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Posted on 09-08-12, 05:55 am
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![]() Full mod Karma: 1183 Posts: 515/785 Since: 06-28-11 |
Minor build this time. Added rendering for the castle loops sprites (305 and 306) which makes them much easier to place. Also there is an unfinished undo system for the tilemap editor. I had to commit this or git wouldn't let me pull...
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Posted on 09-08-12, 05:57 am
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![]() Karma: 3316 Posts: 659/2026 Since: 06-28-11 |
Thanks
Now we wont have much trouble with those cryptic sprites again! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() _________________________ |
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Posted on 09-15-12, 03:36 am
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![]() Full mod Karma: 1183 Posts: 528/785 Since: 06-28-11 |
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Posted on 09-15-12, 03:50 am
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![]() Karma: 3316 Posts: 687/2026 Since: 06-28-11 |
This is good news! one of the reasons I used an old editor was because of the white BG when editing graphics in newer versions, since IMO, it was hard to do stuff.
Thanks ![]() _________________________ |
RicBent |
Posted on 09-15-12, 08:09 am
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Mariomaster
Karma: 8583 Posts: 86/1681 Since: 06-09-12 |
Thanks very much
![]() _________________________ GitHub - Kuribo64 - YouTube |
unknown object |
Posted on 09-15-12, 08:22 am
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![]() I am UO, not UFO. Karma: 314 Posts: 363/393 Since: 08-28-11 |