Posted on 08-07-11, 08:34 pm
Super Mario
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Finally, ALL the 3D textures are editable, including the texeled ones (format 5)!

Though, texeled textures are not editable in the built-in graphics editor since they can't be changed pixel-by-pixel, but they can be exported, edited and imported (BTW, I need to add some sort of warning to the editor so the user knows this)

I think there are still problems with transparency, though.
If you can test for such bugs, It'd be really nice.
Posted on 08-07-11, 08:35 pm, deleted
Posted on 08-08-11, 02:04 am (rev. 1)
Buster Beetle


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Posted by Dirbaio
Finally, ALL the 3D textures are editable, including the texeled ones (format 5)!

Though, texeled textures are not editable in the built-in graphics editor since they can't be changed pixel-by-pixel, but they can be exported, edited and imported (BTW, I need to add some sort of warning to the editor so the user knows this)

I think there are still problems with transparency, though.
If you can test for such bugs, It'd be really nice.


Right on Dirbaio. This will occupy the next few nights just trying to figure out what is possible ingame now.

Have you found an appropriate software that will render and edit the 3D textures accurately?

Is there a way to export the w_cannon.nsbmd and edit? Or can I do it in the editor? This would be huge in my hack if editable so that I can turn them into the Metroid spaceship completely. It would at least be nice to be able to edit the W3 sign etc. in the cannon.
Posted on 08-08-11, 11:07 am
Roy Koopa


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The only thing what you can do is, editing the textures But the model is not editable for now. Only VIEWable
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Posted on 08-08-11, 12:30 pm


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Posted by ray
The only thing what you can do is, editing the textures But the model is not editable for now. Only VIEWable

Editing the REAL model is my big dream.
Posted on 08-09-11, 06:33 pm
Super Mario
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Posted by luckwii
Right on Dirbaio. This will occupy the next few nights just trying to figure out what is possible ingame now.

Have you found an appropriate software that will render and edit the 3D textures accurately?

Is there a way to export the w_cannon.nsbmd and edit? Or can I do it in the editor? This would be huge in my hack if editable so that I can turn them into the Metroid spaceship completely. It would at least be nice to be able to edit the W3 sign etc. in the cannon.


I think you're confusing "3D textures" and "3D models".
The 3D model contains the shape and the animation of the object. Textures are then applied ontop of the model as if it was a "skin".

Only textures are editable right now. That means that you can change how objects look like, but you can't change their shape. So the warp cannon will always look like a warp cannon, sadly.
Posted on 08-10-11, 01:13 pm, deleted
Posted on 08-11-11, 05:40 am
Buster Beetle


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Posted by Dirbaio
Posted by luckwii
Right on Dirbaio. This will occupy the next few nights just trying to figure out what is possible ingame now.

Have you found an appropriate software that will render and edit the 3D textures accurately?

Is there a way to export the w_cannon.nsbmd and edit? Or can I do it in the editor? This would be huge in my hack if editable so that I can turn them into the Metroid spaceship completely. It would at least be nice to be able to edit the W3 sign etc. in the cannon.


I think you're confusing "3D textures" and "3D models".
The 3D model contains the shape and the animation of the object. Textures are then applied ontop of the model as if it was a "skin".

Only textures are editable right now. That means that you can change how objects look like, but you can't change their shape. So the warp cannon will always look like a warp cannon, sadly.


I can't get the texture for the warp cannon signs to show up correctly in the editor. You know the ones that say W5, W6, W7, W8. Is there some way to edit those correctly?
Posted on 08-11-11, 07:18 am


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They aren't shown up correctly, since I the VERY old revs.
Posted on 08-11-11, 10:39 am
Roy Koopa


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Posted by NsmB_PrO
since I the VERY old revs.


You mean "I use" ?
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Posted on 08-11-11, 01:27 pm


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oops, no^^
I meant "the"
Posted on 08-11-11, 02:19 pm
Roy Koopa


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That makes no sense... "since I the old revs." ....
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-11-11, 05:14 pm
Banned for being a complete idiot.

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Posted by ray
That makes no sense... "since I the old revs." ....


Come on ray!
As long as you understand what NsmB_PrO is trying to get through, you don't need to be to harsh on correcting grammatical errors...

Anyways, we should stick the topics that are not related to "New NSMBe Revisions" into another thread...
Posted on 08-12-11, 07:36 pm, deleted
Posted on 08-16-11, 07:44 pm
AxewAxew

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You should really make it say the commit comment instead of "Auto-build succeeded.", that'd make it a whole lot more useful.
Posted on 08-16-11, 09:07 pm


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Posted by Niko
You should really make it say the commit comment instead of "Auto-build succeeded.", that'd make it a whole lot more useful.

I agree.
Then I dont have to browse Google Code for Whats new in the Revisions exactly.
Posted on 08-20-11, 11:32 am
Goomba


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Posted by NsmB_PrO
Posted by Niko
You should really make it say the commit comment instead of "Auto-build succeeded.", that'd make it a whole lot more useful.

I agree.
Then I dont have to browse Google Code for Whats new in the Revisions exactly.

yeah, me too
Posted on 08-23-11, 10:15 pm, deleted
Posted on 08-23-11, 10:15 pm
Super Mario
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wait what? Auto-build failed?
Posted on 08-23-11, 10:18 pm, deleted