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Posted on 07-20-11, 06:41 pm
Roy Koopa


Karma: 4011
Posts: 220/2722
Since: 06-26-11
I noticed, that the copie bug is only in fullscreen... If not, it works fine But I have allways fullscreen...
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-20-11, 09:41 pm (rev. 1)
Buster Beetle


Karma: 379
Posts: 96/464
Since: 06-29-11
Posted by Piranhaplant
r169: fixed a problem with the sprite list I created in my last revision.

The cloning works just fine for me, I don't know why you guys are having problems with it.


What happens is when you control+left click, the object gets stuck over the original. You have to let go of the mouse button, go back to it, and drag again. So if you aren't paying close enough attention, it can get lost on top of the original.

This happens in windowed screen also. I always use the window screen, never full.

Try an older version like 155 for example. Try the control left click copy method. You will see the difference. It slow editing down substantially.
Posted on 07-23-11, 03:43 am (rev. 1)
Fuzzy
Full mod

Karma: 1183
Posts: 71/785
Since: 06-28-11
r170: fixed the glitch where the raw sprite data box would get focus when a sprite was selected.
r171: fixed the compilation errors I accidentally created.
Posted on 07-27-11, 04:20 am
Newcomer


Karma: -17
Posts: 1/4
Since: 07-27-11
Is there a plan to support a Japanese version of "NSMB DS Editor"?
Posted on 07-27-11, 11:01 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 392/4458
Since: 06-08-11
Same as the french version. If we find a translator that wants to translate everything, then yes.
In Japanese we'd have also to figure out how to manipulate japanese text in the windows, but that's probably easy.
Posted on 07-28-11, 02:48 am (rev. 2)
Newcomer


Karma: -17
Posts: 2/4
Since: 07-27-11
Posted by Dirbaio
Same as the french version. If we find a translator that wants to translate everything, then yes.
In Japanese we'd have also to figure out how to manipulate japanese text in the windows, but that's probably easy.

Is it a Japanese version of the tool?

sorry, My wanting to say is this.
"Is NSMB DS Editor scheduled to be able to be read with ROM of a Japanese version as well as NSMB PC Editor?"
Posted on 07-29-11, 04:02 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 404/4458
Since: 06-08-11
Yeah, I'll do it when I get back to developing NSMBeDS.
It's not hard, it's simply that I've not done it yet.
Posted on 07-29-11, 07:28 am
Newcomer


Karma: -17
Posts: 4/4
Since: 07-27-11
Posted by Dirbaio
Yeah, I'll do it when I get back to developing NSMBeDS.
It's not hard, it's simply that I've not done it yet.

I got it.
I'm looking forward correspond to JAP.
Thank you.
Posted on 07-30-11, 07:23 am
Panser


Karma: 387
Posts: 24/335
Since: 06-28-11
hey why do not create a section dedicated the sound to the editor?
Posted on 07-30-11, 01:28 pm
Super Mario
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Karma: 10081
Posts: 415/4458
Since: 06-08-11
Hmm, you mean to sound editing?
Well, it could be, but for now we only have external tools to hack the sound in NSMB...
Posted on 08-01-11, 08:11 pm
Banned for being a complete idiot.

Karma: 529
Posts: 38/987
Since: 07-09-11
I created revisions 173 and 174!
Look at r173
Look at r174
Posted on 08-01-11, 08:14 pm
Super Mario
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Karma: 10081
Posts: 459/4458
Since: 06-08-11
Cool

Just one thing, it looks like you accidentally committed the file "NSMBe4.suo". Don't commit it, it will make conflicts when other people update, because that file is not part of the project itself, but some random crap Visual Studio is always modifying. Could you delete it? Thanks
Posted on 08-01-11, 09:02 pm
Banned for being a complete idiot.

Karma: 529
Posts: 40/987
Since: 07-09-11
Ok, r175 is out:
Look at r175
Posted on 08-01-11, 09:14 pm
Super Mario
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Karma: 10081
Posts: 463/4458
Since: 06-08-11
Cool, thanks
Posted on 08-01-11, 11:46 pm
Banned for being a complete idiot.

Karma: 529
Posts: 45/987
Since: 07-09-11
Created r176 and r177 for a new Wiki page.

Take a look
Posted on 08-02-11, 10:31 am
Super Mario
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Karma: 10081
Posts: 465/4458
Since: 06-08-11
Cool
Will probably help new users a lot. I've changed the tutorial thread to link to the wiki page, since it's better explained there.

Though, I'd like to keep most of the tutorials and howto's about the editor in this forum, and not in the wiki. That thing is OK, since it's more related to compiling than actual NSMB hacking.

Posted on 08-02-11, 04:15 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 474/4458
Since: 06-08-11
Revision 178 is out!

Added the RSA signature for download play as a file so it doesn't get
overwritten. See http://nsmbhd.net/thread.php?id=185 for more details.

It still doesn't fix download play.
Posted on 08-02-11, 10:29 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 500/4458
Since: 06-08-11
Revision 179 is out!

- Added a new fancy object picker. Try it out and lemme know what you think
- Fixed the weird behavior on object clone and copy.
- Fixed the weird bug if you clicked cancel on ROM load.
Posted on 08-03-11, 06:12 am (rev. 2 by LeWario on 11-07-17, 07:36 pm)
Banned for being a complete idiot.

Karma: 529
Posts: 81/987
Since: 07-09-11
Posted by Dirbaio
- Fixed the weird bug if you clicked cancel on ROM load.


YAY!!!

Uploaded the new build.

---

EDIT: r180 is out!!! Not much changed though...

Already uploaded r180 build.

So yeah.
Posted on 08-03-11, 10:19 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 506/4458
Since: 06-08-11
Cool
BTW, I see you're deleting the old builds. Could you mark them as "deprecated" instead? That way they won't show in the downloads listing, but if someone wants them, they can be still downloaded.
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