Dirbaio |
Posted on 07-10-11, 11:34 am (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 228/4458 Since: 06-08-11 |
You have to use TortoiseSVN to download the source code. See the tutorial.
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Dirbaio |
Posted on 07-10-11, 12:37 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 230/4458 Since: 06-08-11 |
New Revision is up!
r160: - Editor offers to download spritedata.txt when not found. - Fixed signed values - Fixed max/min values (Damn, I just forgot a parenthesis) - Fixed sprite data not updating on select sprite - Fixed sprite data not updating on redo. |
luckwii |
Posted on 07-10-11, 01:09 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Buster Beetle
Karma: 379 Posts: 59/464 Since: 06-29-11 |
Posted by Dirbaio New Revision is up! r160: - Editor offers to download spritedata.txt when not found. - Fixed signed values - Fixed max/min values (Damn, I just forgot a parenthesis) - Fixed sprite data not updating on select sprite - Fixed sprite data not updating on redo. Mine won't compile. I get an error. |
ray |
Posted on 07-10-11, 01:13 pm
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Roy Koopa
Karma: 4011 Posts: 121/2722 Since: 06-26-11 |
I have the same problems...
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 07-10-11, 01:23 pm
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Karma: 3767 Posts: 89/2112 Since: 06-28-11 |
Dirbaio |
Posted on 07-10-11, 01:36 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 232/4458 Since: 06-08-11 |
r161 fixes the compilation error.
I forgot to add that file. |
luckwii |
Posted on 07-10-11, 01:48 pm
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Buster Beetle
Karma: 379 Posts: 60/464 Since: 06-29-11 |
Posted by Dirbaio r161 fixes the compilation error. I forgot to add that file. Right on Dirbaio...Since this site has been up, I have seen more updates and people interested in hacking than the whole time on the other board. The editor is alive and kicking now! |
Dirbaio |
Posted on 07-10-11, 03:22 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 241/4458 Since: 06-08-11 |
r162 is up!
- Implemented single bitmap importing, with current palette and with new palette. - Each nsbmd/nsbtx opens in its own texture editor, 2D textures all open in the 2D texture editor. |
ray |
Posted on 07-10-11, 03:28 pm (rev. 2)
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Roy Koopa
Karma: 4011 Posts: 132/2722 Since: 06-26-11 |
Wow very nice I like it thats now like in the old time. Nearly every day a new revision You have a variable "e" but it's never used
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-10-11, 03:30 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 243/4458 Since: 06-08-11 |
It's because these days I'm on vacation and have LOTS of free time. |
ray |
Posted on 07-10-11, 03:31 pm
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Roy Koopa
Karma: 4011 Posts: 133/2722 Since: 06-26-11 |
Posted by Dirbaio It's because these days I'm on vacation and have LOTS of free time. Oh cooL _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-11-11, 11:02 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 259/4458 Since: 06-08-11 |
There we go! r163:
- Texture Editor: Fixed zoom resetting when changing image. - Level Editor: Fixed many graphical glitches when zooming in/out. |
LeWario |
Posted on 07-13-11, 02:22 am
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Banned for being a complete idiot.
Karma: 529 Posts: 9/987 Since: 07-09-11 |
And now there's a revision 167.
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Dirbaio |
Posted on 07-13-11, 07:42 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 291/4458 Since: 06-08-11 |
Yeah, I still need to code Mini-Mario to report new revisions here.
In the meantime, piranhaplant1, you're welcome to report the revisions you commit here |
Piranhaplant |
Posted on 07-13-11, 01:44 pm
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Fuzzy
Full mod Karma: 1183 Posts: 50/785 Since: 06-28-11 |
Alright, I'll do that next time I make a revision.
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Piranhaplant |
Posted on 07-19-11, 03:05 pm
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Fuzzy
Full mod Karma: 1183 Posts: 64/785 Since: 06-28-11 |
r168: I've put the manual sprite editing back in.
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luckwii |
Posted on 07-20-11, 01:16 pm
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Buster Beetle
Karma: 379 Posts: 95/464 Since: 06-29-11 |
Can copying and dragging objects be repaired in the next revision? It is still difficult building the levels with the current copying.
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Piranhaplant |
Posted on 07-20-11, 01:38 pm
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Fuzzy
Full mod Karma: 1183 Posts: 65/785 Since: 06-28-11 |
What's wrong with it?
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ray |
Posted on 07-20-11, 02:38 pm
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Roy Koopa
Karma: 4011 Posts: 219/2722 Since: 06-26-11 |
Posted by Piranhaplant What's wrong with it? I have problems with it, too: When I copy a object/sprite with CTRL and then move the mouse, my mouse is for example at the bottom of the screen and the object/sprite is in the middle. I mean, that the cursor is not on the copied object/sprite. Thats very confusing and annoying _________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-20-11, 05:01 pm
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Fuzzy
Full mod Karma: 1183 Posts: 66/785 Since: 06-28-11 |
r169: fixed a problem with the sprite list I created in my last revision. The cloning works just fine for me, I don't know why you guys are having problems with it. |