Pages: « 123456 »
Posted on 07-10-11, 11:34 am (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 228/4381
Since: 06-08-11
You have to use TortoiseSVN to download the source code. See the tutorial.
Posted on 07-10-11, 12:37 pm
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 230/4381
Since: 06-08-11
New Revision is up!

r160:

- Editor offers to download spritedata.txt when not found.
- Fixed signed values
- Fixed max/min values (Damn, I just forgot a parenthesis)
- Fixed sprite data not updating on select sprite
- Fixed sprite data not updating on redo.
Posted on 07-10-11, 01:09 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Buster Beetle


Karma: 344
Posts: 59/464
Since: 06-29-11
Posted by Dirbaio
New Revision is up!

r160:

- Editor offers to download spritedata.txt when not found.
- Fixed signed values
- Fixed max/min values (Damn, I just forgot a parenthesis)
- Fixed sprite data not updating on select sprite
- Fixed sprite data not updating on redo.


Mine won't compile. I get an error.

Posted on 07-10-11, 01:13 pm
Roy Koopa


Karma: 3686
Posts: 121/2722
Since: 06-26-11
I have the same problems...
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-10-11, 01:23 pm


Karma: 3502
Posts: 89/2112
Since: 06-28-11
Yea, It is bugged.
Posted on 07-10-11, 01:36 pm
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 232/4381
Since: 06-08-11
r161 fixes the compilation error.
I forgot to add that file.
Posted on 07-10-11, 01:48 pm
Buster Beetle


Karma: 344
Posts: 60/464
Since: 06-29-11
Posted by Dirbaio
r161 fixes the compilation error.
I forgot to add that file.


Right on Dirbaio...Since this site has been up, I have seen more updates and people interested in hacking than the whole time on the other board. The editor is alive and kicking now!
Posted on 07-10-11, 03:22 pm
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 241/4381
Since: 06-08-11
r162 is up!
- Implemented single bitmap importing, with current palette and with new palette.
- Each nsbmd/nsbtx opens in its own texture editor, 2D textures all open in the 2D texture editor.

Posted on 07-10-11, 03:28 pm (rev. 2)
Roy Koopa


Karma: 3686
Posts: 132/2722
Since: 06-26-11
Wow very nice I like it thats now like in the old time. Nearly every day a new revision You have a variable "e" but it's never used
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-10-11, 03:30 pm
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 243/4381
Since: 06-08-11

It's because these days I'm on vacation and have LOTS of free time.
Posted on 07-10-11, 03:31 pm
Roy Koopa


Karma: 3686
Posts: 133/2722
Since: 06-26-11
Posted by Dirbaio

It's because these days I'm on vacation and have LOTS of free time.


Oh cooL
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-11-11, 11:02 am
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 259/4381
Since: 06-08-11
There we go! r163:

- Texture Editor: Fixed zoom resetting when changing image.
- Level Editor: Fixed many graphical glitches when zooming in/out.
Posted on 07-13-11, 02:22 am
Fuzz Ball


Karma: 489
Posts: 9/987
Since: 07-09-11
And now there's a revision 167.
_________________________

Hi

Posted on 07-13-11, 07:42 am
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7189
Posts: 291/4381
Since: 06-08-11
Yeah, I still need to code Mini-Mario to report new revisions here.
In the meantime, piranhaplant1, you're welcome to report the revisions you commit here
Posted on 07-13-11, 01:44 pm
Fuzzy
Full mod

Karma: 1112
Posts: 50/784
Since: 06-28-11
Alright, I'll do that next time I make a revision.
Posted on 07-19-11, 03:05 pm
Fuzzy
Full mod

Karma: 1112
Posts: 64/784
Since: 06-28-11
r168: I've put the manual sprite editing back in.
Posted on 07-20-11, 01:16 pm
Buster Beetle


Karma: 344
Posts: 95/464
Since: 06-29-11
Can copying and dragging objects be repaired in the next revision? It is still difficult building the levels with the current copying.
Posted on 07-20-11, 01:38 pm
Fuzzy
Full mod

Karma: 1112
Posts: 65/784
Since: 06-28-11
What's wrong with it?
Posted on 07-20-11, 02:38 pm
Roy Koopa


Karma: 3686
Posts: 219/2722
Since: 06-26-11
Posted by Piranhaplant
What's wrong with it?

I have problems with it, too:
When I copy a object/sprite with CTRL and then move the mouse, my mouse is for example at the bottom of the screen and the object/sprite is in the middle. I mean, that the cursor is not on the copied object/sprite. Thats very confusing and annoying
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-20-11, 05:01 pm
Fuzzy
Full mod

Karma: 1112
Posts: 66/784
Since: 06-28-11
r169: fixed a problem with the sprite list I created in my last revision.

The cloning works just fine for me, I don't know why you guys are having problems with it.
Pages: « 123456 »